Author |
File Description |
Auron_ (id: auron 2) |
Posted on 09/16/04 @ 09:45 PM (updated 08/02/05)
File Details |
Version: |
AoM: The Titans |
ELEVATIONS HIGHER THAN NORMAL GUIDE
Author: Auron_2
Type: Random Map Script
Studio: Tsunami Studios
Version: AoM/AoM: The Titans
::DESCRIPTION::
This file features a guide which will teach you how to set an elevation higher than 15 meters, which is the default editor elevation, using Random Map Scripting. It also features a Random map script template for you to use.
::CREDITS::
• Monthy_Phyton RMS Guide for beginners
• Matei, who thought me all the esentials of RM scripting.
::OTHER INFORMATION::
- www.freewebs.com/smallhours |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Auron_ (id: auron 2)
File Author |
Posted on 01/20/05 @ 12:51 AM
Quick Note:
Since no comments have been made, and people have been discourage of even attempting this, I will update this file with a random map script example, so people can use it.
If you have ay suggestions on how to make this guide simpler to understand, feel free to post, or email me.
EDIT:
this file now has a random map script template with higher elevations for you to edit![Edited on 08/02/05 @ 03:12 PM]
|
Anastasoulis |
Posted on 08/03/05 @ 04:21 AM
Rating: 5
It's the best guide on how to make higher than highest ground.
Additional Comments:
I've also got the other templates on higher ground by M0nTy PyTh0n and Hyena Studios, which are also very good (I'd rate them 5 also).
This file is a guide and I like to read guides and people who devote time and effort into making them, should be rewarded in my opinion. |
Auron_ (id: auron 2)
File Author |
Posted on 08/03/05 @ 12:28 PM
ahaha thanx for the rating:) and hope you and other downloaders have found this useful! |
Hessu (id: hessu) |
Posted on 08/11/05 @ 01:24 AM
I'm just interested is it possible to make higher elevation to normal scenarios also with this. Not just for Random Map Scripts. |
Auron_ (id: auron 2)
File Author |
Posted on 08/11/05 @ 02:46 AM
well, like i said in the guide, go to the editor, then click on "new" arrange the map size and load the script. when is loaded save it as an scenario. then start editing the super high elevations of the scenario.
1. you edit the elevations on the .xs script
2. go to the option new and load the script
3. save the scenario
4. edit the scenario |
nottud
Staff |
Posted on 10/10/05 @ 11:51 AM
how do you make the elevation higher than normal in the editor???[Edited on 10/10/05 @ 11:51 AM]
|
Auron_ (id: auron 2)
File Author |
Posted on 10/10/05 @ 04:11 PM
you cant. is impossible. The only way is via random map scripting. |
nottud
Staff |
Posted on 10/26/05 @ 06:41 AM
YOU CAN DO THE OPPOSITE USING RANDOM MAP SCRIPTING!!!!
YOU CAN MAKE THE LAND GO BELOW 0 METERS!!!!! |
Auron_ (id: auron 2)
File Author |
Posted on 10/26/05 @ 03:03 PM
LOL
well everything that goes up can go down as well;-)
of course, thats to be expected, but this guide is basicly to teach advance designers to make realistic hills. |
nottud
Staff |
Posted on 08/04/06 @ 09:17 PM
If you wish to make high hills without scripting, read my guide which is located here:
http://aom.heavengames.com/scendesign/advanced/adv_elev |
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