Posted on 12/24/04 @ 06:39 AM (updated 12/25/04
*** THE LOST LEGION ***//
||AoM: The Titans
"One moment, they stood under the skies of Gaul, facing each other in a strange duel of survival. In the hand of the Roman tribune Marcus Scarus was the spell-scribed sword of a Druid priest. The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before."
Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.
-about fifty minutes of cinematics.
-1000x1000 metres map
1)Extract all file from the zip archive (directory "lost_legion_sounds"+ THE_LOST_LEGION.scx).
2)Place the file .scx in the directory "Scenario".
3)Place the directory "lost_legion_sounds" in the directory "sound" present in the folder where the game is installed.
-in this map there are thousands of objects and sometimes many active triggers at the same time. As a comsequence your pc could take a long time to load the savedgames, to save the map or to open it with the editor.
-your pc could make a mistake while it's saving the game forcing you to restart the map from the beginning. I advise to save often (at least after every cinematic) but not always on the same file, this is important.
-you can freely choose your favourite difficulty level in any case it will be automatically set on "Hard" by some triggers at the beginning of the game.
-don't use cheats, above all the destructive ones (like meteors and tornados), that could destroy an object necessary to continue the game, or the cheats that create new units, that could compromise the running of some following triggers.
-during the game use and move all your units in group and don't forget anybody back.
-read carefully the objectives and the hints in the objectives section.
-this scenario has been made and tested with no patch installed.
-to not compromise the correct working of the game when you have a trasport ship or a Roc don't forget any units inside them.
-this scenario could really try sorely the performances of your pc so don't play this map at one go but in more "sessions".
-near the end of the scenario during the cinematics some momentary blocks could happen. Please wait a little before coming back to windows or resetting.
For who has red the entire Cicle of the Legion: this is just a bad and unfaithful copy of Turtledove's books, many events and charcters are invented and others aren't equal to the real ones. I made the scenario in this way to adapt the features of AoM to the story told in the cicle and to make my life easier.
If you find errors or if you have some suggestions post a comment or contact me at firstname.lastname@example.org .
Scenario created by Oscar Baldessari.
A special thanks to Ganesh (for playtesting and for trigger help), Teo3 (for platesting and for story/plot help), CheeZy (for help in file size reduction), OttyGiummy (for English traslation) and to the other people of AOM heaven and Age of Empire Italia that have contributed to the realization of this project.
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
"there are cinematic blocks that are turned into units during the game and army deploy that "animate" the streets of the cities."
Allright, I can't see that in the editor, but still I wonder where these villagers put all their food, firewood and such.
"Every famous Italian (but also European) city has always a symbol building that is characteristic of it (the tower of Pisa, the colosseum in Rome, the chatedral of Milan, the Certosa in Pavia,...) and I've tried to recreate the same situation in my scenario (the tower of Prista, the ziqurat of Dilbat,...)."
Yes, but rome was more than just a colosseum. The big structures are fine with me, but most of the towns are like 75% structure and 25% other buildings.
"Maybe my cities are too regular and have a simple structure BUT they can be managed easily. I've already seen your excellent guide but a town made in that way need really too much time."
I don't think it takes more time than what you did. And even then, I'd rather see you spend it on that than on the big structures.
1)my lack of time"
It's all about how you split your time on the different areas of scenario design.
"2)the largeness of the map (1000x1000)"
Just choose a smaller map ;)
Just as with the time, you have to choose what to spend this limited filesize on. 900 thor hammers and 100 nature objects, or 500 thor hammers and 500 nature objects.
Anyway, I don't want you to think that I think this scen is bad. It's awesome, I wish my comp could manage playing it, and you are the master on these big structures. The story is - as far as I can judge - awesome as well, and judging all the cinematic blocks I guess you made some cool triggered effects and battle scenes. I just hope you will remember my advise to make your next scen even better (5/5 instead of 4.8/5 maybe?).
It might be just a matter of taste, but I think some other people agree with me that you have to find a better balance between big and small eyecandy.
[Edited on 12/31/04 @ 06:20 AM]
I agree with Arch, the map design was lacking in some areas and glorified (amazing) in others. The 4.8 review is really good though, congratulations Oscar:). If I ever finish I'll review as well.
"Allright, I can't see that in the editor, but still I wonder where these villagers put all their food, firewood and such."
