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Author |
File Description |
Guardian Of Isis |
Posted on 01/30/05 @ 06:53 AM (updated 02/05/05)
File Details |
Style: |
Mix |
# of Scenarios: |
6 Playable |
Version: |
AoM: The Titans |
Amanra returns to Abydos a few months after the TT Campaign, to find out that it is being destroyed by a horrible Titan. Before she has a chance to battle it, Arkantos (the God) shows up, telling her that she should pick up Kastor and go to Mount Olympus, where they will find out what is really going on...
This is my first Campaign, so please don't be too hard on me. |
Pages: « First « 1 2 3 4 5 [6] 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Guardian Of Isis
File Author |
Posted on 09/16/05 @ 04:29 PM
Hah, you have to move close to the Kataskopos when he stops halfway. Then, something happens... ;) |
I Love Bananas |
Posted on 11/18/05 @ 09:31 AM
EDIT: New review posted.[Edited on 12/28/06 @ 05:51 PM]
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The God of Gods |
Posted on 01/07/06 @ 07:24 AM
Thank you for that review. |
DragonBlood11 |
Posted on 03/01/06 @ 08:20 PM
Im gonna wait 2 get some new triggers x 3 before i download it but i will
It sounds good so i bet u r going to be very succesful in future caigmpains[Edited on 03/01/06 @ 08:21 PM]
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Guardian Of Isis
File Author |
Posted on 04/30/06 @ 08:13 AM
Check out Legends of the Third Age. I made about 6 scenarios in that campaign. And I'm working on a project that will have load and loads of eye-candy. It's called Journey of Thanasis (probably just a beta name). |
empireofages |
Posted on 05/05/06 @ 11:22 AM
Playability: 5
(Insert Playability analysis here)
Challenging gameplay, and varying missions.
Balance: 5
(Insert Balance analysis here)
Never to hard or to easy, the Ai was perfect.
Creativity: 4
(Insert Creativity analysis here)
The story seems a bit... well... like ESO wrote it. Some missions where almost the same as the AOMX campaign
Map Design: 4
(Insert Map Design analysis here)
Maps looked nice,lots of eyecandy, but i missed some help of gaia's mother nature.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
The story of an ESO campaign.
Additional Comments:
THis is one of the better campaigns.
[Edited on 05/05/06 @ 04:53 PM]
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Guardian Of Isis
File Author |
Posted on 05/10/06 @ 01:26 PM
Thanks lots, empireofages, but your review is -again- too short. It's been removed, as is your LTA review. |
lord_nuke |
Posted on 10/16/06 @ 04:18 PM
"THERE IS A COPYRIGHT ON THE WHOLE CAMPAIGN! Copying off scens is VERY prohibited! Thank you."
I'm pretty sure you can't actually copyright what qualifies as "Fan works"
Since age of mythology and the editor and such are copyrights of the company behind them, you can't in turn copyright what is essentially their work. Meaning anything you make with their editor is still legally theirs.
That said, this is well made, but be wary about claiming ownership of someone else's stuff, especially microsoft. |
I Love Bananas |
Posted on 12/28/06 @ 05:52 PM
Yes, I'm redoing my review on this campaign as well ^_^
Playability: 4
Pretty nice playability, I came through most of the scenarios with ease and I still enjoyed playing it. Even better, it kept both its playability and replayability all over, mostly because of the occasional great ideas of yours. I'd gladly play this campaign over again.
The bad things, however, are for instance the balance problem in scenario 2, more elaborated later. Using cheats removes the fun from the game for me, and thus I let that count down for both playability and balance. Another problem I discovered is that in the 4th scenario, there were too many Automatons. Not that the game became unbalanced (they died very easily to Amanra and Kastor), but when they died their carcasses stayed on the ground, several times blocking passages for me. They even blocked Kastor from going anywhere one time, which is especially annoying. If you had used the SPC Automatons, you would have avoided that problem, since they don't leave their dead bodies lying about.
Your cinematics were well designed, the camera tracks ran without either starting to lag or going in any unusual directions. They also helped the gameplay as it progressed, telling parts of the story and in general being very informational. In addition, they were very coherent and focused, and you had a nice use of animations. I never missed out any part of the cinematics because they were so interesting to watch, so that is a great plus.
