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Birthright - The Adventure v1.2
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Author |
File Description |
Gaurdian_112 |
Posted on 11/20/04 @ 07:19 AM (updated 11/22/04)
File Details |
Version: |
AoM: The Titans |
* Winner of the 'Most Challenging Scenario Award 2004!'
* Runner-Up Best Single Player Map of 2004!
* Runner-Up Best Scenario Designer 2004!
***************IMPORTANT***************
THE MUSIC FILE IS NOT INCLUDED IN THE DOWNLOAD. TO download the music, follow instructions found in the readme and enjoy! (highly reccomended to download the music)
http://www.mammoth-games.com/Music.zip
PRINT OUT THE README, OR ATLEAST READ THROUGH IT. OTHERWISE YOU WILL HAVE TROUBLE PLAYING THROUGH THE SCENARIO.
Birthright-The Adventure is finally complete along with all its bugs fixed with the help of Kavik from Liquid Fire Studios.
Story:
Birthright is a Fantasy Role Playing Scenario/Game (RPG) that takes you in an epic adventure accross the land of Vvarvandfel fighting beasts, thieves, and gladiators while completing the more than 150 quests available accross the world.
The RPG boasts extraordinary replayability value since it gives you the ability to customize your own character by:
- Selecting Race (Human, Dwarf or Creature)
- Selecting Name
- Selecting Gender (Male and Female)
- Selecting Weapon (Long Range or Melee)
The RPG also boasts these features-
- 512 X 512 map covered with tons of eye candy similiar to that seen in the KoTM series- a massive world with 5 major cities each with dozens and dozens of quests.
- Realistic enviornment- ambitient sounds, day/night cycle and weather effects.
- Over 100 quests, an engaging, interesting story line and epic RPG play.
- Rob houses if thievery is your dream.
- Purchase AND customize your own pet.
- Stamina and Hunger meters to add to the suspense and the challenge.
- Tons of special areas to visit- try your luck in the gladitorial Arena, visit the local zoo or travel towards the lost island of mystery.
- Gain Experience to defeat your foes.
- Collect money, weaponry or magic spells from the bodies of your fallen foes.
- Upgrade your characters using an easy upgrade system (with the money you earn through quests).
- Join several guilds, including the notorious assassin's guild.
- Teleport to any location you would like- at a certain price, ofcourse.
- A seperate Music track which can be downloaded here (http://www.mammoth-games.com/Music.zip)
http://www.mammoth-games.com/screen55.jpg Cyclops in Skaal
http://www.mammoth-games.com/screen53.jpg Caius Cosades
http://www.mammoth-games.com/screen66.jpg Entrance to Mournhold
http://www.mammoth-games.com/screen63.jpg Skaal Tavern
http://www.mammoth-games.com/screen88.jpg Archaeopterix (Night)
http://www.mammoth-games.com/map.jpg Full (Photoshopped) Map (Map will be included in readme so you can find your way around)
Update v1.2 includes the following bug fixes and additions:
1) Upgrade function bug fixed. Creatures can now be upgraded and will receive +2 attack for each upgrade.
2) Added Difficulty Rating. Please see read-me for information.
Fixed enemies HP so that all difficulty ratings are playable, with Titans being the hardest.
3) Creature starting power slightly decreased to make them less powerful at the beginning.
4) Some enemies now re-spawn to add some interest as you walk through the realm.
5) Human/Male/Melee unit changed.
6) Teleport now costs 30 gold.
7) Food and stamina are now consumed much faster- making the food/stamina system for challenging.
8) Named un-named characters.
9) Fixed dears walking around on zoo.
10) Fixed Caius Cosades/ Solstheim Cinematic.
11) Fixed map related bugs.
12) Added extra zoo mission.
13) Added secret items (relics) to be found in secret areas across the map.
Update 1.1 includes the following bug fixes:
1) Upgrade function costs more gold.
2) Arena bugs and other mission bugs fixed.
3) Fixed bug in ending cinematic where your unit did not teleport.
4) Added more enemies and reduced starting strength of units.
5) Made creatures stronger.
