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Peloponnesian War ~ Titans Epic Edition

Author File Description
File Details
# of Players: 6
Version: AoM: The Titans
Peloponnesian War - Titans Epic Edition
A Mythos Studios Creation

SPOTLIGHT: The PELOPONNESIAN WAR started in 460 BCE and lasted until the fall of Athens in 404 BCE. No other war in Greek history until that time had been so destructive and so divisive. The first Peloponnesian War (460-445) was instigated by the Corinthians against Athens, but soon embroiled all of Greece. This conflict was fought to a standstill due to Sparta's dominance on land, and Athens' supremacy at sea. The resulting treaty, or 'Thirty Years Peace,' was short-lived. In the Archidamian War, the Athenian Empire lost some territory to Sparta and her allies, but fighting again came to a stalemate, which culminated in the 'Peace of Nicias.' Again, this was not meant to last. The Athenians invaded Syracuse, Sicily, in 415 BCE, but were utterly crushed. Sparta's army again invaded Athenian territory and, with Persian help, built a fleet big enough to challenge Athens. Athens won many battles, both on land and at sea, but after the failed invasion of Syracuse, Athens could not control its empire. After the disasterous defeat of the Athenian navy by the hands of the Spartans and her allies, Athens could do nothing but starve. Sparta, victorious, tore down Athens' once mighty walls and installed a pro-Spartan council of nobles (oligarchs)to govern the city.


PLAYERS: 6, Teams of 2 or 3, Free For All (FFA), or Diplomacy (Diplo)

CIVILIZATIONS: Zeus, Poseidon, or Hades. GREEKS are HIGHLY recommended as most bonuses can only effect Greek units. In fact, if you choose Norse, Atlanteans, or Egyptians you actually get additional weaknesses.

MAP TYPE: Real World Map, Conquest, Land and Naval Warfare

MAP SIZE: 860K - 930x930 meters

INSTALLATION: Unzip the .scx file to the \scenario folder of your Age of Mythology directory

Program Files\Microsoft Games\Age of Mythology\Scenario


My Documents\My Games\Age of Mythology\Scenario


SHORT DESCRIPTION: The most accurate ancient Greece map available. Fight the titanic Peloponnesian War as one of 6 ancient Greek city-states, each with its own unique bonuses and abilities!

LONG DESCRIPTION: This is as accurate to the terrain of ancient Greece as is possible in the Titans scenario editor, so accurate, even unclaimed settlements are in place of real ancient cities. Each player plays randomly as one of 6 historical city-states (Athens, Sparta, Thessaly, Thebes, Elis, and Corinth). Each player has its own unique set of bonuses and abilities based on historical records and good gameplay. Advancement is very fast with more starting resources than a supremacy game, but less than a Death Match. Researching upgrades is also nearly instantaneous once the upgrade has been selected. Fight the titanic Peloponnesian War today, and recreate (or rewrite) history!

1.) Athens - Very strong Walls. Excellent Triremes. Starts with a free Naval Shipyard.
2.) Sparta - Hoplite pierce armor increased substantially. Free copper armory upgrades. Barracks HPs increased. Barracks pop bonus. Starts with a free Barracks.
3.) Thessaly - Significant Farming and Husbandry bonuses. Cavalry attack and speed increased. Starts with a free Stable.
4.) Thebes - Significant Fortress and Siege bonuses. Peltast bonus vs. Infantry. Starts with a free Fortress.
5.) Elis - Granted favor every minute by Zeus. Very strong heroes and Myth Units. Starts with Free Towers.
6.) Corinth - Free storehouse and market upgrades. Archer range increased greatly. Archery Range pop bonus. Starts with a free Archery Range.

