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Author |
File Description |
Archaeopterix |
Posted on 10/03/04 @ 08:53 AM (updated 12/17/04)
File Details |
# of Players: |
5-10 |
Version: |
AoM: The Titans |
....:::: VIMPMEAT VERSION 1 ::::....
A scenario by Archaeopterix and Ambition Designs (http://oddworldjunkie.com/ambition/).
....:::: The Scenario In Short ::::....
Wether you are a Meccaryn, a Sea Reaper or the one and only Kabuto, you'll have to struggle for vimpmeat. In this revolutionary ten-player scenario you will be engaged in non-stop tactical battle with great team play, bad-ass spells, and cool features.
If you are a Meccaryn, you can walk, and fly, you can order powers at Smartie Shops and buy a Gyrocopter, and you can use your arrows to aim at Kabuto's weak spot. If you are a Sea Reaper, you can shoot around with your bow and arrow, you can swim in the oceans and walk the islands while slowing time or using your turbo power. And if you are Kabuto, you will be guarding your eggs for helpful offspring, you will use your adrenaline attacks to wreak havoc on the tribes and awww... you'll just eat anything that comes onto your path!
....:::: Features ::::....
Below is a list of most of the revolutionary gameplay elements Vimpmeat uses. It may seem very hard, but the good thing is that gameplay in Vimpmeat is very elementary, and therefore easy to learn. You'll get used to it very soon, and once that has happened you just don't want to stop playing anymore!
In the very rare case that you don't know what to do, just head over to the objectives window and read it all through. But, for you curious guys who like to know the features, read on!
The Players:
- The scenario is playable from 2 to 10 players, granting the most fun with 6 players or more.
- Player 1 is Kabuto, players 2, 4, 6, 8 and 10 are Meccaryns, and players 3, 5, 7, and 9 are Sea Reapers. So, it's a 1 vs 5 vs 4 game!
- Each player controls one single unit (with the exception of Kabuto, who can summon offspring). Kabuto controls a Titan, each of the Meccaryns control an Odysseus, and each of the Sea Reapers control a Hippolyta.
The Objectives:
- Gather Vimps (cows) from the local Smartie villages and bring them to your treasury (in the center of your team's base) to recieve 30 food for each Vimp.
- If you die, you will respawn at your base, but only if you have enough food.
- When none of the players in a team can respawn anymore, they will be given 60 seconds to tribute resources to one another to try to have one or two of them respawning again.
- If everyone in a team is dead and nobody can respawn for 60 seconds, the team is defeated.
- When all your enemies are defeated, your team wins.
Miscelaneous:
- An eye-candied map bathing in a fantastic atmosphere.
- A day-night cycle.
- Meccaryns can fly by casting ragnarok.
- Meccaryns can fly near eachother to heal teammates.
- Sea Reapers can swim by walking towards the sea.
- Sea Reapers can use ragnarok for a short speed boost.
- Kabuto can enter Adrenaline Mood by invoking Prosperity to do extra damage.
- Kabuto can cast ragnarok for a temporary speed boost.
- Kabuto can summon offspring. The offspring can swim just like Sea Reapers.
- There are three Smartie Shops on the island selling stuff like a Gyrocopter, the power to Slow Time, or a weapons upgrade.
- As described in the story, the Smartie Ambassador Borjoyzee is living on the island. Both the Meccs and Reapers can capture him and bring him to their treasury to gain a steady income of 1 food every 10 seconds.
....::::Hosting a game of Vimpmeat::::....
To host a game, you simply have to go to advanced setup and select game type "scenario". You will notice that automatically, 10 player slots open. There are various game settings possible:
- When you want to play a "Reaper vs Kabuto" game, simply put computer players in slots 2, 4, 6, 8 and 10.
- On the other hand, if you want to play a "Meccs vs Kabuto" game, put a computer player in each of the slots 3, 5, 7, and 9.
- If you want a "Reaper vs Meccaryn vs Kabuto" game, just wait until you're satisfied with the amount of people in your game and put computer players in the remaining slots.
I'm sure you don't want to wait any longer, so DOWNLOAD THE FILE! |
Pages: « First « 1 2 [3] 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Gaurdian_112 |
Posted on 11/28/04 @ 10:14 PM
Gods but it really need(ed) that opening cinematic..instructions were a little difficult to understand. |
filmdirector2 (id: Filmdirector2) |
Posted on 11/29/04 @ 03:37 PM
Can I play with you guys sometime? |
wiweb |
Posted on 12/05/04 @ 07:47 AM
Playability: 5
Nothing to say about the playability. Maybe the 10 players needed...
Balance: 3
I gave a 3 in balance because I think playing the Kabuto is difficult. At the beggenning you have 200 food. Just enough to resurect once. But with only the Kabuto and not his offspring it's pretty difficult to catch vimps. So you pay 100 food for an offspring and then you havnt got enough to resurect.