Balance: 4
The balance was equal to a 5 in most of the six scenarios, though there was one place where the game was unbalanced. In the second scenario, where I was supposed to bring Kastor and Amanra to the Sky Passage, the barbarian attacks were far too strong for me to handle. I had no chance of building a Town Center to "respawn" my villagers, and I couldn't gather resources any faster than by using those I already had. So when the Raiding Cavalry ran into my base, looting and killing, I lost quite a few villagers. As a result, my resource gathering went too slow to create a large enough army to fend off the next attack. At that point, I used a cheat and unleashed a Lightning Storm over the enemy. I then proceeded to raze the enemy Longhouses, also by the use of Lightning Storms to aid my soldiers. Without those cheats I would have been defeated - you should have made the enemy forces smaller, because thirty enemy units four minutes into the game is too hard to deal with. I only had two Heroes and a Murmillo to fight them with, you see.
But even so, that was the only balance problem in the campaign.
Map Design: 4
A lot of places, I really missed Large/Small/Sprite rocks. You should have added more natural objects to the scenarios, and mixed terrains more, because in most of them the nature looked slightly boring. Overall, you should have put more work into the design itself, so that it would have looked more interesting. In spite of that, there were a few very well designed areas. Your version of Mount Olympus, for instance, was great - especially in the destroyed parts. I loved the mix of Cliff Greek A and Hades Cliff, it was very effectful. The cities in the campaign were also very nice if you consider building placement and a few of the embellishments in the area. I still missed a lot of terrain mixing and rocks, though, that is definetely an area you could improve on. Water embellishments would also be a very nice addition to the total, and would have given a much better impression.
Creativity: 4
A bit mainstream, I think. You used the original campaign heroes, the Titans, the revival of Osiris and Kronos trying to escape, to lead the story. That's usually not counting up in my book, because it is the most overused idea in AoM, and since the story also had connection to the ES campaign the creativity wasn't top notch. You even used the Living Automaton Statue cliché. Although, there were a few aspects of the campaign that I really liked and that I thought were very creative - the way you used three Titans in one fight was really nice, and the idea of Ajax betraying Zeus, Arkantos, Kastor and Amanra by trying to dig out Kronos was great as well. I rarely see such ideas for Age of Mythology anymore.
Another bad thing, however, was that you had copied the first scenario from the main campaign. You had added a little more objects and changed the land, but it was a ripoff. I really think you could have done a better job by making the map yourself. I also found that the objectives in the same scenario were of the exact same kind, by progressively fighting my way through the island. It would have been a lot nicer if you had found other objectives as well.
Story/Instructions: 4
All instructions were easily understandable. Almost every single word was spelled right, and it never pointed me in any incorrect directions. They never gave away too much either, so you did a good job on making them. The complaint I have about the instructions is that they were not too creative - most of them seemed to be very inspired of the two original AoM campaigns. However, they never got boring, and kept the gameplay going quite well. So using ES objectives is not neccesarily a bad thing if it helps playability, but it is still not too creative.
Parts of the storyline were very good, as I said earlier the idea of Ajax controlled by Kronos was among my favourites. The story itself wouldn't have qualified much without that kind of ideas; I personally think you could have made a better story if you had tried to write one out of nowhere, if you see what I mean. But of course, what you chose was the next best option.
Additional Comments:
I quite liked the whole of this campaign, and even though it could do with improvements in several places it was more than averagely good. I look forward to seeing more of your creations in the future, especially the Legends of the Third Age maps, so get working ;)
Regards, ILB[Edited on 10/14/07 @ 08:42 AM]
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stargatefan13 |
Posted on 01/06/07 @ 08:45 AM
Verry good keep up the good work |
Pages: « First « 1 2 3 4 5 [6] 7 » Last » |
HGDL v0.8.2 |
Rating |
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4.1 | Breakdown |
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Playability | 4.6 | Balance | 4.2 | Creativity | 3.6 | Map Design | 4.0 | Story/Instructions | 4.2 |
Statistics |
Downloads: | 7,406 |
Favorites: [] | 2 |
Size: | 2.49 MB |
Added: | 01/30/05 |
Updated: | 02/05/05 |
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