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Followers of Set

Author File Description
File Details
Version: AoM: The Titans
Scenario supports all difficulty settings. You will fight both the followers of Set and tribes native to the region. You also get a special unit named Kevin whom has bonus damage vs myth units. Putting Kevin into an "Army" kills him (that's giving him a banner at the upper left of your screen). Might want to avoid that :)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Reinfire Playability: 5
(The missions are not too easy, not to difficult)

Balance: 4
(I dont really know what balance means, so i cant give a precise rating for it. sry)

Creativity: 5
(These are the most original missions i ever played, good work)

Map Design: 5
(It will take a while before i get bored walking across your map)

Story/Instructions: 4
(Very nice Animations, but sometimes the instructions are a little bit unclear)

Additional Comments:

Could you tell me how did u make Arkantos and Amanra make their arms move like that during the animations?

[Edited on 01/28/05 @ 03:07 PM]

File Author
Hi Reinfire
I'm not sure you reviewed the correct scenario. Mine doesn't include Arkantos. However, to answer your question, you can make units move their arms by using the trigger effect "set animation". You have to know what animations are available for each character to do so. You can find a list of animations by doing a search, that's what I did to build the cinematic in my 3rd scenario (which I haven't released).
Reinfire WOOPS, yes, you are right, i placed the comment by the wrong game.

Anastasoulis hey Kevin,

I played your game and it's a standard B&D with the exception of the Kevin hero unit.
One thing I would've wanted would be to have the ability to heal units, something I couldn't do as Poseidon.
The game itself was kind of easy, cause I managed to stop the harassment from mercenaries raiding my camp, by building walls and then I wiped clean their 2 camps and then I came upon the Egyptians and it was game over.
I did this without building a Titan, but I guess I could've also won by Wonder, just wanted to beat them up a bit.

Game overall was OK for it's type and you seem to have a fairly good knowledge of triggers.
The one thing that I didn't like, was the simplicity of the map. Don't know how long it took you but my guess is that it wasn't more than a weekend. In order to make something really good in my opinion, one has to put at least a couple of months of work on it.

File Author
Hi George
Thanks for the feedback. This scenario does feature my first map. I am curious, did the Egyptian Civ attack you? They should attack early and often. If they did not, I would double check that you placed the AI file in the correct spot and that the difficulty is at least medium or tougher (by clicking on the objectives banner). My second map (Empire of Kronos) is a little less simplistic then this one. However, because it is build and destroy and because I wanted the user to choose their own route to victory, as opposed to a tightly scripted scenario, it is still more similar to a random multiplayer map then most scenarios I've seen. If you have time to check out my Empire of Kronos scenario I'd love to hear your comments.

Anastasoulis Kevin, Hi.

Yes, I placed your xs file in the AI2 folder of Programs/AoM... and it did attack me often.
Poseidon has some very good creatures that only need faith and food (both cheap for the greeks), so I used Hydras and cyclops to counter the attacks, backed by a some archers and usually under the protection of towers behind walls, and thus I was able to win.
It does take some time though.

I think you must have a computer related job, because most people do first map design and then slowly get into the rest, like AI and such. But you've created an AI right from the start and it works too.
Now you have to devote time to learn all the tricks about map designing.
If you want to learn about cinematics, I've just updated the Cinematics Compedium file, but you don't have to get into it yet.
I'll try your next scenario in the end of this week, as my time is limited due to my family and parental duties.
File Author
Hi George
I made a fully working decent sized cinematic for the 3rd scenario I created, but haven't released... I even made it skippable with the Esc key :P The scenario itself however, I've since scrapped. I'm considering remaking this Set based scenario on a bigger map with more eye candy and the like. Perhaps I could stick a cinematic in too. Not sure how much time I will have to work on it though, as I'm working on projects for other various games as well.
Basils_Armies Playability: 2
Extremely easy to play, a little too easy

Balance: 3
We had the upperhand by far which didn't make it very challeging

Creativity: 3
Sounded good but overall it was O.K.

Map Design: 2
Map wasn't very well designed and was boring, I think it would have only taken half and hour

Story/Instructions: 3
Story and instructions were very direct and you made it sound good

Overall an O.K. game. Would have been better if there were better enemies to VS. but I like how you made little gangs of enemies come and attack regularly but I think you could of done better.

[Edited on 04/16/05 @ 04:05 PM]

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