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Downloads Home » Modpacks » Cretan Mercenary

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Cretan Mercenary

Author File Description
Dan_Swordsman
File Details
Version: AoM: The Titans
This mod adds a new unit: the Cretan Mercenary.
This is a greek mercenary archer with an iron armor and a little shield. This unit can also attack in short range with his sword (putting his bow on his back). The unit choose automatically how to attack.

Greeks armies made a large use of mercenary (especially in Alexander's period). The Cretan Mercenaries are specialized in the use of bow, not much used by other greek soldiers.

I put two screenshot at
http://www.albumtown.com/showpic.php?aid=24541&pid=327628&uuid=19539
and
http://www.albumtown.com/showpic.php?aid=24541&pid=327629&uuid=19539

Dan_Swordsman
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
richygorgan the arms a bit short(the one thats holding the sheild) lol

Looks good :)
Pollux45
Rating
5.0
Rating: 5
This mod totally rocks dude. textures are awesome, it looks kickass this is absolutely the best mod i have seen in a damn long time. This mod is one to rival the laecemedonian hoplite mod 4 sure. all the other modders on here just got owned.

Additional Comments:
kickass if u could add a history and put the name into english that would be so awesome. otherwise straight 5 out of 5
Orc Master Yeah, you speak in spanish! It´s rare to see spanish-speaking people here.

Ese mercenario te quedó excelente. No sé todavía cómo hiciste que ataque con arco y espada, pero es un truco que me gustaría aprender.

Now the version in english:

You know, this guy looks really good. I really don´t get how did you get him to attack with bow and sword, but it´s a fantastic trick I really would like to know.
tasev He put these both in the anim:
anim RangedAttack
{
SetSelector
{
set hotspot
{
version
{
Visual Archer G Toxotes_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.50 false Arrow checkVisible
//-- end auto generated section
ReplaceTexture Archer G Toxotes Standard/mercenario greco corpo
Connect TopOfHead Head hotspot
connect righthand bow hotspot
connect leftforearm Shield hotspot
}
}
}
}

//==============================================================================
anim Attack
{
SetSelector
{
set hotspot
{
version
{
Visual Infantry G Myrmidon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.49 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Myrmidon Iron/mercenario greco corpo
connect Backchest bow Hotspot
connect RightHand Sword hotspot
connect LEFTFOREARM shield hotspot
Connect TopOfHead Head hotspot
}
version
{
Visual Infantry G Myrmidon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.61 true
tag GenericSound 0.40 true
//-- end auto generated section
ReplaceTexture Infantry G Myrmidon Iron/mercenario greco corpo
connect Backchest bow Hotspot
connect RightHand Sword hotspot
connect LEFTFOREARM shield hotspot
Connect TopOfHead Head hotspot
}
}
}
}
}

I think I know another way of doing it.

[Edited on 04/14/05 @ 09:47 PM]

Pollux45 dude tasev do not brag like a fag.
tasev I dont intend to brag but how am I bragging. PLease dont say f-a-g.
wakain really nice(the screenie)but it doesn't work, my game crashes by the anim thing or somthing.
Deathscythe092 The anim dosn't really matter. It's the proto that matters. He has most likely put a rangedattack and handattack in the proto.
tasev I didnt put that because Orc master would probably know about that.
Orc Master Well, I know that, but what I don´t know is how to tell the unit when to use the ranged attack and when the hand attack.
Pages: [1] 2 » Last »

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HGDL v0.8.0

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Rating
4.8
Statistics
Downloads:1,682
Favorites: [Who?]1
Size:262.58 KB
Added:04/13/05
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