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Numenor Map

Author File Description
tar eketdor 1
File Details
# of Players: 8
Version: AoM: The Titans
none
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Canadian_Dawwg ???
Mouse Overlord ...You MIGHT want to put a description if you want some downloads...
Stephen Caines From a quick search of past postings, this may be your first, and some of the earlier comments suggest you missed fields during the posting of your scenario.

There are a number of prompts on version, discussion, heading, detail, that are very easy to miss, but make the posting very hard for others to follow. Don't worry the next posting will be more familar and easier to navigate.

To your scenario ...

I didn't play the scenario, but I had a look at the scx file and its underlying triggers and would make the following suggestions.

In terms of creating a map, placing units and defining triggers, you have clearly achieved these in this map.

After having had a quick look at the triggers, they are well written and should work, and achieve what you intended.

On areas of improvement; looking at the map and triggers - nothing spectacular seemed to be there or hiding waiting to pop out. This is not important in your first scenarios - the important part is to make them work, but as you develop your skills, spread things out and make the triggers unexpected.

I would also suggest that in future scenarios "visually" you need to put in a bit more diversity. Placing a 100 or a 1,000 trees is a pain in the butt; but during a game it does add to the sense of realism (regardless of how artificial the game really is).

I would also not concentrate people and resourses in specific areas. It's good to make people wander around (several times) before finding all the goodies.

Anyway good effort and keep at it.


[Edited on 02/18/05 @ 09:19 AM]

Smonocco only 79 donwloads and it's been online for this long.?

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HGDL v0.8.0

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Statistics
Downloads:130
Favorites: [Who?]0
Size:558.57 KB
Added:02/15/05
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