So if a team decide to kill the kabuto, it's not difficult. And they can fly or turbo if you're approching. You'll not be able to kill them all.
In a game I've survived a team attack with 50 lp and after I've been killed by someone who haved given up :'(
Creativity: 5
Totally original idea :')
Where did you took the names ? For exemple "Smarties". It's a candy name ! lool
http://images.familyhealth.com.au/branding/dc/library/smarties.jpg
Map Design: 5
Wow, great map ! But I have one question, what are supposed to represent the "cinematic armor glow" that appears at night ?
Story/Instructions: 4
The story is ok. But the instructions are not. I seen the majority of the guys asking me what was the rules.
Even if you say a giant message "Read objectives" with the objectives button flashing etc... They wont read it. Because for them "read objectives = lose time" and it's often right because in many maps, objectives are useless.
You should make a little cinematic saying "read objectives". And at the end of the objectives you should write "delete your old man" or something like that. And when all old men are dead, the heroes appears. So it oblige guys to read rules.
Additional Comments:
I'll copy here what I said before to sum up.
Some "Army change name" to name the vimps "vimp" and the kabuto "kabuto" and the other guys, for exemple, "Meccaryn wiwiweb" would be great.
The sea reapers swimming capacity : they die when they goes into the sea. "army destroy" isnt working online so you could do "army chnage type : ragnarok SFX". It would be a cool embelishment.
The messages like "wiwiweb is dead" or "Meccaryns are defeated" : they are said with "send spoofed chat : player 0" but "send chat : player 0" should be better because "send spoofed chat" with gaia send chats like a normal player chat and it's not very visible. "Send chat" with gaia send a chat in brown and without the left icon. And if you add underlined ( text ) or colors for the names of the players( {playername(1)} ) it would be more visible.
What else... ah a bug : for the reward when you kill the kabuto, you used "player stat value : cost of units killed" (the kabuto cost 10 000 with modify protounit) but if the kabuto take kronos (-10% cost MU), the kabuto cost only 9000 and the killer dont have any reward
A cheat : the protection you done to avoid base catching ("damage units in aera" near the kabuto cave) is not much useful : maccaryns can easily fly on the rocks of kabuto cave entrance and the kabuto cant kill them ! (in a game, I have been obliged to trade 7 vimps for a sea reapers help :~( ). If you make the protection "damage units in aera" larger it could fix this.
Another little cheat : if a meccaryn place a sentinel into the circle of the middle village, he is quickly surrounded by cows and it makes a protection ! even if you kill the cows, their corpse stay and you can pass ! I dont know what to do for this ^^ but it's annoying.
[Edited on 12/05/04 @ 08:02 AM]
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Archaeopterix
File Author |
Posted on 12/05/04 @ 11:50 AM
Thanks for your great review, Wiweb. It's relaly detailed, which will come in handy for version 2!
EDIT: @ "Wow, great map ! But I have one question, what are supposed to represent the "cinematic armor glow" that appears at night ?" --> Fireflies :)[Edited on 12/08/04 @ 04:12 PM]
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Archaeopterix
File Author |
Posted on 12/26/04 @ 12:34 PM
Threeeeeeeeeeeeeehundred downloads! *Hurrah*
Just had to post this :) Any more reviews? |
Gaurdian_112 |
Posted on 01/07/05 @ 12:17 PM
Three hundred? Pff I get three hundred on my first 2 hours of release:p. |
Archaeopterix
File Author |
Posted on 01/07/05 @ 04:40 PM
Your scenario is single player, mine is multiplayer (counting all ESO transfers, I don't think the counts differ too much).
You hyped. I didn't.
You disappointed some people. I amazed many people.[Edited on 01/07/05 @ 04:42 PM]
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RiderOfEternity |
Posted on 01/08/05 @ 06:49 PM
^Is that THE most annoyed comment from Arch ever? |
RiderOfEternity |
Posted on 01/08/05 @ 06:52 PM
I remember in older times people actually downloaded the files instead of talking about them. I mean Merlord's menu pack got 1000+ downloads and that was only on HG's server :| |
Gaurdian_112 |
Posted on 01/09/05 @ 01:39 AM
Yeah Arch, but I get more downloads on my sp scns then most other authors do.
'You disappointed some people. I amazed many people.'
That's an overstatement:p. It's a really good mp with some unique ideas..but it didn't really amaze me... |
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.7 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.7 | Story/Instructions | 3.7 |
Statistics |
Downloads: | 1,073 |
Favorites: [] | 2 |
Size: | 224.97 KB |
Added: | 10/03/04 |
Updated: | 12/17/04 |
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