This file contains 31 new conditions and 90 new effects for TT (Expansion "The Titans"), which are additionally available for a TT scenario (scx). They are saved in a scenario, so that these are always implemented (even if this SNXT file is not installed).
For AoM exists 25 new conditions and 64 new effects.
GAIA is selectable at all respective triggers.
All triggers with an object selection are also present as "By Name" triggers, you can write in the object-info name or the scen-name of a new created object.
Important New Effects in SNXT 3:
++Camera Cut Object: With loop the camera will trace the selected object. "Disable Trigger" set the loop off. So You can trace an unit without a Camera Track.
++Scale Units: one can scale up/down units in the game
Some examples of New Effects:
"Army Immediate Garrison"
"Army Change Name" => change the names of all units of an army
"Army Damage"=> damage all units of an army
"Army Set Current HP": =>This can be used to heal or restory the army, or to damage buildings or units in an army.
"Unit Set Stance": =>A selected single unit will change their stance.
"Units Create Multi" (by TwentyOneScore): =>Modification of the effect "Unit Create Multi", effect without the Original`s bug (the original effect doesn`t work).
"Set Water": => cover the terrain with water, you can flood the map ingame
also included the NEWTRIGGER by Enrique Orduno "Set Current HP"
also included the XS USER DEFINED conditions and effects by TwentyOneScore
also included Oddy's QV (Quest Var) Effects/Conditions.
References: Thanks to Larmir, Alexandergreat3 and TwentyOneScore for creating some effects.
Special thank to TwentyOneScore for the discovery of the XS USER DEFINED Triggers and create the working effect "Units Create Multi".
Special thank also to Oddy for creating the QV (Quest Var) Conditions and Effects.
i also made some new conditions and
effects, can i mail them to you?
(they are special for Multiplayer Scenarios.)
Oddy helped me with a few ones... (got his msn)
Also included: triggers for player 11 and 12!
Posted on 04/08/05 @ 11:34 AM
Additional Comments: GREAT TRIGGERS! INCREDIBLE FOR SCENARIOS!
Posted on 04/18/05 @ 04:31 PM
Dude u roooock out loud this is incredible .wish i knew how to make trigger effects and conditions!
Additional Comments:wish i could give u a 10.0.............................:'(
[Edited on 04/20/05 @ 11:58 AM]
Posted on 05/29/05 @ 06:43 PM
Installed easy enough. On viewing of the new conditions and effects I couldn't forsee myself using a lot of them. The exceptions were the change size and army effects, however I couldn't get the change size effect to work. A second major problem was that I did not appreciate the condition and effect names emboldened, making them stand out from the rest and hence intrusive. A list of the newcomers in an attached word document would have been acceptable instead.
The instructions for uninstallation weren't bad, however I pity the vanilla users who are told they can't uninstall.
The conditions and effects didn't appear after I'd installed. I later found out I had to delete the typetest.xmb from the trigger2 folder; I only found this out from a review of a previous version of this file. It's only this problem I had that prevents a perfect score.
Some conditions and effects are very helpful, such as the new QV effects. Good work.
[Edited on 07/17/05 @ 02:46 PM]
Posted on 07/08/05 @ 10:20 PM
Reyk you are the best modder
Posted on 07/19/05 @ 12:57 AM
A must have item
there's not much to write about this, except that it makes trigger work much easier with the added effects.
I use many of them in my scenarios and I hope that Reyk will add more.
Posted on 10/09/05 @ 09:22 PM
( Everything I needed... almost. And also some of these triggers are a perfect way around to replace important triggers we can't use on a Mac, like one of the most important: set tech status for example. )
On top of it, like for most of reyk's work, it just works fine on a Mac and pretty easy to install.
Thanks again to you.
Posted on 11/24/05 @ 01:45 PM
new trigger new map new game, new everything
Posted on 02/03/06 @ 11:56 PM
(Insert Rating analysis here)
Additional Comments: Overall this is great, but I think that you should include a readme of all the triggers.