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The Lost Legion

Author File Description
File Details
Version: AoM: The Titans

"One moment, they stood under the skies of Gaul, facing each other in a strange duel of survival. In the hand of the Roman tribune Marcus Scarus was the spell-scribed sword of a Druid priest. The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before."

Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.

-about fifty minutes of cinematics.
-1221 triggers
-1000x1000 metres map
-46 objectives
-custom soundtrack

1)Extract all file from the zip archive (directory "lost_legion_sounds"+ THE_LOST_LEGION.scx).
2)Place the file .scx in the directory "Scenario".
3)Place the directory "lost_legion_sounds" in the directory "sound" present in the folder where the game is installed.

*Important advice:
-in this map there are thousands of objects and sometimes many active triggers at the same time. As a comsequence your pc could take a long time to load the savedgames, to save the map or to open it with the editor.
-your pc could make a mistake while it's saving the game forcing you to restart the map from the beginning. I advise to save often (at least after every cinematic) but not always on the same file, this is important.
-you can freely choose your favourite difficulty level in any case it will be automatically set on "Hard" by some triggers at the beginning of the game.
-don't use cheats, above all the destructive ones (like meteors and tornados), that could destroy an object necessary to continue the game, or the cheats that create new units, that could compromise the running of some following triggers.
-during the game use and move all your units in group and don't forget anybody back.
-read carefully the objectives and the hints in the objectives section.
-this scenario has been made and tested with no patch installed.
-to not compromise the correct working of the game when you have a trasport ship or a Roc don't forget any units inside them.
-this scenario could really try sorely the performances of your pc so don't play this map at one go but in more "sessions".
-near the end of the scenario during the cinematics some momentary blocks could happen. Please wait a little before coming back to windows or resetting.

For who has red the entire Cicle of the Legion: this is just a bad and unfaithful copy of Turtledove's books, many events and charcters are invented and others aren't equal to the real ones. I made the scenario in this way to adapt the features of AoM to the story told in the cicle and to make my life easier.

If you find errors or if you have some suggestions post a comment or contact me at quoelet@katamail.com .
Scenario created by Oscar Baldessari.
A special thanks to Ganesh (for playtesting and for trigger help), Teo3 (for platesting and for story/plot help), CheeZy (for help in file size reduction), OttyGiummy (for English traslation) and to the other people of AOM heaven and Age of Empire Italia that have contributed to the realization of this project.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Thanks for your comments AoMPlayer, auron 2 and Gaurdian, you have conviced me that the balance is ok ;)

You should play the first version of the map, the version that I've sent to Italian playtesters the first time: it was so difficult that they have took days and days to finish it...

[Edited on 01/14/05 @ 02:21 PM]

Impery_GAD Playability: 5
The playability is a good element of the game, and you can find the way to make it.

Balance: 5
A good balance, i dont know what to say about.
Its kool.

Creativity: 5
The decoration you put in the buildings, the map and the battle moment, PERFECT.

Map Design: 5
A very good map, watching in each place if i see no decoration, but there are anywhere

Story/Instructions: 5
The story is the most interesting, i love the age of rome, and you find a story to put it in a fantasy world.

Additional Comments:
Very, Very Good map. Try gargonix :)

[Edited on 01/21/05 @ 04:18 PM]

echowinds 3 sentence per/topic for a proper review. And please don't advertise.
auron 2 my apologies oscar, i havent been able to review it, or replay it at all. I've been busy at work and have the time to check the internet, but since next week i'm getting 2 days off, i might be able to review it:)

File Author
don't worry ;)
echowinds Hey, Oscar, congrats, this broke 1000 downloads.
File Author
I'm happy for that :)
Anastasoulis Oscar, Hi.
sorry for not having the chance to check out your scenario, but I'm downloading now and will check it out in the next couple of days.
I know it's going to be great, cause you belong to the TOP GUN club of scenario designers.
Of course, you don't need to hear this from me to know that your work is great, just the sheer number of downloads is a testimony that speaks by itself.
I'll review when I play, OK?
File Author
Hi Anastasoulis, thanks for your words.
Map Design5.0
Playability: 5
Yes, yes, yes, extremely playable -provides solid entertainment and leaves a feeling that you've really seen-played something.

Balance: 5
Good balance, it may look easy at times but you have to watch out how to use your units, place them and also micromanaging them.

Creativity: 5
Actually, I'd rate with a 10 if I could.
There were many original ideas not seen by me before.
The cinematics were quite good and added to the general "feel" of the scenario.

Map Design: 5
Where should I start and where should I finish?
Multistory buildings, ports, magic, strange buildings from "different uses" of objects, all created a "feeling" of being in a different place. The use of elevated terrain and building mixture, provided quite beautiful results and I admit it was quite distracting from the story at hand.

Story/Instructions: 5
Complete and to the point instructions, never left me with any doubt as to the task at hand.

Additional Comments:
Oscar, don't do something like this ever again ! I was disheartened seeing and playing your scenario, cause my work isn't anywhere close to that.
I admit, I tried to do some "fancy staff" playing your scenario, for example I went after the "wolf master" -you know the old man who is the encounter before reaching the merchant, to see if I could "spoil" things for later on. But no, you had taken this posibility into account and he escaped me.
The open field battle was kind of hard on micromanagement and had to replay it a couple of times, but in the end I figured it out how to protect my heroes, I released the first line of centurions with orders to defend, moved my heroes behind it and placed orders to stand on the second line and it worked out.
The cinematics were also very good, it's a field I have very limited knowledge, and I also liked the "internal takes". It's too bad that now I can't use it much in my Mechanopolis scenario as I'd planned, cause you've presented it first.

Bravo Oscar, hai fatto un ottimo lavoro !
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Size:7.99 MB
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