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Downloads Home » Campaigns » The Return of Skult

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The Return of Skult

Author File Description
James Right
File Details
Style: Mix
# of Scenarios: 15 (8 playable)
Version: AoM: The Titans
An eight scenario counting campaign with plenty
of cinematics and an exciting story that takes you from the Norselands to Egypt and even Greece...
Created by James Right.
Pages: [1] 2 3 4 5 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
James Right
File Author
If anybody has comment please, feel free
to share it with me.

James Right
AoMPlayer000 I happened to DL it and I must say, I'm surprised. Although I see you the first time here and you made no announcement it seems to be very good, I started the first mission and watched a cinematic.

OK, here's what you've got to do now ;-) :

-Your intros aren't skippable with Esc. That's annoying if one has to watch it for the third time or so. Read this:


-Make a subfolder for all your scenarios (i.e. "RoS") and specify it in the cpx file (i.e. "RoS/RoS1.scx").

-You certainly have noticed that there's a first very short camera cut to anything else but the start of your cinematic at the very beginning of your cinematics. To solve that, unlock the camera and make a camera cut in the first active run-immediately trigger pointing at the black area outside of the map.

-I don't know yet if you have used the effect "Player LOS Change", but if you have, it'll mess up the game when you save/load it. Use "Set Tech Status", "Shared LOS" "unobtainable" "Player1" in the first active run-immediately trigger to disable allied's LOS.

-Make nice icon overlays like in the original campaigns on the campaign screen. Learn from the original cpx files (basically you specify an icon name and a position for it, for example O;verlay offs;et = "554 281" size = "256 64">uiove;rlay_arrow_09 blah blah. "554 281" is the position.

-Use camera cuts after a cinematic to restore the original camera angle. It's very annoying to play with a more tilted angle than usually.

Then make a nice announcement in the design forum!

[Edited on 09/06/04 @ 10:53 AM]

James Right
File Author
Thanks for the comment. I have indeed noticed the things you mentioned, and I will certainly use those things in my new campaign. I must also say that I am fairly bad at the files behind the campaign. Oddy did that for me.
Also, the last cinematic is the best. Check it out!

James Right
oddy Yup, I'm kinda this guy's councelor. ;)
James Right
File Author
And I'm very glad about that.
AoMPlayer000 That's good, you can't be wrong if oddy helps you ;-). Do you know him in real life or why did you help him?
James Right
File Author
I commented on The Survival of the Phoenix, so
he added me to msn.
James Right
File Author
I have heared several comments that are about the cinematics. They are indeed true. However, nobody seems to say something about the playable scenarios. Please, give me a comment on that.

James Right
AoMPlayer000 I haven't played it yet. As I said, you should make an announcement in the scenario design forum, that'll get many people to play it. Here's an example of a good one:


[Edited on 09/07/04 @ 06:39 AM]

ajaxfan I have downloaded this campain and i think you must work on the cinematics.
the story is not original. The ship is a kind of copy from the trojan horse
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