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Downloads Home » Multiplayer Scenarios » Canadian Clan's Desert Warfare

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Canadian Clan's Desert Warfare

Author File Description
File Details
# of Players: 4
Version: AoM: The Titans
Canadian_Dawwg (me) and Canadian_Bro came up with the idea, designed the map and added eyecandy and added some triggers.

Greenliquid created the opening cinimatic

This was a Canadian Clan Design Project

Website: www.freewebs.com/canadianclandesign


It all started 10 thousand years ago......

There were four bases created.

-The soldiers camps and grave yard
-The small village of rich citizens
-The farms and Royal Military
-The market place

All in the land of Egypt. One day something happened.......An army came and wiped out everything. They then Built a giant Sphinx to honour there victory.

After the horrible distruction only few escaped.

Each ran to the four corners of the land. Each of them being greedy wanted to take over the land and claim it for them selves. Each base was about to repopulate and start a war for the land of the Sphinx.

This is where you descide how the story ends. Who will win???

Its up to you to claim the lands of the Sphinx for yourself. Will you rush and wipe out every one fast? Will you stack up on resources and take em out with a huge army? Will you wall up and gaurd your land and attack later?


-A gigantic map great for huge battles and bases. Many town Centers and room for buildings

-The survivers will sleep and live out side so no houses are needed for your population.

-A FAIR amount of resources near by for everyone. The maps dynamics are equal.

-This map is perfectly devided

-EYECANDY, fight on destroyed farms, fallen columns, battle fields covered in skeletons, Destroyed Migol Stronghold, Military Camps and the Giant sphinx.

-In your base there is only one main road. This road leads to the sphinx. That is were each of the four roads lead to. Because of the recent battle that whiped out most of the people living in the area the ground is rough in the middle and you are unable to build buildings there. From the middle there is a road leading to each of the bases.

So wall up your openings and prepare for a fight! Will you use your surrondings on the road to hide archers and towers behind destroyed buildings? Will you download my map and give me a great rating? Will you move to Canada?

-Review or comment
-Give us some constructive critisism

Thansk for your time.

Peace Out

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
Scenario was really fun to play. It wasn't only about skills you needed also good tacticing on this. Normally it would suck to loose game what took over hour but on this it didn't bother me at all because it was really fun to play this. Nothing complainig here

Balance: 5
Balance was also great. Shape of the map even up a bit of skills of the players. Because it is hard to rush on this map and it is easy to defence so you got a lot more time than in normal supremacy. Small problem is that some gods got advantage on the scenario. Like Isis and rocs, Oranos vortex and sky passages, Kronos and Time Shifting and Greece and underworld passage. All got just enought resources so no problems here either.

Creativity: 3
Thought there wasn't nothing new on this scenario. But It still felt pretty original.

Map Design: 4
I liked that you really had seen much trouble to the map design. There were nice little details on the map and I especially liked that all got their own little square wich were easy to defence.

Story/Instructions: 4
You had made nice little story which is not common to scenarios like this. It really gave some more deepnes to game.

Additional Comments:
Really nice scenario. Everybody should try this. With even teams this is great fun.

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