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Author |
File Description |
Archaeopterix |
Posted on 10/03/04 @ 08:53 AM (updated 12/17/04)
File Details |
# of Players: |
5-10 |
Version: |
AoM: The Titans |
....:::: VIMPMEAT VERSION 1 ::::....
A scenario by Archaeopterix and Ambition Designs (http://oddworldjunkie.com/ambition/).
....:::: The Scenario In Short ::::....
Wether you are a Meccaryn, a Sea Reaper or the one and only Kabuto, you'll have to struggle for vimpmeat. In this revolutionary ten-player scenario you will be engaged in non-stop tactical battle with great team play, bad-ass spells, and cool features.
If you are a Meccaryn, you can walk, and fly, you can order powers at Smartie Shops and buy a Gyrocopter, and you can use your arrows to aim at Kabuto's weak spot. If you are a Sea Reaper, you can shoot around with your bow and arrow, you can swim in the oceans and walk the islands while slowing time or using your turbo power. And if you are Kabuto, you will be guarding your eggs for helpful offspring, you will use your adrenaline attacks to wreak havoc on the tribes and awww... you'll just eat anything that comes onto your path!
....:::: Features ::::....
Below is a list of most of the revolutionary gameplay elements Vimpmeat uses. It may seem very hard, but the good thing is that gameplay in Vimpmeat is very elementary, and therefore easy to learn. You'll get used to it very soon, and once that has happened you just don't want to stop playing anymore!
In the very rare case that you don't know what to do, just head over to the objectives window and read it all through. But, for you curious guys who like to know the features, read on!
The Players:
- The scenario is playable from 2 to 10 players, granting the most fun with 6 players or more.
- Player 1 is Kabuto, players 2, 4, 6, 8 and 10 are Meccaryns, and players 3, 5, 7, and 9 are Sea Reapers. So, it's a 1 vs 5 vs 4 game!
- Each player controls one single unit (with the exception of Kabuto, who can summon offspring). Kabuto controls a Titan, each of the Meccaryns control an Odysseus, and each of the Sea Reapers control a Hippolyta.
The Objectives:
- Gather Vimps (cows) from the local Smartie villages and bring them to your treasury (in the center of your team's base) to recieve 30 food for each Vimp.
- If you die, you will respawn at your base, but only if you have enough food.
- When none of the players in a team can respawn anymore, they will be given 60 seconds to tribute resources to one another to try to have one or two of them respawning again.
- If everyone in a team is dead and nobody can respawn for 60 seconds, the team is defeated.
- When all your enemies are defeated, your team wins.
Miscelaneous:
- An eye-candied map bathing in a fantastic atmosphere.
- A day-night cycle.
- Meccaryns can fly by casting ragnarok.
- Meccaryns can fly near eachother to heal teammates.
- Sea Reapers can swim by walking towards the sea.
- Sea Reapers can use ragnarok for a short speed boost.
- Kabuto can enter Adrenaline Mood by invoking Prosperity to do extra damage.
- Kabuto can cast ragnarok for a temporary speed boost.
- Kabuto can summon offspring. The offspring can swim just like Sea Reapers.
- There are three Smartie Shops on the island selling stuff like a Gyrocopter, the power to Slow Time, or a weapons upgrade.
- As described in the story, the Smartie Ambassador Borjoyzee is living on the island. Both the Meccs and Reapers can capture him and bring him to their treasury to gain a steady income of 1 food every 10 seconds.
....::::Hosting a game of Vimpmeat::::....
To host a game, you simply have to go to advanced setup and select game type "scenario". You will notice that automatically, 10 player slots open. There are various game settings possible:
- When you want to play a "Reaper vs Kabuto" game, simply put computer players in slots 2, 4, 6, 8 and 10.
- On the other hand, if you want to play a "Meccs vs Kabuto" game, put a computer player in each of the slots 3, 5, 7, and 9.
- If you want a "Reaper vs Meccaryn vs Kabuto" game, just wait until you're satisfied with the amount of people in your game and put computer players in the remaining slots.
I'm sure you don't want to wait any longer, so DOWNLOAD THE FILE! |
Pages: « First « 1 [2] 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Archaeopterix
File Author |
Posted on 10/11/04 @ 11:37 AM
Yehaah 100 downloads. Any comments? |
Auron_ (id: auron 2) |
Posted on 10/11/04 @ 10:04 PM
i'll play this online now that i'm finally able to play online...maybe comment/review |
Archaeopterix
File Author |
Posted on 10/17/04 @ 03:29 PM
So, Auron, played it yet? :) |
Gaurdian_112 |
Posted on 11/22/04 @ 01:12 PM
Auron only has time to comment on my reviews *snicker*:)
Nah Auron just kidding.
I'm going to play and review this tonight, so keep a look out for it- will also do Eazy ben's other dracula scn:) Buhauha its dracula night! |
Archaeopterix
File Author |
Posted on 11/22/04 @ 02:56 PM
Righty-o. Looking forward to it.
