This is a 8 scenario campaign where the hero Arkantos is decieved into releasing the Titan Prometheus from Tartarus. Now the World is in jeopardy and Arkantos must stop at nothing to destroy Prometheus.
One of the most stupid I've ever seen,
"ok, ive only played the 1st level so really this isnt a full review."
Back on topic:
What does the *.CPM file do?
Out Of Sync
Posted on 08/09/04 @ 08:48 PM
What File Do You Save This In?
thetennisgod File Author
Posted on 08/10/04 @ 03:57 PM
sorry, you put the .CPM file in the age of mythology startup folder and i had i don't know what its for because i made the campaign using a program i downloaded off this site. Once you have the relic on the first scenario take it to the Temple of Prometheus and wait a few seconds, i keep my titan next to the temple so when all the siege weapons come my titan can destroy them.
thetennisgod File Author
Posted on 08/10/04 @ 04:03 PM
thanks SilverOsirisAOM for the great review i hope you enjoy the rest of the campaign and remember to explore the entire map of each scenario for hidden secrets.
Posted on 08/11/04 @ 06:57 AM
You don't need the CPM file then. Just the cpn, or, if it's a Titans Expansion campaign, the cpx file (it's exactly the same like the cpn, just with another file extension).
[Edited on 08/11/04 @ 06:59 AM]
Posted on 08/13/04 @ 01:27 PM
it was ok but the opening was a bit meesed up cos the gladiator fight took ages and Arkantos was killed but it said he won
Posted on 08/26/04 @ 06:06 PM
it was good, but it takes a hella long time to beat... and the 2nd level is kinda strange. you have to restart if you do it wrong... a little tedious.
Posted on 09/29/04 @ 08:24 AM
It doesn't work. I did everything u said in readme, but it still doesnt appear in the campaign list.
Posted on 10/18/04 @ 07:37 PM
Too many enemy units and buildings. Cinimatics were too long and couldn't be skipped, and you didn't have very good grammer.
It worked well enough, but cinimatics were long and boring.
A story though out with little, if any, copying.
Map Design: 2
There wasn't much detail in terrain, and there were too many enemy units, especially the last one when there was a billion.
Instructions were cleart enough, and the story seems to be made up entirely by you or friends or whatever. The scenario in the underworld was too confusing and just a matter of trial ane error.
Clearly, not a very good scenario-designer, but not so bad that the game was completely unplayable. My overall rating would be a 2.6/5. If this was your first attempt at a campaign, you did good. If you've made a few others, you didn't.