6) Made enemies stronger.
7) Re-did a few camera tracks.
8) Updated Readme to include instructions on relic-related missions + other fixes.
9) Fixed zoo so animals don't walk out.
10) Added more gold to several missions so teleporting will be more affordable.
11) Fixed bug where you couldn't select the male dwarf melee combination.
12) Replaced the bella pet.
13) Fixed bug where one of the pets was unselectable.
14) Fixed bug where pet name Abu wasn't working.
15) Fixed the Scarab keep talking bug.
16) Added more robabble houses in Mournhold.
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Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 21 22 23 24 25 26 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Ulfy |
Posted on 12/20/04 @ 12:52 PM
Playability: 4
I found that this game always kept you on the go, always something to do, and somewhere to go. I was truly amazed as to how many quests that you could actually do! In the beginning I was doing a side quest to find an old man and bring him home, when he refused I had the option of insisting that he comes back home, or I could go to his wife and talk to her instead. After I insisted to the old man he suddenly died from a heart attack! Needless to say I was shocked. On another note, on certain occasions I found myself rushing through the map alot, even running through enemy units and not attacking them because I was on the verge of dieing or losing experience.
Balance: 4
I thought that there was a very nice balance throughout the game. For the most part I could take on all the enemy units in a group, though sometimes I had to lead them back to a village so that they would support me in battle. From what I understand it's a good thing to destroy enemy units, to gain whatever they might have etc.. Unfortunately a problem I had was that while I was fighting, my stamina and hunger system were going down alot, and if anything I was pushing myself to the brink just to survive from my own self.
Creativity: 5
This is by far one of the most creative scenarios that I have ever seen. With so many side quests around the GAME, it certainly takes a ton of creativity to figure out what quests that you want them to be a part of, why they would do it, etc.. Alot of creativity is involved by picking what person you would actually be! Right off the bat! So not only does the maker put creativity in the game, so does the audience! Very creative placement of objects and design aswell.
Map Design: 5
This map was gorgeus, the cinimatics well made, and were no "obnoxious" designs in the map as far as I could see. The design alone makes you want to come back for more! As said above, you were very creative about designing the map. I saw farms that acted as a road or a path almost, fields of weeds to walk through, and paths branching in every direction leading to who knows where!
Story/Instructions: 5
The story is excelent, you give clear, presise instructions concerning what to do, where to go, and how you do things. The story line is hardcore and very solid. I got a little confused at first play with some of the things around the map, though the Readme file helped alot with that. I noticed aswell that the Readme fle is very very important, and very demanding aswell if you want to do well and be able to play this scenario.
Additional Comments:
Excelent scenario, as being a scenario designer myself I can understand and appreciate how much work went into this. The creativity involved is just astounding to me, well done, and I hope that we can see even more scenarios from you! |
Gaurdian_112
File Author |
Posted on 12/20/04 @ 09:36 PM
^ Hey thanks, I'm glad you liked it:) |
antisback |
Posted on 12/31/04 @ 03:05 PM
Playability: 5
Er... WOW!! I completly loved it, I spent five hours sitting in front of the computer playing this scenario, it was just impossible to walk away. Although some of your camera tracks could have been a bit more better, and turning fog of war off would have been nice but I suppose it was for lag issues.
Balance: 4
Quite a well balanced scenario although there are some issues still to adress. The different races choosing your dificulty was a nice addition. However it was a touch on the easy side.
Creativity: 5
Nice and creative, I saw quite a few relations to king of the mountain but in some way these ideas despite being over a year old, somehow seemed new, fresh and exciting. The stamina system, the transit system, the gender syatem and the name system were all brilliant new idea's.
Map Design: 5
Do I really need to say anything? It is one of the most aphetically pleasing maps of all time there is not a dull patch on that map. I also never met any of the lag some of you are complaining about and when I played this, my computer was less than top of the range.
Story/Instructions: 5
A great and well thought out story line, which was easy to follow, thanks to clear instructions provided in "the log" I never found myself thinking "What am I supposed to be doing again?"