Be aware of the fact that there are some known bugs, but there's a slight chance you won't discover them since they're only minor, muhahahaaaah.
HFGL :) |
Auron_ (id: auron 2) |
Posted on 11/23/04 @ 05:42 PM
ops, sorry Archer i totally forgot about this. But yes, i will review it, you can count on that:) |
wiweb |
Posted on 11/27/04 @ 08:32 AM
Yes that's one of the best maps I've seen.
But some things should make it better ...
Some "Army change name" to name the vimps "vimp" and the kabuto "kabuto" and the other guys, for exemple, "Meccaryn wiwiweb"
The sea reapers swimming capacity : they die when they goes into the sea. "army destroy" isnt working online so you could do "army chnage type : ragnarok SFX". It would be a cool embelishment.
The messages like "wiwiweb is dead" or "Meccaryns are defeated" : they are said with "send spoofed chat : player 0" but "send chat : player 0" should be better because "send spoofed chat" with gaia send chats like a normal player chat and it's not very visible. "Send chat" with gaia send a chat in brown and without the left icon. And if you add underlined ( text ) or colors for the names of the players( {playername(1)} ) it would be more visible.
What else... ah a bug : for the reward when you kill the kabuto, you used "player stat value : cost of units killed" (the kabuto cost 10 000 with modify protounit) but if the kabuto take loki (-10% cost MU), the kabuto cost only 9000 and the killer dont have any reward
A cheat : the protection you done to avoid base catching ("damage units in aera" near the kabuto cave) is not much useful : maccaryns can easily fly on the rocks of kabuto cave entrance and the kabuto cant kill them ! (in a game, I have been obliged to trade 7 vimps for a sea reapers help :~( ). If you make the protection "damage units in aera" larger it could fix this.
Another little cheat : if a meccaryn place a sentinel into the circle of the middle village, he is quickly surrounded by cows and it makes a protection ! even if you kill the cows, their corpse stay and you can pass ! I dont know what to do for this ^^ but it's a problem.
Well, I think that's all ^^ ! If I see other thing I'll say it. |
Archaeopterix
File Author |
Posted on 11/27/04 @ 09:12 AM
Thanks, I'll certainly keep all these things in mind for version 2! |
Gaurdian_112 |
Posted on 11/28/04 @ 08:27 AM
Playability: 4
This multiplayer scenario seems to play with every trick in the book and more- it offers three unique 'civilizations' for every player which is just too superb for words. The hero of ragnorak trick he used was AMAZING. Really, the way you sped up the Kabuto or the way you changed the Mysomething to fly was pretty spectacular. I MUST learn this trick off you. Simply put. I must.
I have nothing to complain about. This plays more like an RPG than a blood or something, which adds to the fun- I really liked it. Its very hard to understand at first and an intro cinematic SHOULD have been added, but IMO the pure fun of this scenario makes up for it all.
Balance: 5
No trouble at all. The balance was well laid out espiacally since every 'civ' had its own unique powers and objectives. I haven't come accross any highly noticeably bugs to date- infact, its almost perfectly balanced. Well deserved of the 5.
Creativity: 5
As I said before, this scenario just OOZES in creativity. The three races (or civs) idea was just superb- and I really felt it was great that you got to play with a titan (as the Kuboto). The oddyseus flying unit was pretty amazing too. The creativity here is just top notch, and a pure example that even multiplayer scns can really amaze us (tired of all the old bloods).
Map Design: 5
The map design is not anything special. However, I didn't feel it right to degrade the overall rating based on this one setback. It was well-laid out, a little difficult to navigate but overall a good map- your terrain mixing, however, was a little ugly, though nothing that detracted from my enjoyment of the map so- pure 5. Really, I can't bring myself to go lower.
Story/Instructions: 3
The instructions were the only weak point of this entire MP. They were a little bad- there was no opening introduction cinematic that explained the whole mechanism of the mplayer scn to us and therefore I was a little confused. The instructions in the objectives screen were well-laid out though a little hard to understand, at first. Maybe you should have included a few flares to notify us of the location of certain important items. Overall though, the instructions in the objectives menu were very informative and I grasped the scenario's mechanism quite early.
Additional Comments:
WE HAVE TO PLAY. Together. I'll kick your ass with my flying Oddyseus.
I really don't have anything Additional to Add except next time add an introduction cinematic, and better terrain mixing (ex: the dirt road(plain one) didn't really look good with the B Grass).[Edited on 10/29/06 @ 05:04 AM]
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Archaeopterix
File Author |
Posted on 11/28/04 @ 04:29 PM
Thanks for the review! Yeah we should play some time soon. |
Pages: « First « 1 [2] 3 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.7 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.7 | Story/Instructions | 3.7 |
Statistics |
Downloads: | 1,073 |
Favorites: [] | 2 |
Size: | 224.97 KB |
Added: | 10/03/04 |
Updated: | 12/17/04 |
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