Players each have a special building where they can gain extra units or bonuses
1.) Athens - Bring a Fishing Ship to your Naval Shipyard to change it to a Trireme.
2.) Sparta - Bring a Villager to your Arsenal to arm him as a Militia Unit.
3.) Thessaly - Bring a Villger to your Golden Stable to arm him as a Cavalry Scout.
4.) Thebes - Bring a Villager to your Siege Workshop to build a Cheiroballista.
5.) Elis - Bring a Villager to your Altar to be granted a Relic.
6.) Corinth - Bring a Villager to your Shrine change him to a CITIZEN.


1.) All 6 players are RANDOMIZED between the 6 available city-states at the start of the game!
2.) CUSTOM RELICS based on ancient Greek history! Exemples include: "The Armor of Leonidas"; "The Courage of Brasidas"; "Long Walls"; "Alliance with Corcyra"; and more!
3.) Each Settlement is named after a real ancient Greek city-state! Add cities such as Megara, Eretria, Chalcis, Tegea, Nemea, Delphi, Olympia to your expanding empire!
4.) Research Rate multiplied by a factor of 25. No waiting for that tech to reach 100%!
5.) All walls and buildings have greater HPs.
6.) Cavalry speed increased across the board.
7.) Population cost for Hoplites reduced by 1 (except for Sparta).
8.) Population cost for Triremes reduced by 1.
9.) Range for Juggernauts increased considerably, but Population Cost increased +1.
10.) Town Centers near 10,000 Hit Points(HPs).
11.) Town Centers grant more population cap.
12.) Towers have more Line of Site (LOS).
15.) EARTHQUAKE ZONES... watch out!
16.) Myth Units stats have been beefed up CONSIDERABLY, making them faster and stronger. Cost has been increased and train time increased. Also, there are now train limits (caps) to each Myth Unit. For instance you can only have 3 Medusas (Gorgons) at one time and only one Minotaur.
17.) Heroes have an additional bonus versus Myth Units for balance purposes.
18.) Myrmiddons can now counter Archers!
19.) Hetairoi now counter Infantry!
20.) Gastrophetes cost increased slightly.
21.) Siege Engines are now much more powerful, but each player can only build a limited number of them (Thebes more than the others).
22.) Herdable animals are guarded by their owners. You will have to fight for your food!
23.) Sea Monsters are even more FIERCE and DEADLY!
24.) Historical factoids inform the player of the real-life Greek history behind the Peloponnesian War.
25.) The Gods occasionally intervene when you SLAY a beast!
26.) All players start the game with their own GENERALS ("Strategos" in Greek)!
27.) Destroy a Persian TENT to find Persian GOLD inside!
28.) Discover an Ambrosian Spring!
29.) Players start with a BONUS building that hints at their city's primary focus in battle.
30.) Toxotes range increased GREATLY.
31.) Hypaspists beefed up vs. Infantry.
32.) Terrain Elevation tweaked to help reduce the minimal lag from previous versions.
33.) All players may now read what their city's bonuses are in the Objectives.
34.) Juggernauts are better vs. Triremes. Triremes are better vs. Pentaconters. Pentaconters are better vs. Juggernauts.
35.) Added a brief historical overview of the Peloponnesian War in the "Spotlight" section of the Objectives.
36.) Increased cost of Farms to encourage herding at the beginning.
37.) Plenty Vault cast at Olympia and Delos.
38.) Healing Spring cast at Delphi.
39.) The Helepolis now has Uber stats and is like a TITAN in ferocity. Build limit: 1
40.) Building a Wonder grants more Hitpoints mortal human units as a "morale" boost. Guard the WONDER though, because losing the Wonder gives the player a NET LOSS of 35 hitpoints for all those units.
41.) All units have more HPs to make them last longer. This is to allow players to micro battles better and for players to try new tactics and battlefield maneuvers.
42.) The Spartan Hoplites have been revamped a bit over previous Builds. To compete with other hoplites pop-cost wise, SPARTAN HOPLITES now get a 1.5 bonus vs. infantry when the player researches Champion Infantry. Cost of SPARTAN HOPLITES is also increased. SPARTAN HOPLITES are also get a 50% attack DECREASE vs. Cavalry, making them less effective vs. Cavalry. SPARTAN HOPLITES still have their increased Hack and Pierce Armor over standard hoplites, although 20% less pierce armor than previous builds of the scenario. Thanks to everyone for balance suggestions!

