NEW EDITOR 9.5
The New Editor for AoM only, but also do work with the Expansion - without the TT innovations!
This final AoM Editor modification contains more than 160 additional or new features for the AoM Editor, altogether over 450 editor variations now.
+ New in Version 9.5
-- > Campaign Script Manager for creating a campaign
-- > Music gadget for playing the sound/music files
-- > Brush Type "Rectangular"
-- > View Postgame in the editor
-- > New menu "Wall" for placing Walls/Gates easier
-- > New menu Graphic Options to change the screen size/graphical details
-- > New Editor Help with important Console Commands
-- > many more detail improvements
+ Another most important Editor innovations (known from older NE versions):
=> Pitch Editor for change the camera angle (Pitch) without leaving the Editor
=> Cover terrain with water, all waterbodies selectable
=> Triggers can be saved and copied
=> Camera Tracks can be saved and loaded
=> Load a Save Game into the Editor
=> Saving the copied terrain (terrain buffer save and load)
=> Place Objects: larger Object Picture, Object Names better legible, 10 new buttons
=> Set Camera Cut and Show the cut, altogether 12 cuts saveable!
=> Save the Lighting you set, also in color - for use in your own scenarios!
=> Camera movement assessable with buttons
=> Reducing the lag at pitch 5 - 20
=> Open the Console
=> Names of the Animations, Portraits and Gadgets callably
=> Editor Timer,
and many, many things more.
- Naturally are present all possibilities of the last versions.
- Without online errors.
- Detailed list of contents in the "New Editor" subfolder of AoM.
- Comfortable to install and uninstall
+ Works also with MacIntosh, but one need the "Stuffit Expender" to extract the files from the .exe-file. Then one must copy the folders and files in the AoM folder.
|Author||Reviews ( All | Comments Only | Reviews Only )|
There is just one bug, the: Here is some fake help! Lets see if it shows!
Excellent for making this, butcan u fix just a little thing? Try to make a mode that allows to make trojans walls easier than picking these at the unit create and placing these myself?
[Edited on 07/11/05 @ 09:10 AM]
This is the most used, and useful editor for AOM Vanilla. It works amazingly.
There is not a day without a confirmed designer suggesting a newcommer to get this.
Download it if you want to play and design Vanilla at its best level.
And please, don't listen to the stupidiest review and rating! ever made in this forum, just above... mine.
[Edited on 05/11/06 @ 03:28 AM]
This editor is so easy to use and is a huge help in many people's lives. Personally, I dont know what i'd do without it. There are so many features that take designing the next level for example: the position objects feature allowing you to create so much more by simply rotating the piece through all axises. So many great edditions and a very useful tool for the AoM editor, and also in gameplay. Teh little extra in-game camera features such as "Normal View" can't be ignored. this solves so many eople's problems who have the rotate feature ON. This also useful for ending cinemeatics at an accurate angle and height. I recommend it to all those who are learning or know how to use the editor. Your effort is appreciated.
Additional Comments: Thankyou!
[Edited on 05/05/06 @ 12:38 AM]
Wow! This is excellence in a mod! Just one thing: The triggers and the trigger copy functions don't work for me. I can't give a possible reason, other than the fact that I am running a Mac. This is incredible though! I can finally edit the pitch I have ooohh-ed and awe-ed about in the scenarios I've downloaded. Modify Protounit sounds so great and I hear so much about it...too bad I can't use this wonderful trigger...
It still deserves a 5! Anyone who makes scenarios, and anyone who has never tried using the editor before: DOWNLOAD THIS!!
Other than the triggers not working, this is incredible! Well done!
One agreement with Mr. paper...
The rotating is really hard to stop exactly where you want it. Maybe a button can be pushed to temporarily make the scroll-wheel control that function. Or instead of a stop button, maybe holding the button until you want it to stop, and then releasing the mouse button will stop the rotation of the object. If it's too hard I'm fine with this the way it is, but it is a little hard to get things perfect.
And the 'Here is some fake help! Lets see if it shows!' is really kinda funny :P
[Edited on 07/16/06 @ 05:17 AM]
very good utility program.
This helped me so much for my scenarios and all the new options that you can do in editor, I give it a 5 :)
You have added so many aspects to the editor, I don't know how the community could get along without this. Putting it into an easy to use installer is a big plus as well. Even the readme at the end is relatively appealing.
Not so great things:
Sometimes the grammar makes it difficult to read things you were typing. I guess my suggestion is that you might want to brush up on your english a bit. Also, the coloring seems a little insane in the readme html, maybe if you mellowed it out a bit, it would make it easier to read.
Excellent job none the less. After the installation, everything is smooth.
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