Simply the villagers are under me and carry to my home every resource, for this reason sometimes you can't see them in the map :p
"Yes, but rome was more than just a colosseum. The big structures are fine with me, but most of the towns are like 75% structure and 25% other buildings."
I was speaking about the most representative building of a city, the most popular structure in the postcards.
"I don't think it takes more time than what you did. And even then, I'd rather see you spend it on that than on the big structures."
I SPEND MY TIME WHERE AND HOW I WANT.
"Just as with the time, you have to choose what to spend this limited filesize on. 900 thor hammers and 100 nature objects, or 500 thor hammers and 500 nature objects."
In this map there is no structures like SCIPIO 1.1 ones composed by hundreds and hundreds of thor hammers and columns. The buildings in this scenario are really more unpretentious and I'm sure that the objects that I will earn deleting the "big structers" are really insufficient to better the whole map.
Please, I'm tired of this discussion, I wonder a good reason to stay here and to discuss about the best ratio among the small, the medium and the big eyecandies. I think that the best thing is their presence in a map and I don't care about the ideal mix between them. When I create a map I don't look for a SCRUPOLOUS REALISM, the editor is for me simply an hobby and I simply do what I simply like to do.
Relax Oscar, I don't think Archaeopterix meant to piss you off or anything- you're right, it is your time and the map is a nice one and you have a 4.8, everyone agrees its fair and congratulations!
I thought people would be mad at me for not giving a 5.0, but I also assumed there would be lots of 5.0 reviews that bring the score up, so I wasn't that concerned.
About this scenario, there are some ups and downs. Yep, ups and downs. Update this.
The playability is good until you get to the part where your heroes are disguised as oracles and these anubites running. I manage to spot Avarus guy not by the high ground near the principal street but by the oracle gradual LOS. The principal street end is completely well guarded by anubites as well as the acess to the high ground. It is completely impossible to pass through them.
Balance is um.. bit ok. Makes sense when small group of guys face only a small army, but the part where I have to escape the elephants is hard. Their speed almost can catch up to my guys and the camelries blocks the way. I manage to pass through this by going through the pyramid ruin place thing. And the part with the stealth thing is reallllllllllllllllly not quite balanced. First, there are lots of anubites and some patrol certain passages i have to go through, which makes it impossible to pass through. I hope a few of you pass through this
I really like the creativity, especially how you designed the city and the world map in certain cutscenes. And I also like how you made
prison isle and how you have created the city walls real good.
Map Design: 5
Design is well... quite planned out good. There are lots of open areas that you put in some more scenery and stuff
I completely understand the instructions real good. I like how you tell what to do and what NOT to do. Especially the part where I have to protect the merchants and where to put my guys in. The rebels are realllllllllllly weak and the legionaries (hypalists) creamed them easily
I like to say, this is good scenario, but somehow, I noticed lag in the game, lots of it. Plus the balance doesn't seem to be good enough to get a full 5. Anyways, keep up the good work.
The lag didn't bother me much. I still found the game fairly easy to play. Maybe its just my computer.
Yeah! I finally completed it - it took me nearly 2 and 1/2 hours according to the in-game timer. This is definitly the best single player scenario that I have ever played.
As far as I played it, there was n't much lag (which is unusual because my computer is quite slow.) Maybe I was just lucky lol. Anyway lag wasn't a problem for me.
I could give tips for making this a better game even more so than it is, but I would just be repeating what Archy has already said.
Nothing much else to say lol.
PS. I took a screenshot of Amorion and its now my desktop background ;)
Aww please Oscar don't respond so hostile. I realized that I sounded quite negative, but I didn't know how to tell you in an other way, so that's why I concluded with this:
"Anyway, I don't want you to think that I think this scen is bad. It's awesome, I wish my comp could manage playing it, and you are the master on these big structures. The story is - as far as I can judge - awesome as well, and judging all the cinematic blocks I guess you made some cool triggered effects and battle scenes. I just hope you will remember my advise to make your next scen even better (5/5 instead of 4.8/5 maybe?)."
If you don't use my advise to make your next scenarios even better (notice the word "EVEN"), then it's fine with me. It's an advise - not an order - and it's your choice wether you use it or not.
If you don't want me to comment on your future scenarios, just tell me and I'll back off.
Actually I don't find the anubites impossible to avoid. All you need is just a bit of patience.
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