1.) Since houses are disabled, Population Cap is determined solely by the number of TCs under a player's control. So conquering and holding territory (settlements) is crucial to the outcome of this war.
2.) There are 5-6 TCs available per player. Grab as many TCs as possible to gain an edge.
3.) TCs are also important because most of the available gold on mainland Greece is situated at or near unclaimed sttlements.
4.) The islands surrounding Greece are rich with RELICS, SETTLEMENTS, and GOLD.
5.) The waters surrounding Greece are also rich in FISH. Control of the sea could become very important as all the mainland TCs, gold mines, and food sources are claimed by other players.
6.) Due to the relative scarcity of gold, alliances and Trade Routes could be a very crucial factor to the outcome of the game!


Thanks to CheeZy [aka CheeZy_Monkey, aka Aeros] for applying his file size saving techniques (the original map size with no triggers was over 1.25MB!).
Thanks to nifty_PS2MAN and ElfTheHunter for assisting in balancing discussions and feature suggestions; Villi for trigger help; and Tahattus 2 for suggesting the Sparta Arsenal/Militia conversion idea, which ultimately culminated with the "special abilities" idea.

Thanks to the members of AMBITION DESIGNS for the playtesting of various builds of my map.

Lastly, thanks to all the fans (and fanatics) of my work for their encouragement and their willingness to put up with long download times to play this gigantic map over ESO. This also goes for all of those people who commented and rated my scenario in the AOM Heaven Downloads section!

Any questions, comments, or bugs, contact me at:

MSN/Windows Live Messenger: mythgamer@aol.com

E-Mail: michaeldhafer@gmail.com

PS: I highly encourage everyone to download and install this HOPLITE mod pack for The Titans by my friend Centurion_13: http://aom.heavengames.com/downloads/showfile.php?fileid=3813
The mod is extremely good and updates the hoplite textures and shields in the game to be more historically accurate. A MUST for any ancient Greek history buff!

PPS: Also check out my latest work on the upcoming FREEWARE Historical RTS release "0 A.D." for PC. I am the Art Dept Leader of Wildfire Games, the online Indie Studio that is developing the game. Check it out here:



Michael D. Hafer

[ aka Mythos_Ruler ]
[ aka eXcommunicated ]

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Playability: 5
Tried it over a LAN network with some friends and played 3 games. We all aggreed that it's playability is good, perhaps the choice of Zeus for some of the players, might upset balance cause of the advantage in hoplites.

Balance: 5
Perhaps the choice of Zeus for some of the players, might upset balance cause of the advantage in hoplites. It's correctly stated by another reviewer, and the thing is the added speed and armour.
But, you've included the advantages that each of the Greek tribes had and it's represented by tweaking the armour, weapons, ships, etc.

Creativity: 5
The topic is right up my alley and the whole concept well suited to the age of mythology, even though the mythic age had long passed when the Peloponesian war started.

Map Design: 5
Wow, I'm astounded by the near-life realism of the terrain. You've also included the lakes as they'd been in the antiquity. If a person wanted to be ill-willed towards you though, he find mistakes in the topography -mainly in the height of the mountains, as Olympos is the highest mountain. But I guess you couldn't depict this accurately with the game tools.

Story/Instructions: 5
Very well and rounded instructions, but I prefer to read the instructions in the text file, which I typed out and had infront of me to know what's where in the confusion of battle.

Additional Comments:
Great tid bits of history in there, makes me think that you're occupation is historian or maybe you're just an elder wargamer like myself.

[Edited on 01/20/05 @ 05:06 AM]

Map Design4.0
Playability: 5
Playability was amazing! I never found any bugs at all. You really did a great job in this section.

