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Downloads Home » Multiplayer Scenarios » Spawn, Kill, Upgrade

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Spawn, Kill, Upgrade

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# of Players: 11
Version: AoM: The Titans
Spawn, Kill, Upgrade.

This Scenario has not had a lot of gaming, nonetheless it is very good. The game orbits it's name's principle.
Each player has a Ulfsark spawn point, from where around every 30 seconds a 'sark spawns. These 'sarks can be upgraded, to either the hero upgrade path, or the myth unit upgrade path.
The upgrade works by starting at flag 1 in the colour of the hero/myth; then getting the unit to flag 2, then to 3 and so on. Flag level 2 hero's cannot be upgraded to level 3 myth units, vice versa, only brown flags upgrade heros to heros, and only pink flags upgrade myth units to myth units. At the top of the map is a "Key" to see what flags give what upgrades. This game rewards a fast paced player who upgrades his units quickly, and isn't so easy for a clumsy and slow player.

Type: Blood/Strategy

Objective: A 'king of the hill' plenty vault in the middle of the map, hold that for 5 minutes to win the game.

Players: Minimum- 3, Maximum -11 (There must always be a player 11 that must always be a computer. Regardless of the number of players present.)

Other: You can also upgrade 'sarks to caladria for healing purposes at a several unnumbered flags on the playing field. The playing field is mainly small corridors between upgrade points with a vault in the middle. There is also a small contingent of gaia vault guards at the middle of the map.

Reasorces: None, there is no need for reasorces in this game.
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