|
Author |
File Description |
Oscar |
Posted on 12/24/04 @ 06:39 AM (updated 12/25/04)
File Details |
Version: |
AoM: The Titans |
*** THE LOST LEGION ***//
"One moment, they stood under the skies of Gaul, facing each other in a strange duel of survival. In the hand of the Roman tribune Marcus Scarus was the spell-scribed sword of a Druid priest. The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before."
Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.
*Characteristics:
-about fifty minutes of cinematics.
-1221 triggers
-1000x1000 metres map
-46 objectives
-custom soundtrack
*Installation:
1)Extract all file from the zip archive (directory "lost_legion_sounds"+ THE_LOST_LEGION.scx).
2)Place the file .scx in the directory "Scenario".
3)Place the directory "lost_legion_sounds" in the directory "sound" present in the folder where the game is installed.
*Important advice:
-in this map there are thousands of objects and sometimes many active triggers at the same time. As a comsequence your pc could take a long time to load the savedgames, to save the map or to open it with the editor.
-your pc could make a mistake while it's saving the game forcing you to restart the map from the beginning. I advise to save often (at least after every cinematic) but not always on the same file, this is important.
-you can freely choose your favourite difficulty level in any case it will be automatically set on "Hard" by some triggers at the beginning of the game.
-don't use cheats, above all the destructive ones (like meteors and tornados), that could destroy an object necessary to continue the game, or the cheats that create new units, that could compromise the running of some following triggers.
-during the game use and move all your units in group and don't forget anybody back.
-read carefully the objectives and the hints in the objectives section.
-this scenario has been made and tested with no patch installed.
-to not compromise the correct working of the game when you have a trasport ship or a Roc don't forget any units inside them.
-this scenario could really try sorely the performances of your pc so don't play this map at one go but in more "sessions".
-near the end of the scenario during the cinematics some momentary blocks could happen. Please wait a little before coming back to windows or resetting.
For who has red the entire Cicle of the Legion: this is just a bad and unfaithful copy of Turtledove's books, many events and charcters are invented and others aren't equal to the real ones. I made the scenario in this way to adapt the features of AoM to the story told in the cicle and to make my life easier.
If you find errors or if you have some suggestions post a comment or contact me at quoelet@katamail.com .
Scenario created by Oscar Baldessari.
A special thanks to Ganesh (for playtesting and for trigger help), Teo3 (for platesting and for story/plot help), CheeZy (for help in file size reduction), OttyGiummy (for English traslation) and to the other people of AOM heaven and Age of Empire Italia that have contributed to the realization of this project. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
LordVoldemort1 |
Posted on 02/06/07 @ 07:33 PM
I used the lighting storm through WRATH OF THE GODS without a lag perfectly.
Also I have trouble with the Promothus units and their Promonthans in the mission where I have to get to the ferryman.
Can someone help me?[Edited on 02/06/07 @ 07:33 PM]
|
Urgwaine |
Posted on 02/11/07 @ 12:27 PM
Don't use cheats, even if it doesn't lag, it might kill units that should not be killed, read the File Description, and you should be fine if you just run at the Promethean part, you can't win by force, you have to bring your men through that forest asap |
Yeebaagooon
Staff |
Posted on 05/05/07 @ 05:38 AM
Hi, Oscar! First of all I just want to say this map was absolutely brilliant! Definately the best singleplayer scenario on AOMH! I loved every second of it and was repeatedly stunned by your skills, heres why:
Playability: 5
This map has clearly been bug-tested to perfection. On my little journey I found no bugs. I clocked a total of 2 hours 10 minutes gameplay, that in itself is extrodianry! I was overwhelmed by the missions that cleverly wove into thr storyline. A wondeful creation!
Balance: 5
Its funny how a few little people can kill everyone... The balance was fine, I saved it a few times but won every mission without having to cheat; thats a good achievment. I also liked the missions that wern't fightning. It made the scenario very realistic.
Creativity: 5
How is this not creative? A beautiful bonding of triggers and eyecandy with a spark of creative genius to make this map worth playing over and over again....
