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The Horde

Author File Description
File Details
Version: AoM: The Titans
The Horde, is a single player B&D game with some twists and the fun about it is the expected heavy fighting for about 2 hours, or less if you're a pro.

You play Thor culture called Steroids and you're up against three (3) Norse opponents !!!
BUT, you have quality against quantity as your troops are very strong if you have the time to make the special armory upgrades.
This is based on my find of Thor's double armory upgrades, if given both a normal as well as a Dwarven armory.

The story is that the Druid has found a potion on how to make your soldiers very tough, and you -Lord Steroid- will lead them to victory through elimination of all opponents.
Take note, that you-Lord Steroid are a moving tank-behemoth type of man-creature and if you die, you lose.

The map has been simplified to reduce lag, but there's some scenery, as well as a special magical place.

Don't want to say more, if you want to have fun for a couple of hours and enjoy heavy fighting, then try out my scenario. It also has some good replay value. It took me a month to make, after many previous failed attempts, but I got it, the triggers work fine, limited lag, and computer opponents work well too.


George Anastasoulis
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
This scenario is one big non-stop super-intense battle. Some of the elements like the mama, tents instead of houses and two armories make this gameplay stand out from regular "fight vs AI"-scenarios. I really enjoyed playing it several times over and trying different strategies. There isn't much more I can say about it.

Balance: 4
The balance is good, but since it is automatically adjusted by the AI setting (medium, hard, titan), you don't deserve a 5 here :P But because balancing is nevertheless quite hard (and you said you playtested lots of times), I give you a 4.

Creativity: 4
I haven't seen much scenarios which make such a good use of AI before. Also, the new gameplay elements were very creative (although you could have implemented more of them).

Map Design: 4 (was 3)
Nothing special. There are a few eyecandied areas, but the rest is quite similar to a regular random map. For a story-oriented scenario, I would have given you a 2, but in this case the map is quite important for gameplay (strategic elements), and besides: AI doesn't work with too much eyecandy. So, a 3 for map design is IMO appropriate.

Story/Instructions: 3
No story - which is a pity. You could combine a scenario like this with a background story just to give it another dimension, so you know what you're fighting for. This might just be a matter of taste - and you said yourself that it is a gameplay-oriented scenario, so I'll give you a 3 nevertheless.

Additional Comments:
A must-play for anyone in for non-stop fighting.

EDIT: I upped the map design mark, having re-read the new review guidelines.

[Edited on 10/22/09 @ 01:07 PM]

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Map Design4.0
Favorites: [Who?]1
Size:564.69 KB
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