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Pirates and Merchants - Prologue
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Author |
File Description |
pharoh_elite |
Posted on 11/07/04 @ 02:55 PM
File Details |
Version: |
AoM: The Titans |
Title: The Legend of Captain Kidd
Genre: Cinematic (Prologue)
Author: Pharoh_Elite
Design Studio: InterDen Studios©
Introduction:
Welcome to the Prologue of the forthcoming InterDen Studios Project - Pirates and Merchants©. This short musically choreographed cinematic will introduce the storyline of the final version. Please note that this is a single-player cinematic and the final version will be multi-player.
Storyline:
Captain Kidd was a notorious pirate, sailing the seven seas and raiding every port that came within his sight. He became so obsessed by his gold and paranoid that someone would try to steal it. He travelled to the furthest extent of the Caribbean Sea and delivered every last coin into a secret volt. Then, scared that they might leak his secrets to the world, he trapped his crew inside the tomb to guard the treasure for eternity. Then he traced every piece of evidence about the location of his gold and destroyed it. That is, every piece except one.
Kidd never knew that one of his crew had kept a map of the island and sent it back to his family. Now, with Kidd’s life at an end, the dream of riches has been awoken and with a ship and a few loyal shipman, you set sail for the Caribbean…
You will have to scour the land for clues, codes and secrets to unlock the volt whilst making your fortune as a Merchant or a Pirate. But time is of the essence and it'll be race to see who will reach it first.
Installation:
To install the file, follow the insructions given in the readme file.
Credit:
Credit for this creation goes to myself and to the rest of the team at InterDen Studios. A further credit to the mastermind Echowinds whos great imagination brough you this project.
InterDen Studios©, All Rights Reserved. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Titan (id: TitanHeart) |
Posted on 11/10/04 @ 04:09 PM
Watchability: 5
This cinematic was a fair length, and the dialogues were all good. The watchability was all good, no complaints here.
Balance: 4
There are no bugs in this cinematic, but at the end it went to gameplay and a choice dialogue screen appeared. I think you could have included what was said there in play dialogue, then used the trigger return to main menu at the end.
Creativity: 5
Pirates of the Carribean music... I loved that... I have never seen anything like this before, it is a very original idea.
Map Design: 4
Nothing special, but mostly it was good. I liked the map design, but you could have used some more terrains and stuff.
Story/Instructions: 5
The story was as clear as my computer screen: Captain Kidd captured loads of villagers, made them get loads of gold, then he locked them away in a cave.
Additional Comments:
This was a great scenario. Thats all I have to say.[Edited on 12/08/04 @ 01:07 PM]
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pharoh_elite
File Author |
Posted on 11/10/04 @ 04:41 PM
thanks for the review titan. Yes, i agree, the ending needed to be sharped up a bit. Perhaps i should have used the GO TO EDITOR trigger so it didn't stay on the game. but thanks, i'f i update it i'll add some of your changes. |
Hikari (id: echowinds) |
Posted on 11/11/04 @ 01:09 AM
Watchability: 5
There were no bugs. The dialogs are clear and timed well. Also, it does allow people to know what's going on, not just killing some people and then another person dies non-sense like in some other cinematics.
Balance: 4
No bugs and no stopping of the cinematic. No jumps nor screwed up fade outs or trigger action. The people walks fluidly. The camera also doesn't move so much. And I think theres a typo. Some cinematics move too much, making watchers dizzy. But, as Titan said, the choice dialog was strange...
Creativity: 4
Like the music, and also like a kind of story to the game. While I intended to have no story scenario, he put in a background story that made it better. It was a little predictable thou.
Map Design: 3
Everythings decent, except it is lacking details. The workers inside the valut doesn't seem trapped, the rock that trapped them seem to be too small to trap them. You could have added a few more palm trees or rocks to make it look better. Also, even when the rock fell over, the gast keeps firing, which is kinda strange. The last comment was that the gast toppling the rock seems weird...
Story/Instructions: 5
Who doesn't like "an evil guy kill all" story intro? Watchers knows whats going on, and people won't go "huh?". It was to-the-point which some cinematics lacked.
Additional Comments:
A little bit of polishing to do in the cinematic, but it looks good.
P.S: This has nothing to do with me. This was entirely made by pharoh.[Edited on 11/11/04 @ 01:10 AM]
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dr nefarious |
Posted on 11/11/04 @ 06:55 AM
A little warning: Using the copyright symbol without actually owning a copyright could get you in legal trouble if the wrong people find out about it. The copyright (though not the intellectual property rights) for any AoM scenario remains with ES.
You're probably "unimportant" (no offence intended) enough not to be bothered right now, but this might change e.g. if a scenario is included in a best-of selection and published by a games mag as happened with some of the stuff here a while ago. |
pharoh_elite
File Author |
Posted on 11/11/04 @ 07:10 AM
the law system says otherwise nefarius. I can use the copyright symbol to copyright the IDEA not the scenario. AS soon as you start to put pen to paper, or finger to key, it is automatically copyrighted as an idea. The C symbol just varifies this.
So, hereby, i do own the copyright for the idea. But, as you say, not for the actual file creation itself. If i had created it on another, self-created system it wuld have been mine to prohibite from redistrubution[Edited on 11/11/04 @ 07:11 AM]
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dr nefarious |
Posted on 11/11/04 @ 08:29 AM
Ok, I just checked. Seems I got it mixed up somehow - the meaning has been changed a while ago. So: If you live anywhere in the western world (depends a bit on the country) you are actually allowed to use the symbol, but that's because its implications are exactly zero. [Edited on 11/11/04 @ 09:23 AM]
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lastlegion |
Posted on 11/11/04 @ 10:53 AM
Okay looks good, I'm surely gonna download this ;) |
pharoh_elite
File Author |
Posted on 11/11/04 @ 02:22 PM
thank you, hpe you enjoy last legion. Though i'd advise you not to review as you may get prosecuted for being a friend of mine. |
lastlegion |
Posted on 11/12/04 @ 05:23 AM
lol, kay but its really gr8. :D
Excellent one pharoh ;) |
pharoh_elite
File Author |
Posted on 11/12/04 @ 12:22 PM
thanks, i'm thinking of making some tweeks soon and re-releasing it but maybe not as i'm v bust atm |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 5.0 | Balance | 4.3 | Creativity | 4.0 | Map Design | 2.7 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 1,126 |
Favorites: [] | 0 |
Size: | 1.51 MB |
Added: | 11/07/04 |
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