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Author |
File Description |
trrr |
Posted on 09/10/04 @ 06:38 AM (updated 09/16/04)
File Details |
Version: |
AoM |
Lots of narrow valley roads leads to each other under forrest cliffs, making the map to be a big puzzle sometimes. Randomly generated in norse/egyptian environment skins. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Jugit |
Posted on 09/14/04 @ 10:18 PM
If you are going to make more random maps, please learn to use the debugger and upload maps debugger error free. The debugger found these errors:
rmAddObjectDefItem(randomTreeID, "snow pine", 1, 0.0);
should be
rmAddObjectDefItem(randomTreeID, "pine snow", 1, 0.0);
The random trees don't show up on your map. I know it gets confusing since you do use "snow pine forest".
rmSetAreaTerrainType(id, underCliff);
should probably be
rmSetAreaTerrainType(cliffID0, underCliff);
You need to put in a cliff failure warning just like the forest failure warning in the section just above in your program.
Also, there already was a Mountain Pass map so you should have used another name, like: Mountain Passes.
I did like the map. It was sort of fun to play. Good first effort.
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trrr
File Author |
Posted on 09/15/04 @ 06:47 AM
grrr..., errors made out of bad "copy/paste" hobbit. Thanks for leting me know. Anyway, what's warning failure for? Seems like have no effect whether I put the line in or don't. |
Jugit |
Posted on 09/15/04 @ 09:41 AM
If you use the debugger(see debugger posts), it will find many problems in your map file. It will find serious problem that will even prevent your map from loading. It will also find not so serious problems where your map will load anyway. Warning failure is for when you place a bunch of forests(or what ever) and some of them don't place. Without the debugger, you wouldn't notice unless you placed 10 and only counted 9 on the map. You might not care, in which case you set the warning to false. If you really care you set the warning to true or don't use it at all. If you don't care if all the forests place you should set it to false anyway so that the debugger doesn't interrupt the load process for those that have the debugger installed. It's just a little more professional. By the way, you don't use SubTree so you can just use it instead of "snow pine" or you will get pine trees on the desert maps if you just change "snow pine" to "pine snow".[Edited on 09/15/04 @ 09:54 AM]
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trrr
File Author |
Posted on 09/15/04 @ 10:25 AM
Thank you a lot. I'll keep that in mind.
Well, I don't use the debugger (obviously:-) and didn't find any posts here either. It would save a lot of time, since C++ is puzzle for me and making maps the hard way is giving me headache sometimes. Well, maybe I'm just too lazy and headache + couple of embarrassing errors are the fees I have to pay to save 2 min. of instalation time.[Edited on 09/16/04 @ 06:52 AM]
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Jugit |
Posted on 09/15/04 @ 05:58 PM
I was just being lazy and was hoping you would search the AI/RMS Scripting and Mo. forum for "debug". Simply put: to enable the debugger you need to create a new file in notepad and add the line debugRandomMaps to it, then save it as 'user.cfg', without the quotes in your AOMstartup directory. |
trrr
File Author |
Posted on 09/16/04 @ 02:46 AM
I knew I'll get it from you here:-). Thanks again!
The map is already fixed.[Edited on 09/16/04 @ 06:50 AM]
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Royal_Leo |
Posted on 06/28/05 @ 01:53 PM
Rating: 4
Good Map, well designed, I haven't tested it fully yet but so far not one map has separated me from the other players, the resources are also placed in good locations and the idea of having one settlement near your starting settlement and other spread around the map is a good touch.
Additional Comments:
Good for multiplayer as it has strategic elements for example: the passes are very narrow so it's easy to wall off. |
HGDL v0.8.2 |
Statistics |
Downloads: | 4,662 |
Favorites: [] | 0 |
Size: | 3.77 KB |
Added: | 09/10/04 |
Updated: | 09/16/04 |
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