(The campaign was fun, when I played it, but at the end of the first scenario, the town center of the theocrat collapses, just because he did not use a very good trigger for that part of the scenario, but other then that part the scenario was just about perfect.)
(The campaign was no to hard or to easy, atleast not for me, for noobs it may be kind of to hard, but thats just my thoughts, so others may think differently, but for experts its probably easy, for noobs its hard, for intermediate players its probably in the middle of that.)
(James Right was very creative with this campaign, he had a very good story, the prologue was not boring like many prologues I have seen before. His map design was creative, like inside the town at the start, that was very creative, also most of the islands were creative to, so was the enemy base near the town.)
Map Design: 4
(The design of the map was very good, I thought the town was really the best part, but still the islands were very well designed to, the enemy base was just like a real base would probably look like, the theocrats place was decent enough to, it looked like something of that time would look like, kind of.)
(The Story was and original idea, unlike some I have seen in my life, also the instructions explained perfectly what I was supposed to do, the prologue explained most of the story very well, but not what is trying to be hidden, that is all I want to know, what is hidden in that area.)
Additional Comments: This campaign I would recomend downloading, even if you have something like dial up, its very cool, thats all I have to say.
[Edited on 02/21/05 @ 10:59 PM]