SCN Punk l TVS |
Posted on 02/27/05 @ 12:42 PM
File Details |
# of Players: |
4 |
Version: |
AoM |
HOST INSTRUCTIONS:
Host a game for 4 players, if you do not have 4 players, fill in the empty slots with computer players. Since computer players are idle and can't play, any players that do not make any units by the time the countdown ends are assumed to be computers and will be removed from the game. In the host menu, choose "Scenario" under Game Type and select "King of Titans.scn". You can play Teams or Free for All (FFA, no teams).
Note: This scenario was not made with The Titans Expansion and playing as Atlanteans will NOT work! As the host, please make sure no one chooses Atlanteans or Random All if you play the game using The Titans.
CONCEPT:
Each player begins with 2 Athenas in the "Choosing Area", which has several units to choose from. To spawn a unit, you must move your Athenas next to any of the units. There's two Athenas because each Athena will spawn a unit on its own, so you can make two types of units at once. There's a pop limit of 150 and your unit production will stop if you reach the pop limit. Units that have no pop count are limited, so you can only own so many at a time. If your Wonder is destroyed, your unit production will stop. You can also gain upgrades and new God Powers by owning the Plenty Vault in the center of the map over periods of time. Each culture you choose to play as gets units from that culture:
GREEK:
Helepolis
Petrobolis
Medusa
Shade
Colussus
Chimera
Hydra
Nem. Lion
Manticore
Centaur
Minotaur
Cyclops
Prodomos
Hippikon
Peltast
Toxotes
Hypaspist
Hoplite
Strong Hero (Zeus: Bellerophron, Posiedon: Polymephus, Hades: Perseus)
Hero (Zeus: Jason, Posiedon: Theseus, Hades: Ajax)
EGYPT:
Siege Tower
Catapult
Phoenix
Roc
Avenger
Mummy
Scarab
Scorpion Man
Petsuchos
Wadjet
Anubite
Sphinx
War Elephant
Camelry
Chariot Archer
Slinger
Axeman
Spearmen
Priest
Pharaoh (Limit 10)
Mercenary
NORSE:
Portable Ram
Ballista
Nidhogg (Limit 2)
Fire Giant
Fenris Wolf
Frost Giant
Mountain Giant
Battle Boar
Valkyrie
Troll
Einherjar
Hero of Ragnorok
Jarl
Huskarl
Hesir
Raiding Cavalry
Throwing Axeman
Ulfsark
CIV STARTING BONUSES:
Isis:
- Monument protection from God Powers at base (Regular Bonus)
- Serpent Spear
- Scalloped axe
- Leather Frame Shield
Ra:
- Chariots and Camels have more HP (Regular Bonus)
- Desert Wind
- Bone Bow
Set:
- Slings of the Sun
- Electrum Bullets
- Tusks of Apedemak
Loki:
- Thurisaz Rune
- Hall of Thanes
- Granite Blood
Thor:
- Meteoric Iron Mail
- Hammer of the Gods
- Dragonscale Shields
- Huntress Axe
- Berserkergang
Odin:
- Human Units Regenerate (Regular Bonus)
- Hill Fort Units have more HP (Regular Bonus)
- Sons of Sleipnir
Posiedon:
- Militia appear at destroyed buildings. (Regular Bonus)
- Spirited Charge
- Thracian Horses
Zeus:
- Hoplites move faster (Regular Bonus)
- Infantry do more damage to buildings. (Regular Bonus)
- Monstrous Rage
- Aegis Shield
Hades:
- Extra Building HP (Regular Bonus)
- Increased archer attack. (Regular Bonus)
- Sun ray
- Bacchanalia
PLENTY VAULT UPGRADES:
There are 4 Phases, each kind of acts like an Age-up in a Death Match game. Only one player can own the Plenty Vault and receive upgrades at a time.
Phase 1: If the Plenty Vault is owned by a player for 2 minutes, the player receives the following upgrades:
Medium Infantry, Medium Archers, Medium Cavalry, Medium Spearmen, Medium Axemen, Medium Slingers, Copper Weapons, Copper Mail, Copper Shields, Labyrinth, Will of Kronos, Sylvan Lore, Feet of the Jackal, Criosphinx, Aurora Borealis, Elhrimner Kettle, and Hamarrtroll.
Phase 2: If the Plenty Vault is owned by a player for another 4 minutes, the player receives the following upgrades:
Heavy Infantry, Heavy Archers, Heavy Cavalry, Levy Infantry, Levy Archers, Levy Cavalry, Heavy Spearmen, Heavy Axemen, Heavy Slingers, Levy Barracks Units, Heavy Chariots, Heavy Camels, Heavy Elephants, Levy Midgol Units, Levy Longhouse Units, Levy Hill Fort Units, Draft Horses, Bronze Weapons, Bronze Mail, Bronze Shields, Roar of Orthus, Crocodopolis, Rime, Hand of Talos, and Hierocosphinx.
Phase 3: If the Plenty Vault is owned by a player for another 6 minutes, the player receives the following upgrades:
Champion Infantry, Champion Archers, Champion Cavalry, Conscript Infantry, Conscript Archers, Conscript Cavalry, Champion Spearmen, Champion Axemen, Champion Slingers, Conscript Barracks Units, Champion Chariots, Champion Camels, Champion Elephants, Conscript Midgol Units, Conscript Longhouse Units, Conscript Hill Fort Units, Engineers, Iron Weapons, Iron Mail, Iron Shields, Burning Pitch, Shoulder of Talos, Face of the Gorgon, Flames of Typhon, and Atef Crown.
Phase 4: If the Plenty Vault is owned by a player for another 8 minutes (20 minutes total), the player then becomes victorious.
GOD POWERS
Each CIV starts with 1 Restoration God Power and can receive new God Powers with each Upgrade Phase:
Phase 1: Flamming Weapons
Phase 2: Shifting Sands
Phase 3: Lightning Storm
You will receive more of each God Power over periods of time.
This scenario was created by Tevious (aka: The Vampire Slayer) of SCN Punk. |