Map Design: 5
Wow. The buildings you have created in this map took my breath away. Id love to see you make one ;). Anyway they look extremely realistic and evidently took ages to make. Also the cinematics in buildings were especially good.
Story/Instructions: 5
The story was absolutely marvellous. I know you didnt make it but it was interpreted so well (even though I havnt read it). The objectives were nice and clear, explaining eveything I needed to do.
Additional Comments:
As I said, this is the best singleplayer scenario on AOMH. I have not seen many scenarios created by you (presumably because they take so long to make to that standard). Id love to see some more, and maybe you could go multiplayer?
Brilliant scenario (sorry for only giving you a 5)
- Yeebaagooon
|
Gaias Cabbage |
Posted on 07/01/07 @ 06:03 PM
I suppose this makes no difference that one more home DaWg thought this was the BEST EVER!!!
Still, this thing was completely flawless throughout.
For me, reviewing is pointless because I can only give 5's. I would give you 5000's for all the categories but alas! That would be stupid anyway. :)
I've just been working on my own little 'ditty' but This totally outshines it.
You HAVE to make another scen. soon.
Vegetables are good for you, Cabbage |
cheps_taros |
Posted on 07/15/07 @ 12:00 PM
Playability: 5
it's not very dificult .... but a bit ...
Balance: 5
well ...
Creativity: 5
very good!!
Map Design: 5
excellent!!!
Story/Instructions: 5
there were very good instructions
Additional Comments:
..[Edited on 10/15/07 @ 10:08 AM]
|
Razoract |
Posted on 07/21/07 @ 03:32 PM
uhhh... i think WOOOOW is the right word..
Simply Excellent :D |
zorkax |
Posted on 10/06/07 @ 05:42 PM
Playability: 5
Very playable. I finished it in a great frame of mind. Not too easy and not too hard!
Balance: 5
I dunno what balance is but im sure it deserves a 5!
Creativity: 5
Great names, great cities, great terrain, absolutely awsome!
Map Design: 5
Map design was excellent! Great terrain, great whether, great cities, great atmosphere! Deserves the 5!
Story/Instructions: 5
Great story and great instructions. Could have been a tiny bit clearer in some areas but i got the general message!
Additional Comments:
Excellent scenario! Absolutely proffesianal job and awsome trigger effects. Where is part 2!?!?!?!?![Edited on 10/15/07 @ 10:09 AM]
|
I Love Bananas |
Posted on 10/15/07 @ 10:10 AM
cheps_taros and zorkax, your reviews have been removed because they don't comply with AoMH's Review Guidelines. Please visit them here:
http://aom.heavengames.com
:) |
Deridgeable |
Posted on 11/05/07 @ 03:04 PM
Playability: 5
Its great to play depsite its hardnees every time u fail u wanna go back in again
Balance: 5
theres running away, all out war blocking systems all very clever
Creativity: 5
out of 5 i would give it a 6 so crative and very funny gameplay as well
Map Design: 5
when i got defeated i took a look round the map and saw the level of detail u put in aboslutly great
Story/Instructions: 5
again magnificent couldnt find much else that good all the objectives were diffrent every time so there i so much scope in there.
just all round amazing
Additional Comments:
I thought it was amazing great map very good design and a great eye-candy, personally i got stuck at the bit where u just came from the desert war and u have to rin from the war elephants,and u cant get out (any tips on how to get through would be good) so what i am saying there its a very difficult map, but toherwise great[Edited on 11/06/07 @ 11:20 AM]
|
Yeebaagooon
Staff |
Posted on 11/06/07 @ 11:19 AM
Deridgeable, your review has been deleted because it does not comply with the review guidelines. Please read them.
http://aom.heavengames.com/reviewguide
:) |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 » Last » |
HGDL v0.8.2 |
Rating |
---|
4.8 | Breakdown |
---|
Playability | 4.5 | Balance | 4.9 | Creativity | 4.9 | Map Design | 4.9 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 17,857 |
Favorites: [] | 15 |
Size: | 7.99 MB |
Added: | 12/24/04 |
Updated: | 12/25/04 |
|