Playability: 1
The scenario isn't at all fun, you're given a ton of units and you go into Sparta and attack. After you've killed all the units, there's some buildings in the back for you to destroy. After a bit I auto-resigned for no reason. So therefore it gets a one in playability.
Balance: 2
The player is given an Arkantos(god) unit, so victory is assured. Mainly you move in your troops and watch them attack instead of play. There's really no way to lose (except for auto-resigning, I think that may be a bug), so really this deserves a two.
Creativity: 2
We've seen lots of seige scenarios in the past. I personally think they are ok, but regardlessly this idea has been used before. This idea has been used MANY times before, but it's a good idea so you get a two.
Map Design: 2
This map doesn't lack eyecandy, but it needs a LOT more. The only two places with eyecandy are the river and forest. The spartans have a big, blank courtyard, with just atlantis city tile and some scattered troops who stand around until you get close. Also, the outside area contains mostly grass B. You should mesh much more, add buildings to the courtyard, and add something to the open area.
Story/Instructions: 4
I knew what to do, so that's good. It was based on a story, that's good. The only thing I was unsure of was the victory condition (like which building do I destroy?). So this category gets a four.
Additional Comments:
This is a good map for a beginner, but otherwise it is not good. Try to add more eyecandy, creativity, and fun to your next scenario.