2nd in the series that stared with the beginings of Sparta. hero must be alive at the end of the level in order to win.
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Lose the lion, it destroyed me! :). *sarcastic*
Map Design: 1
Great diversity in terrain *sarcastic*
*stares blankly at screen*
Way too late: I'm surrounded by millions of enemies and THEN "Hurry we must get back to Sparta!"... hmmmm..
Additional Comments:Maybe it's got to do with the scn before it, but it's totally out of balance. It looks like hardly any work was put into this map.
[Edited on 02/07/03 @ 02:43 PM]
That's a nice "review" you've got there, SasquatchHunter. No wonder it got retracted. Anyways, time for my own feedback on this scenario! Ready or not, here I write!
When I started the scenario, There was this error message that popped up that tells me that the enemy AI was not set up properly. I closed it only to find myself in the black southernmost corner of the map, then a few seconds later a camera track kicks in. It seems obvious that you did not set the triggers on high priority and run immediately nor did you set up a camera start cut on your rabble. They moved automatically to the lion to hunt it down for no apparent reason. After they killed the lion, a small band of red soldiers came from the southeast and suddenly attacked my rabble. After I killed them off, a message then pops up telling me that the path that I came from has been blocked by a large army of hoplites belonging to the same enemy. Before I advanced to the town, I came across a small but obvious gap in the forest leading to an Athena and a band of neutral Einherjars who quickly converted to my side (I also got an Undermine godpower). The hero is required to win the game by escorting him to a Well of Urd inside the enemy's town. However, when he dies, the scenario isn't lost immediately, only when all of my units are killed I then got defeated.
This scenario is very hard, if not impossible, even with the assistance of an apparent deus ex machina on an obvious gap in the forest (See above). Why can't I just use them to defeat the blocking hoplites instead? Would've been easier. The enemy, despite its AI not being set up properly, has plenty of toxotai which can decimate both my starting army and my Einherjars pretty quickly. When I attacked them, the rest of their army which includes several Cyclopses and Agamemnon aided the archers and I barely made it to the well with my Hero having almost zero health, which then jumped into a "Continue your journey?" screen. Please make it easier or less frustrating.
Sadly, everything in this scenario feels like it has already been done before. Escorting to a well? That has already been done in the campaign, and much better executed.
Map Design: 1
This scenario basically started out as the default blank map when you go into the map editor, so there is still a lot of GrassA. The forest is simply brushed with the forest tool and the hill don't look that appealing either. The town is very basic with the usual gold mines and farms. No embellishments, no terrain mixing, not even a merged building, nothing. Maybe I can give you some tips on map designing?
A lot of things I don't get here; Who is this hero? Why does he want to hunt this single lion? Why does the neighboring town want to kill him just for hunting down a single lion? Why is there a seemingly mysterious well inside the town?
There are actually objectives, but they do not show up in-game because the triggers for them are not set up. The objectives themselves were dreadfully simple and short with lack of hints plus capitalizations and punctuations.
Now, now. Don't come QQ on me just because I gave you a low review. I apologize if I was a bit too harsh, but then again you can't go too easy on people. You should read the Scenario designing library on the main site, download designing tips in the other section, or contact other designers like me for help. Cheers ;)