Legacy of the Titans
|# of Scenarios:
||AoM: The Titans
Legacy of the Titans starts at a time when Zeus is only fifteen. Kronos orders his servants to burry a weapon of his, for he anticipated Zeus would once overpower him. Would Kronos get his weapon back, then he would be able to defeat Zeus and take control over the world again. Ironically enough, the forfathers of Zelios have built their city on top of that weapon. They are favored by Zeus, and Zelios finds his city under attack by bandits. He goes to a theocrat, who tells him that the bandits are lead by three generals, and that they are after the weapon of Kronos..... They are the servants of Poseidon.....
It is up to Zelios to make sure Kronos can never Return to earth again....
Please read the README file completely!
- Take your time for playing Legacy of the Titans;
- Please remove all earlier files of Legacy of the Titans Demo Version.
|Author||Reviews ( All | Comments Only | Reviews Only )|
EDIT: Since you guys are so unhappy about my parody of the story, I've edited it out.
EDIT: I'd like to apologize if anyone was hurt by some of the comments in my review. I'm sorry if any of you were severely offended or hurt by the review.
However, my review still stands.
I'll admit, it was a slightly enjoyable campaign. The triggers didn't misfire and the levels weren't too insane. But it wasn't exactly fun. This is primarily because the thing is a pushover in difficulty, and the only thing stopping me from giving this a 3 from it is that I love winning. The "Goodies" laid around seemed nice enough, but they weren't really neccessary and mostly could be skimmed over. Some of the endings to the levels were too odd. In some you just had to hit a gate or land and suddenly you won. There was also the issue of just bolting the super general the second you saw him. My only gripe is the Temple and Zeus and how mind numbingly easy it is to abuse it's ability to refuel your rescources when you were low. In any case, a fairly strong campaign.
I'm not sure if it's something on my side, but I found this campaign to be a major pushover. Most attacks consisted of weak kamikaze troops running straight into your easily buildable base. The real downside is that you can easily gain momentum from the overly gracious time given and soon all the attacks become pathetic strikes that are eaten alive. The only reasonably difficult portions of this campaign were strangely enough the first and last scenario.
Ideas used were somewhat deviant of the norm. Although after seeing RotN I've definitely seen the true possibilities. Regardless, I try to remove this knowledge when reviewing. Things are spiced up by the differences each level, but it all comes brewing down to the same situation. Ideas like the temple and Sphinxs of were not totally alike, yet obvious similarities appear after playing. It's almost all build and destroy and it quickly grows thin after scenario 3.
Map Design: 2
I'm going to try and be nice and kind when giving this score. Honestly I've seen much better work and most of the map looks slapped together in some places. It quickly falls into Cliff Mania and some places water was just placed because the author couldn't seem to put anything else. I'm not saying it's a total failure, but the land and everything is just not interesting. There's no finesse or scene that looks much more different than all the others.
The instructions and spotlight were perfect and I have no qualms with that. Although the story is somewhat lacking. And I still don't get why you called it "Legacy of the Titans" when the only tie in was Kronos burying something. It's actually quite misleading. Any real plot twists or surprises are more or less summed up in your description so there's nothing to say.
Almost 3 megs are taken up by the music. I'm confused since the music is used maybe once for one easily replacible scene.
[Edited on 05/18/05 @ 11:04 PM]
This was extemely playable. No obvious bugs, and no time was spent simply waiting for something to happen. There was a good balance of different types of scenarios as well. One minor point - I fealt that some the the scenarios (especially the last one) were too short
It was mostly well balanced, nothing far too easy and nothing far to hard, but overall it was a little to easy. Another problame was that you could just bolt the generals as soon as you saw them.
The idea for this campain, as far as I know, is completely new and original. However, a LOT of ideas were taken from the orignal two campains. The reason why creativity gets a 4 still is that they were brilliantly adapted for the scenario and stuff like the sphinx's riddles were added.
Map Design: 4
Everything was well placed, there was a good amount of eyecandy, nothing screamed out at you saying "how come that goes there". However, I felt that there was not quite enough eyecandy.
There was and instruction and a hint for almost every task. The spotlight section was also filled in, but it sometimes had rather random articles, such as the one on the petast, were the enemy trained no petasts and did not use more archers than infantry of cav. However, it was obvious that the utmost care was taken to make sure the player never got stuck or did not know what to do.
A brilliant campain, showing obvious tallent. Well Done!
This campaign sure shows your hard work and skill. Keep it up!
(Rather fun and I have to say, the cinematics are quite good!)
(Although the enemies have more units than me, have better things than me and also have a better fortified wall, during the campaign there were some triggers which gives the player things that can counter the enemy and that keeps the balance balanced. I like the way the game flows, as it smoothens out rather well.)
(A very creative story. Original. But I can't give you a 5 because you never mentioned how the Generals came about (did they originate from Poseidon's army? or did they just pop out of nowhere?) and also I think that there should be one more scenario in which Poseidon comes alive and attacks 10 villages in the map, and it's up to Zelios to save the day. :D)
Map Design: 5
(Alot of evecandy, but not alot so it makes the map very pleasant and... realistic. In the fifth campaign, I like how the way the channel is made. Great Job. Really!)
(The objectives were enough. Very sharp and concise, and some gaps for the players to fill in, so it makes it rather intriguing.)
This campaign is a BANG! It rocks really, and I think you should make more because you are rather good and adept at this! Keep up the good work!