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The Lost Legion

Author File Description
Oscar
File Details
Version: AoM: The Titans
*** THE LOST LEGION ***//

"One moment, they stood under the skies of Gaul, facing each other in a strange duel of survival. In the hand of the Roman tribune Marcus Scarus was the spell-scribed sword of a Druid priest. The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before."

Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.

*Characteristics:
-about fifty minutes of cinematics.
-1221 triggers
-1000x1000 metres map
-46 objectives
-custom soundtrack

*Installation:
1)Extract all file from the zip archive (directory "lost_legion_sounds"+ THE_LOST_LEGION.scx).
2)Place the file .scx in the directory "Scenario".
3)Place the directory "lost_legion_sounds" in the directory "sound" present in the folder where the game is installed.

*Important advice:
-in this map there are thousands of objects and sometimes many active triggers at the same time. As a comsequence your pc could take a long time to load the savedgames, to save the map or to open it with the editor.
-your pc could make a mistake while it's saving the game forcing you to restart the map from the beginning. I advise to save often (at least after every cinematic) but not always on the same file, this is important.
-you can freely choose your favourite difficulty level in any case it will be automatically set on "Hard" by some triggers at the beginning of the game.
-don't use cheats, above all the destructive ones (like meteors and tornados), that could destroy an object necessary to continue the game, or the cheats that create new units, that could compromise the running of some following triggers.
-during the game use and move all your units in group and don't forget anybody back.
-read carefully the objectives and the hints in the objectives section.
-this scenario has been made and tested with no patch installed.
-to not compromise the correct working of the game when you have a trasport ship or a Roc don't forget any units inside them.
-this scenario could really try sorely the performances of your pc so don't play this map at one go but in more "sessions".
-near the end of the scenario during the cinematics some momentary blocks could happen. Please wait a little before coming back to windows or resetting.

For who has red the entire Cicle of the Legion: this is just a bad and unfaithful copy of Turtledove's books, many events and charcters are invented and others aren't equal to the real ones. I made the scenario in this way to adapt the features of AoM to the story told in the cicle and to make my life easier.

If you find errors or if you have some suggestions post a comment or contact me at quoelet@katamail.com .
Scenario created by Oscar Baldessari.
A special thanks to Ganesh (for playtesting and for trigger help), Teo3 (for platesting and for story/plot help), CheeZy (for help in file size reduction), OttyGiummy (for English traslation) and to the other people of AOM heaven and Age of Empire Italia that have contributed to the realization of this project.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
floormatt When i go to see the weaponsmith, for some reason Marcus ends up in weird places and i lose the battle with Avshar automatically.
Oscar
File Author
Hi floormatt, you are the first person that shows me this problem, try to load the game and to replay that part of the map.

@pizeterson: it is quite simple: make an elevation and cover it with objects.
With a little of practice you too will be able to make such eyecandies :)

[Edited on 07/06/05 @ 04:40 AM]

pizeterson Thanks Oscar but i was also wondering how you were able to make the land elevation higher then it normally could be?
Oscar
File Author
Use this guide made by Auron: http://aom.heavengames.com/downloads/showfile.php?fileid=3479
newreach268
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
I have finally got round playing and reviewing this legendery scenario. It doesn't dissapoint.

Playability: 5
Simmply a Great game. Missions varry between Full on battles to my favorite the infiltration missions. Some top quality Trigger work makes for some develish battles in places, and combined with the map provide a real world to play the game in.

Balance: 5
Early tasks are very easy, such as blocking roads, however as the game progresses the player has to think harder and repeat sections a few times. Not that being a problem as every moment no matter how many times repeated is great. The balance is great never to hard nor to easy throughout.

Creativity: 5
From the triggering in the infiltration missions to the Help Full map shown in cinematics nothing is basic. Everything has been either ressized, rotated, or combined with other objects. Nothing is boring and the creative jucies of Oscar show no bounds.

Map Design: 5
even the unused sections of the map have great eye cady of hills but the main Map dessign triumth is the citys. From the Fancy Gates To the riotting Citazens They are realistic in every way. My favorites being the capital of the enemy's city with its Dark Labarinths Below.

Story/Instructions: 4
I would really like to give Oscar a 5 hear as well, but i Won't. The Maps Only True Short commings are facts that Oscar Didn't Create This Truelly Gripping story. However objectives, hints and messages keep the player well up to date, never mind the ofter orinspiring cinematics that take place throughout the story.

Additional Comments:

Better than sliced bread.
Oscar
File Author
Thx for your review newreach268 :)
CaveTown

[Edited on 07/19/05 @ 11:27 AM]

auron 2 @Oscar, i'm about to finish your scenario finally! i've found quite some bugs, but not really big ones. as soon as i finish i'll give ya a review!!!
Gaurdian_112 I would give it 4.6. Lags a little, and saving/reloading is a pain.
DWIEEB I have only one thing to say...
JEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEZZZZZZZZZZZ!!!!!

Awesome map design, great Trigger Organization, excellent objectives and play thingies. Definatly worth the wait if you are still stuck with Dial-Up!!! :)
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HGDL v0.8.0

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Rating
4.8
Breakdown
Playability4.5
Balance4.9
Creativity4.9
Map Design4.9
Story/Instructions4.9
Statistics
Downloads:17,183
Favorites: [Who?]14
Size:7.99 MB
Added:12/24/04
Updated:12/25/04
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