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Author |
File Description |
Oscar |
Posted on 12/24/04 @ 06:39 AM (updated 12/25/04)
File Details |
Version: |
AoM: The Titans |
*** THE LOST LEGION ***//
"One moment, they stood under the skies of Gaul, facing each other in a strange duel of survival. In the hand of the Roman tribune Marcus Scarus was the spell-scribed sword of a Druid priest. The Celtic chieftain Viridovix held a similar sword, bespelled by a rival Druid sorcerer. Then, as the two swords touched, a dome of golden light flared out and surrounded Marcus, Viridovix, and three cohorts of Caesar's legions. The next moment, they found themselves under a strange night sky where no stars were familiar and where Gaul and Rome were unknown. They were in an outpost of the embattled Empire of Videssos - in a world where magic and dark sorcery would test their skill and courage as no Roman legion had ever been tested before."
Singleplayer scenario for The Titans expansion freely ispired by the Videssos Cicle by Harry Turtledove.
*Characteristics:
-about fifty minutes of cinematics.
-1221 triggers
-1000x1000 metres map
-46 objectives
-custom soundtrack
*Installation:
1)Extract all file from the zip archive (directory "lost_legion_sounds"+ THE_LOST_LEGION.scx).
2)Place the file .scx in the directory "Scenario".
3)Place the directory "lost_legion_sounds" in the directory "sound" present in the folder where the game is installed.
*Important advice:
-in this map there are thousands of objects and sometimes many active triggers at the same time. As a comsequence your pc could take a long time to load the savedgames, to save the map or to open it with the editor.
-your pc could make a mistake while it's saving the game forcing you to restart the map from the beginning. I advise to save often (at least after every cinematic) but not always on the same file, this is important.
-you can freely choose your favourite difficulty level in any case it will be automatically set on "Hard" by some triggers at the beginning of the game.
-don't use cheats, above all the destructive ones (like meteors and tornados), that could destroy an object necessary to continue the game, or the cheats that create new units, that could compromise the running of some following triggers.
-during the game use and move all your units in group and don't forget anybody back.
-read carefully the objectives and the hints in the objectives section.
-this scenario has been made and tested with no patch installed.
-to not compromise the correct working of the game when you have a trasport ship or a Roc don't forget any units inside them.
-this scenario could really try sorely the performances of your pc so don't play this map at one go but in more "sessions".
-near the end of the scenario during the cinematics some momentary blocks could happen. Please wait a little before coming back to windows or resetting.
For who has red the entire Cicle of the Legion: this is just a bad and unfaithful copy of Turtledove's books, many events and charcters are invented and others aren't equal to the real ones. I made the scenario in this way to adapt the features of AoM to the story told in the cicle and to make my life easier.
If you find errors or if you have some suggestions post a comment or contact me at quoelet@katamail.com .
Scenario created by Oscar Baldessari.
A special thanks to Ganesh (for playtesting and for trigger help), Teo3 (for platesting and for story/plot help), CheeZy (for help in file size reduction), OttyGiummy (for English traslation) and to the other people of AOM heaven and Age of Empire Italia that have contributed to the realization of this project. |
Pages: « First « 1 2 3 4 5 6 [7] 8 9 10 11 12 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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Greek_Freek |
Posted on 03/20/05 @ 10:33 PM
Oscar, your skill with the AoM editor is beyond amazing. I would VERY much like to have your email or any messenger username you have. The only flaw I see in your work is the ability to speak in a comprehendable manner. If you receive this comment, email me at simon_crawford_2008@yahoo.com. Thank you so much. |
King billi |
Posted on 03/30/05 @ 07:18 PM
Everyones doing it but i just have to get my bit in
THIS IS GREAT!!!!!
What else have you done? |
Athos2212 |
Posted on 05/02/05 @ 10:56 AM
Playability: 4
I should have rated it 5, but during the first battle in the desert I was upset because I had to play it three times : I lost a hero the first time (no comment), the two other times the meteors fell on Scarus !!! And saves-loads are VERY long... (though I can understand it !).
Balance: 5
This is a difficult scn, but it doesn't affect the pleasure of playing it.
Creativity: 5
Very exciting story, and wonderful buildings.
Map Design: 5
I created some detailed maps but... WOW ! I couldn't believe my eyes ! I really loved the Namdalean stronghold.
Story/Instructions: 5
Good and useful hints. Already said but very nice and imaginative story.
Additional Comments:
A sequel ???[Edited on 05/13/05 @ 04:16 AM]
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Oscar
File Author |
Posted on 05/10/05 @ 08:33 AM
Quote:
What else have you done?
CHeck my profile :)
@Athos2212
really thanks for you review but plz respect the review guidelines :)
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Tinus |
Posted on 05/14/05 @ 07:39 PM
its strange but my pc crashes if i start The Lost Legion..
I start it from the load scenario button and it load and then it doesn't start up... and then i press ctrl+alt+Delete and i see that it doesn't react... |
Oscar
File Author |
Posted on 05/21/05 @ 06:05 PM
Hi tinus, sorry but the working of this map really depends by the characteristic of your pc. Probably your pc is not enought powerfull to load this scenario.
Medium-high requirements to play are: Atlon 2000+, 256 MB RAM, 16 MB VRAM, 1,67 GHz (=my pc) |
pizeterson |
Posted on 06/30/05 @ 09:45 PM
Oscar that was an Awesome map!!! How did you learn to make all those things look so cool and how were you able to make the land raised higher up on the map? It was very Enjoyable to play but I would also apreciate it if you could tell me some of your secrets on all you great eye candy. |
floormatt |
Posted on 07/05/05 @ 07:09 PM
When i go to see the weaponsmith, for some reason Marcus ends up in weird places and i lose the battle with Avshar automatically. |
Oscar
File Author |
Posted on 07/06/05 @ 04:36 AM
Hi floormatt, you are the first person that shows me this problem, try to load the game and to replay that part of the map.
@pizeterson: it is quite simple: make an elevation and cover it with objects.
With a little of practice you too will be able to make such eyecandies :)[Edited on 07/06/05 @ 04:40 AM]
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pizeterson |
Posted on 07/08/05 @ 07:42 PM
Thanks Oscar but i was also wondering how you were able to make the land elevation higher then it normally could be? |
Pages: « First « 1 2 3 4 5 6 [7] 8 9 10 11 12 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 4.5 | Balance | 4.9 | Creativity | 4.9 | Map Design | 4.9 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 17,857 |
Favorites: [] | 15 |
Size: | 7.99 MB |
Added: | 12/24/04 |
Updated: | 12/25/04 |
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