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Downloads Home » Design Hints, Tips, and Tutorials » Special Effects w/o Mods

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Special Effects w/o Mods

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Version: AoM: The Titans
Special Effects w/o Mods
Created by: echowinds

This features:
-A palace complex the shoots out fire and lampades shots and lightling.
-sssllloooow arrows
-how to make a tower shoot after garrisoning units in it
-a new "tower" made out of siege towers
-and some other effects...

This is intended for new scenario makers to help on using sum triggers and stacking.

Anyone can do something like this...just need imagination and creativity.

This may be retarded for trigger pros...
AuthorReviews   ( All | Comments Only | Reviews Only )
auron 2
Rating: 3.5
LOL, some ideas here are kind of way too obious, and almost all of them require Set ObscuredUnits Off. Most of these tricks are just putting units in a certain building, and minimizing them, such as the circe "lighting monument".

There is no need to put a 24 fortress, you can just modify proto unit and modify the amount of arrows shot(unless you dont have the titans). for arrow of fire simply use set tech status and grand inprovement of pitch, which gives fire to units that shoot arrows, instead of using fake arrow signals that dont make any damage at all.

the mirror tower thing; minimize all the towers but one. it will certainly look more better. now, for the units in form of buildings, it was kind of nice. however, it will only work unless you put them in a place where they cant move. add this:
to not make them move, place some walls around them, and turn them invisible(change unit type). or you can attempt to modify the speed with modify proto unit, and put a negative number.

Additional Comments: Finally, a decent presentation such as using a little cinematic explaining how you did each one of them would had been better. also, if you dont want it to make it into a cinematic, at least reveal the entire map(reveal map effect).

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