I througholy enjoyed playing the game, here are some ideas you could of used to make it better: With the spy god power, it can get cheap if you use it on a priest, because then you know your going to lose, most likely. Instead you could give vision god power every 1-2 minutes to give a good idea of the area where he may go.
It was pretty balanced, because you'd think that it would take near an hour to beat, but then the anubites do add up eventually to end the game with a good amount of time, and the maze looks pretty equal all the way around, no obvious advantages in the maze.
I thought it was pretty creative, except I have seen maze concepts before, and I would have given you a 4, if you would have more special effects, like there is traps, random god powers over the area, or walls that disapear over time, and go to another spot to block that area, or something like that, anyways good job on the maze though.
Map Design: 2.3
Heres where you lack, I know it was suppose to be a maze, and it would be hard to add eyecandy and other things, but next time you make a maze map, be sure to have the theme a forest or a city or something like that, so you can add eyecandy on it. So, if you do make another maze with more eycandy, a forest maze as I just said or something, I will play it, and enjoy playing it. :)
It was pretty clear, I didn't give this a 5 though because you could have the objectives banner, so if they need to review the Instructions they can. You can do that by:
Going to trigger
>Objectives (In effects obviously)
And then go to objectives in the toolbar, insert 1, and type up what you want the objectives to be, hope that helps.
Good job, I like the maze, but like I said, next time make sure you add a maze with eyecandy.
[Edited on 06/20/05 @ 10:16 AM]