Balance: 5
Balance was perfect. None of the 6 'civilisations' had a major advantage over the others. Most games I have played come down to better skills rather than better civilisation.

Creativity: 5
Im fairly sure this is original as I have never seen a map like this. There are so many new things in this! Robbing persian tents, searching islands for relics guarded by monsters, even the settlements were named!

Map Design: 4
The map was full of eye candy, great elevation all round and terrains were mixed extremely well. The only reason you lost a point here was because the map was a bit too big for me. I had to walk quite far to either aid my allies or crush my enemies. Just a bit smaller would have been perfect.

Story/Instructions: 4
Everything was easy to understand, the civilisation's bonuses was easy to find out. However the reason you lost a point here was because in the readme it states that each civilisation has bonuses, for example "Athens - Bring a Fishing Ship to your Naval Shipyard to change it to a Trireme." However nowhere in the game could I find anything telling me these features, which means some had an advantage cause they knew there ability. Simply adding something to the objectives would have been sufficent.

Additional Comments:
Overall a great game which I reccomend to everyone to download and play.
Map Design5.0
Playability: 5
Its fun to play this game with other people, especially with unlockable teams.

Balance: 3
I gave this the lowest rate because I find some of the civ bonuses are too good, such as Corinth having so good archers, if Hades they can beat any army. I've seen this happen alot. I think also something to do with Sparta.

Creativity: 4
Pretty good map but it does remind me alot about lots of games that have Supremacy style such as Zelda and etc.

Map Design: 5
Nice eyecandy and the terrain is pretty realistic.

Story/Instructions: 5
Well i like the fact that its historical, I hope this could help me with my Greek projects coming up :D.

Additional Comments:
All in all, pretty good game.
Map Design5.0
Playability: 4 or 2. Read.*

Excellent. I host this map quite often and its perfectly playable. I cannot see issues, *(Unless your version is the one with a golden fleece which causes 20 Minutes-win...Or the Arkantos god somewhere hidden) or uncommon lag or anything from the sort. YES, When having 600 Units in the game, I have lag. Big deal. I do get some Sync Errors... Which brings it down to 4... :S (or 4.5) :D

Balance: 4

Very good balance but 3 things jump out. Ellis just doesn't survive the other nations in a long match. The myths may be nice, but they are few. The spartan hoplites also, if maxed with the correct gods can get up to 94 Pierce Armor. and about 85? hack armor. I think that this is just slightly overpowered.

Creativity: 5 (4,5?)

Excellent! Those units you let the villagers become when going near a shrine, and the idea alone is just great. It really fleshes out the nations. Furthermore, the sea and islands are very well done. Not gonna spoil anything more about that. The random assigning and the nice relics finish the 5.

Map Design: 5

Well, What to say. The pretty islands. The Excellent Greek map. The relics hidden in cool objects... Athens being scary for the water here and there... The nice tactical terrain. Excellent! :D

Story/Instructions: 5
Objectives banner tells it all! What more to say? :D

Additional Comments:

My absolute favorite. Sorry if you no longer come here, or if I just now Revived something dead and dark... But I just had to write this! ^_^


Hey, There is an "last' button. Hadn't seen that before. :P Explains allot.

I wanted to add that I did rate the map a bit critically :? Please don't hate me for that!

^_^ I really like it. Thats why those little things jump out on me.


I fixed a wrong rating. And had a question, Is this the most up-to-date version of the originally works? :D For I see MANY MANY versions on the ESO webz. "Peloponnesian Wars Fair" "Peloponnesian wars Olymic Games V3"

I searched for an Olymic Games version on the webz, but couldn't find one.

[Edited on 10/23/07 @ 05:35 PM]

Map Design5.0

Since this is the final version I want to give a review at a favourite map of mine.

The playability is excellent if you play with the right players. Then the game will be challenging by trying to manipulate your enemy into grounds attacks, while a small fleet of Spartan soldiers are on their way to crush Athens from behind. (Ah, the memories..)

