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Downloads Home » Single Player Scenarios » Surviving the CoC

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Surviving the CoC

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File Details
Version: AoM: The Titans
Surviving The CoC
This is a fun little scenario I made in my spare time, in it you are a newbie to HG forums, Chuck. You must defeat the hostile forumers. Along the way, you'll have some important choices regarding the CoC. Fail, and Angel Zen will BAN YOU!! So good luck, don't do anything stupid!

Note: This scenario isn't very long, created mostly for humor. Click on the hostile forumers to see their names. ^_^
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability: 2
You can hardly play this at all. You just walk around and in the end you get killed by a fire giant that's renamed "GillB". n The chracter should have been faster, this should have been longer, and you should have put in much more things. You get attacked by "Kumar" the minotaur, which kills you, unless you use restoration. The only well done things were the choice dialog, giving playablility a 2.

Balance: 1
At the end, a fire giant kills you. Period. YIt is much too hard at the end and much too easy at the beginning. You just walk around, get to 'kill' destroyers rename after forumers, and you get killed by a fire giant you can't atack. Or you can do it easily ans which is too easy and has to trouble at all.

Creativity: 4
Very original, the first CoC scenario I've ever seen. But poorly done. You just answer some choice dialog that says "How long should your sig be?" and "What kind of thread should you make."

Map Design: 1
it is predominatly grass A, then you walk onto some greek cliffs and into a cave surrounded by erebus clifs and erebsu terrain and lava. There is ansolutly no eyecandy.

Story/Instructions: 3
The instructions were clear about twhat to do, but you could have included more. The hints are "You can't avoid the hostile forumers" and it doesn't describe much about how this relates to AOMH and the Coc, which is waht this is about.

[Edited on 10/20/04 @ 03:33 PM]

Map Design1.0
Playability: 3
Well, it was playable and fairly entertaining. There weren't any obvious bugs and the ending cinematic ran smoothly. However, there wasn't much to do. The messengers were too far away so most of the map was just walking around from place to place. Add some more exciting elements.

Balance: 3
The game wasn't too hard and not too easy. I just ran past the GillB fire giant and I used the lightning bolt on the colossus. The restoration power was also useful after some of the hostile forummers. Though, I can't believe you made me kill echowinds and KS, lol. The only reason I gave you a 3 on balance was because there were not enough enemies to fight. Balance is easy to perfect if you only have a couple of hostile units, add more forummers for a more fun scenario.

Creativity: 4
I liked the scenario. The whole Surviving the Code of Conduct idea was very creative and unique. You also used a nice use of special effects like when the Messengers of Zen dissappeared, they left with that cool Arkantos leaving embellishment. Nice job. I would suggest adding some more quests to the game and maybe some more questions as well.

Map Design: 1
Not much too see here. Most of the map was just plain grass. I'd suggest adding some more elevation and blending the terrain to make it look more natural. Also, add some more objects to enhance the map. Examples are flowers, rocks, grass, bushes, wild animals, ruins, etc. One thing I did like was the temple area behind the colossus at the end of the map. That was pretty neat.

Story/Instructions: 2
There wasn't much of a story and the instructions weren't very clear. You kind of explained what was going on but some more dialog and additional objectives would help create a more detailed plot.

Additional Comments:
Nice map, it was quite enjoyabable!

Best Regards,
Cherub Alex

[Edited on 10/10/06 @ 12:12 AM]

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