Jotenheim with slight tweaks. These are merely slight alterations... except... WAIT! ... there's no passageway vallys connecting different teams!
You must use MUs and GPs to pass over the cliffs. I recommend only playing this online with people who fully understand what to do. AI just gets stuck and can never attack. Also choose suitable gods and god paths to get over the cliffs. Using teams can help significantly: e.g. PlyrB can use PlyrA's underworld passage and benifits from A's pegesi exploration as well as his/her own Rocs and Shifting sands too.
NOW INCLUDES one roc as a starting unit to balance gameplay for the norse and atlanteans!
I tried to make an AI for this map but my AIs never seem to work. :(
Its a shame about Norse & Atlanean problems on this map. thats why i suggested to play as teams where their units can be used and supported accross the ravine by the ally.
I like the strategic possibilities on this map - whether to try to take a TC in the enemies half. when to use that GP. getting a titan accross. exactly how many Phoenixes will wipe out their base?
Maybe i could include a Roc for each plyr at the start. that way everyone is slightly better off and Norse & Atlantean (Atlantean maybe in 1st age?) can go for the enemy TC. Plus with over 2 teams its gunna be hard with just the one Underworld Passage - who do you attack.
Im leaning towards 1 initial Roc idea.
xgenamd
Posted on 09/03/04 @ 06:34 AM
Cha Ching!!
Weesaw and jaspan are GONE!!!
no more BAD reviews!!!
Hand of Zeus File Author
Posted on 09/03/04 @ 02:17 PM
YEY!
xgenamd
Posted on 09/04/04 @ 02:01 PM
that's a good idea
Villi
Posted on 09/29/04 @ 09:32 AM
You can maybe make a river/pond splitting the cliff, so its passable by transport ships (not let land units pass by though).
JuniorKronos
Posted on 06/12/05 @ 01:38 PM
Rating: 5
Vey poor!!! it's lamentable map!!!
JuniorKronos
Posted on 06/12/05 @ 01:39 PM
Rating: 1
Very poor
[Edited on 03/09/06 @ 08:11 PM]
Hand of Zeus File Author
Posted on 10/19/05 @ 10:31 AM
you cant just put that you hate the map, you have to say why!
tmou22
Posted on 06/18/06 @ 09:29 AM
Rating 500
this is a good map it allows you to boom without getting attacked!