But that doesn’t happen often. I think the main reason for this is that the players play this as a normal supremacy. They won’t build towncenters until they realise that their pop has reached their max limit. More experienced players know this issue and build their towncenters quickly. Almost every game has a few of those players who don’t know how to play this but once you get a group who know how to play the battles will be epic.

So although those occasions are rare, I still give the playability a 5.

This will be the largest part. Not because it fails, but because it is excellent. Each city has their weaknesses and strong points, not only military but also in the layout of the map. I’ll give each city a small explanation to try to explain how good the balance is.

Athens is an excellent city, not only in the beginning strong but it stays strong throughout the entire game. Not only having easy accessible a tc practically next to Athens for early pop it also has a great food supply in the form of fish. Which is easy accessible because you already have two fishing ships at the start. If Athens is forced into defence it won’t run out of towncenters easily considering it has the back up of quite a number of towncenters on the isles which are basically Athens backyard.
Athens special ability, turning fishing ships into triremes is pretty much useless, considering the fact that Athens already has conscript sailors researched. It is better to create a trireme than bring a fishing ship to your naval shipyard and wait to transform it into a trireme, which is already built by then.
Athens has a great navy, which stays useful during the entire game, and with Athens formidable walls it is a hard nut to crack.

North of Athens lays Thebes. I personally consider Thebes a powerhouse. Having access to virtually unlimited siege weapons in a game where the numbers of siege weapons are limited for the other players it is quite a problem if he doesn’t like you.. Now if you consider that Thebes has peltast which not only have a bonus against archers, but also infantry it’s getting more and more scarier.
But here also lies Thebes’s problem. To get the military machine running. Towncenters lay far from Thebes and are vulnerable at the beginning. West of Thebes lays a towncenter, but guarded by militia. North lies an unprotected towncenter, but very vulnerable from Thessaly fearsome scouts (I’ll get to those later). The towncenter northwest is unprotected, but the Theban sphinx nearby has a nasty habit to take a walk. To your vills. And to eat them. And the it has the same problem with the other towncenter in the north, Thessaly scouts can easily kill your vills. Last is the towncenter in the south, pretty close to Athens. If you take this one you have the risk to lose it quickly to Athens.

All with all is Thebes a great city. Late game it is one of the strongest cities. Thebes has a slow start, but once you get it running you will be pleased.

As I was talking earlier about, we move to the north, to Thessaly. Thessaly is the city which has the bonus which focuses on cavalry. This is at the same time the problem. Hoplites costs only 1 pop, and in a game where you can only build towncenters and no houses it popslots count a lot. Hoplite will be the main unit for pretty much every city, which is bad for Thessaly who favours cavalry. Hetairoi can take out infantry but you need to be Poseidon to get them. Another thing about Thessaly is that it has the worst position on the map,(At least in my opinion.) having only one easy accessible towncenter. The others are or to far away and/or are guarded by enemy units. So it’s hard to increase the pop for Thessaly.
Besides bad points Thessaly has also excellent points. The entire granary is researched from the start, which is good. But it is even better that there are so many gatherable animals near Thessaly that you won’t need those farms until late game. And by then you have more than enough wood to make farms quickly without having to save for wood. Thessaly has also easy access to huge gold reserves, so it has to switch to caravans only if the game takes very long.

I would almost forget the scouts. Thessaly doesn’t start with one scout, but with four. Not important? It becomes when you realise they can kill villagers in 3-4 hits. Having four of them is a nice raiding party.
Although Thessaly has a military disadvantage by having the focus at cavalry, it is an economic powerhouse and can even destroy opponents by outlasting them on resources.

