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Modpacks » Wolves of Isengard Version III (Updated)
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Wolves of Isengard Version III (Updated)
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Author |
File Description |
Celer |
Posted on 08/10/04 @ 07:20 AM (updated 08/18/04)
File Details |
Version: |
AoM: The Titans |
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The Wolves of Isengard Version III
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Author:Celer
Version:AOMX
Last Updated: August 18 2004
I have am deciding if I should not to distribute this mod to the public anymore
Icons are fixed
Auto-Installer option added
Manual Installation added
DESCRIPTION:This modpack unlike its former versions, features a NEW unit. It is based on the Wolves of Isengard in the Lord of the Rings trilogy. Inside the zip folder include custom anim, textures, icons, proto file and history file. Version III includes manaul installation and auto installer options.
HISTORY:The Wargs or Wild Wolves are a race of fictional wolf creatures in JRR.
Tolkien books about Middle-Earth. They are almost always in leauge
with the Orcs or Goblins whom they permitted to ride on their backs on
battle. The Wargs speak a rudimentary language of their own. It is probable
that they are descended from Draugluin's werewolves of the First Age.
In The Hobbit, the Wargs appear twice, once in chasing Bilbo Baggins,
Gandalf, and the dwarves just east of the Misty Mountains, and once
at the Battle of Five Armies. In The Lord of the Rings they are most
prominently mentioned in the middle of The Fellowship of the Ring, where
a band of Wargs, unaccompanied by Orcs, attack the Fellowship in Hollin.
'Warg', like many words used in Tolkien's works, is an actual archaic Old English
word meaning a large wolf. It has cognates in other Germanic languages such as
Old Norse, where it is usually spelt with a "V" (i.e. "Varg"),
and is the modern Swedish word for wolf. Because of the translation fiction
this must mean that 'Warg' was not the name for these animals in Westron
but rather a translation of the original term. Wargs also appear in Dungeons
& Dragons under the name "worg" (rather than warg).
In Peter Jackson's The Lord of the Rings movie trilogy, wargs appear to be more like hyenas
bears rather than wolves, but it should be noted that Tolkien never actually
described a warg beyond stating they were demonic wolves. Jackon's wargs fit that role well,
as vicious man-high predators.
~Initial HP:700
~2 of Population
~12 line of sight
~Homeland:Middle-Earth
~Age:varies
~Cost:300 food, 100 gold
~New icons
~wolf sounds and fenris wolf attack sounds
~myth unit good against humans
FEATURES:This mod include the following files:
New anim, which include idle, flail, bored, death, walk and attack
New texture DDT~ Warg DDT
New sounds
New protox which adds the unit into the game
Name:***Warg
History file (like above)
Readme
Visit file showcase at
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,20008,0,365
Or see the screenshots
http://pix.outer-heaven.net/details.php?image_id=20
http://pix.outer-heaven.net/details.php?image_id=21
http://pix.outer-heaven.net/details.php?image_id=23
http://pix.outer-heaven.net/details.php?image_id=24
http://pix.outer-heaven.net/details.php?image_id=25
http://pix.outer-heaven.net/details.php?image_id=26
HOW TO INSTALL/UNINASTALL: Follow the instructions in the Readme
THIS IS A NEW UNIT
CREDITS:
FlipBizcut for helping in anim
Stephen Caines for the icons
Waveslaves guide to creating new units
Izzy's guide to texturing
Wikipedia, the Free Encyclopedia for the history file.
Contact me at the showcase(above)
everything is now fixed. download today!!!!
Please feel free to give me some constructive comments or reviews. They will be gladly accepted
Even though auto-Installers are included in Version III, I would not reccomend you to use it. Manual installations would be slower, but - safer for your game, computer and other mods |
Pages: « First « 1 2 [3] 4 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Halbarad II |
Posted on 08/12/04 @ 09:39 AM
I downloaded the file from here, but whenever i try to open it, the computer prompts me to choose a file to open it with. What program will open the readme that will let me install it? |
Stephen Caines |
Posted on 08/12/04 @ 09:51 AM
A .txt file like Readme will open with notepad or any other text editor. Are you sure it is the readme file of the application that is causing problems? |
Celer
File Author |
Posted on 08/12/04 @ 10:30 AM
Halbarad II The default one should be notepad. If you find it confusing, just choose microsoft words
Stephen Caines, I still can't do it, mainly because, I can't read lots of the buttons that are in Chinese so I find everything very confusing
And if you guys rate, be nice, its only my second mod you know....of course, I won't mind if you give me a 5.[Edited on 08/12/04 @ 10:59 AM]
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Dnas |
Posted on 08/12/04 @ 02:23 PM
Halbarad, can your computer can unzip zip files? |
RiderOfEternity |
Posted on 08/12/04 @ 03:04 PM
wow either I have a weird taste in mods or everyone else does. Etiher way that's a very unexpected rating! :D |
Stephen Caines |
Posted on 08/13/04 @ 10:34 AM
I just posted a 256x512 fenris wolf for you to play with (guess it will be available sometime over the weekend). It was done in MSPaint so you should be able to use it ok. |
Celer
File Author |
Posted on 08/13/04 @ 11:23 AM
thank you |
Lord_DiGangi |
Posted on 08/13/04 @ 05:18 PM
Rating: 3
a large improvement over other warg version
good things
the texture improved upon
a new unit
cool icons and history
bad things
the player color
the texture still need to be better like the actual wolfs
sounds dont work
Additional Comments:
otherwise good job
EDIT:Back to 4 points[Edited on 08/14/04 @ 03:06 AM]
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Auron_ (id: auron 2) |
Posted on 08/13/04 @ 05:52 PM
wow, is this mod that really great? i've only seen some screenshots....hmm, i'll download it
EDIT: dont want to bother and review this file. i found a few bugs:
1). sounds dont work(might already heard this a couple of times....
2). auto-installer doesnt installs the history document, and sounds.
3). when the unit is in one of the bored animation, the textures suddenly get messed up:(copy/paste link)
http://img.photobucket.com/albums/v108/auron_2/bug.jpg
you really need to update these thing, or else you will not get 5 anymore;-)[Edited on 08/13/04 @ 06:28 PM]
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Dnas |
Posted on 08/13/04 @ 06:51 PM
Auron, I'm not sure, but I think that may be a bug at your end.
Here is my reasoning:
The only reason think could happen is if there is an error in the anim file, but if AOM can't find a texture, it uses the old texture... At least I think that's what it does... I did some tests a while back, but I may have forgotten the result. I'm almost certain that's what it does.
Check and make sure there isn't anything wrong with your bored animation. |
Pages: « First « 1 2 [3] 4 5 6 7 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 1,808 |
Favorites: [] | 1 |
Size: | 760.01 KB |
Added: | 08/10/04 |
Updated: | 08/18/04 |
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