Additional Comments:
A scenario that should be regarded as one of " The Greats ". Out of the "hell hole" and into the hall of fame, I should get myself banned and see if I can come up with something a s good as this ;)[Edited on 12/31/04 @ 03:06 PM]
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Gaurdian_112
File Author |
Posted on 12/31/04 @ 03:18 PM
'I should get myself banned and see if I can come up with something a s good as this ;)'
LOOOOL!
Thanks for the review:) Glad you liked it. |
Centurion_13 |
Posted on 01/01/05 @ 01:36 AM
Playability: 3
It played out pretty well although a few bits of eyecandy sometimes got in the way and sometimes you had to walk a bit too far.
Balance: 4
Wasnt too hard, actualy seemed a bit easy in some places but mostly it was fun and well balanced out.
Creativity: 4
Well its not an entirely new idea and quite a few of his featues I have seen on other games. (like aok and swgb) but its pretty good for aom and it was a reasonably creative storyline.
Map Design: 4
It was pretty good and I cant really say it was too bad but some parts were a bit overly laggy or too far apart. Mostly made sense and was fine. Altough some of the eyecandy interefered greatly with the pathfinding and I was forced to find and take rather odd alternate routes which is why it gets 4
Story/Instructions: 4
The story was pretty good and creative. I liked being the priest guy who owned echowinds(my slave ,wa ha ha ha ha) and I liked tht story in particular. It was funny in some parts. Instructions were clear in most parts but a few little things could have made it more conveniant.
Additional Comments:
Overall pretty good but has a few minor problems. Good storyline though[Edited on 04/10/05 @ 12:21 PM]
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WrathofAtlantis |
Posted on 01/01/05 @ 01:29 PM
I have a hard to selecting a race gender and stuff, I tried typing numbers like 1,2,3,4,5,6,7,8,9, and etc. but nothing happens. And where is the spotlight thing. |
Gaurdian_112
File Author |
Posted on 01/02/05 @ 01:39 AM
Look in the README doc or click on Spotlight in objectives.
Type 150 for human, 250 for dwarves and 350 for creatures.
And so on. |
OutlandishTeacup |
Posted on 01/08/05 @ 10:39 PM
Playability: 5
Very playable, next to nothing detracted from the gameplay. The RPG style was flawless, plenty of variety in quests. I couldn't stop playing. :p I didn't find any glitches while playing, though it sounds like there could be some.
Balance: 3
Overall I found the scenario very hard (playing as a human female archer). I died several times, and in the end it detracted from the gameplay a fair bit. The food and stamina though, seemed fairly spot on.
Creativity: 5
Easily one of the most creative scenarios I've played. It harkens back to the AoK days of old in this respect. Gaurdian, you are doing things with the AoM engine it was never intended to do, which of course is a very good thing.
Map Design: 5
A beautiful fantasy atmosphere complimented the gameplay very well. Nice use of buildings put together, and size. Some parts (eg the bridge into Mournhold) took my breath away.
Story/Instructions: 5
An intriguing story, and fairly clear instructions. Occasionally some of the information would get cut off (too much writing in an info box) but this happened rarely.
Additional Comments:
Sorry it took me so long to review this.
I also loved the use of music.
Good job Gaurdian! |
Gaurdian_112
File Author |
Posted on 01/10/05 @ 01:30 AM
Oooh just noticed this:). Wow 11 reviews! Thanks! |
Auron_ (id: auron 2) |
Posted on 01/10/05 @ 08:51 AM
[q]The RPG style was flawless[/q]
uh? did i miss something? did guardian fixed all those bugs at my review? no offense to outstandingteacup or to guardian but the scenario did had some bugs
a 5 on story? the scenario really doesnt have one...there isnt really a reason why you are doing all these quest.. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 21 22 23 24 25 26 » Last » |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.1 | Balance | 3.9 | Creativity | 4.9 | Map Design | 4.6 | Story/Instructions | 4.4 |
Statistics |
Downloads: | 7,369 |
Favorites: [] | 3 |
Size: | 2.28 MB |
Added: | 11/20/04 |
Updated: | 11/22/04 |
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