Another economic powerhouse is Corinth. Having the ability to create citizen for a small price is one of the best specials in the game. Not to mention all storehouse upgrades are researched. This is an excellent combination with their military focus. Archery. But that’s not all; the fishing ship upgrades are also researched, excellent considering it lies next to the sea. Not only is Corinth a good economic powerhouse but it also has a favourable position, although some would disagree. Of course being in the middle of the map, and then particularly at the centre of a small land bridge which connects everyone can become a problem if everyone is against you.. but hey, you have archers. And not the average kind, but archers with 30 range. No siege is safe for your range and the night cycle works only as an advantage for you!
But every advantage has its disadvantages, if Corinth is forced into defence it can only have a small number of towncenters. Of which most of them are vulnerable from the sea. So while Corinth stays at defence the attackers can get more towncenters and eventually outnumber Corinth and take it down.
Corinth is an economic powerhouse and has a great military bonus, in the hands of a good player it will be a feared opponent and a great ally.

We’ve got four city’s down, two more to go. The next one is Sparta.

Sparta is a military powerhouse. It has the strongest hoplites in the game and has pierce armour so high they can even take on archers. Next to great infantry they have cheap armour upgrades. And if you have champion hoplites they’ll crush any infantry in sight. Spartan hoplites are great. And that is the only thing that can be said from Sparta. With no access to toxotes and a limited amount of hippikon they have to rely on their infantry which is strong but far from unbeatable. You can’t surprise you opponents with a sudden archer attack simply because you don’t have them. Sparta is very predictable when it comes to their military which is a big weakness, as you can’t surprise your enemy’s. But although it is a big weakness Sparta hoplites make up for it.
The position of Sparta is quite good. It doesn’t have the best position but it is fairly isolated from the other cities and there are enough towncenters to keep your popcap up. Although two of the four nearby settlements are protected by militia they can be easily killed by your hoplites that you receive at the start of the game.

Last is Elis.
Elis focuses on myth units and heroes. Its military isn’t anything special, but the best part about Elis is the place of the city. Having two towncenters nearby gives a great boost in early game, also the fact that there are quite a lot of animals to gather around Elis makes it excellent at its economy. If you also build a dock to benefit from the fish near Elis you can have a great economy while the other people are busy getting their economy rolling. Towncenters aren’t a problem for Elis. Many towncenters lie close to Elis so Elis can expand rapidly, not only on the mainland but also at the isles near Elis.
Like I said before, military wise is Elis nothing special but the huge resource reserves that Elis can get make up for it. Also the myth units of Elis can’t be underestimated. The hydra is a great unit as it can kill any military unit in one hit. But when the hydra kills enough units to grow its fifth head its most of the time almost dead. The hydra from Elis doesn’t only do that, but it survives long enough to heal at the temple and get back to fight again. And this is not the only myth unit that becomes terrifying if it is created by Elis.

Since I speak from personal experience some people can have different opinions about the balance of the game. But I think the balance hardly can get any better so I give it a 5.

Not gods but city’s with special bonuses, a dozen of relics which give unique ability’s or give a bonus to a unit. Randomised city’s each game. It is not a supremacy game, nor a deathmatch or lightning game. This map is unique. I don’t think many people could create this so it deserves a 5 for creativity.

Map Design
The map is great. You couldn’t recreate ancient Greece any better. Great things are the settlements that carry the names of the cities of ancient Greece. The detail of the map, it is outstanding. It is a pleasure to the eye. Its worth a 5.

The instructions are clear. Destroy your enemies and form alliances to win. It couldn’t be any simpler. Also the bonus of each city is explained during the game, and you can always look back at the objectives if you missed it. And for the story. You are creating the story. You are playing the Peloponnesian wars and can change it as you like. A better story couldn’t be possible for this map.

Also a 5.

Total: 5.

This map is my personal favorite of AOM:TT. It is not only fun to play but it is also a beautifull map.

If anyone want to play this online, I'm always in for a round of pelo wars. It is a great game.

But although it is finished I have one final suggestion. Make for thessaly Hetairoi available for al godsm not only poseidon. Since it is random city's you never know if you're Thessaly or not, and it seriously hurts if you have to miss the hetairoi if you're Thessaly.

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