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Downloads Home » Utility Programs » AOM Campaign Maker 1.9.1

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AOM Campaign Maker 1.9.1

Author File Description
Mangatome AOM Campaign Maker v1.9

Hi all!
The Campaign Maker now works with AOM and AOM The Titans !

Help is in the readme.txt in the zip file :)

Updates
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Version 1.9.1 updates :
-"Examine directory" error message disabled.
-Backgrounds names in overlay editor now coressponds to AOMCM's backgrounds' names
-Overlay Backgrounds sets now include base background sets if missing.
-Better overlay mapper backgrounds images (thanks again AoMPlayer000)
-Overlay mapper image scrolling enabled.

Version 1.9 updates :
-Overlay mapper (pfiou!)
-Campaign menu is now 'Tools' menu.
-Added 'Overlay mapper' to 'Tools' menu.
-'Configuration' is now in 'Tools' menu.
-Atlantis background is now named "New Atlantis" (it's the AOM:TT Atlantis background), and "Old Atlantis" is the AOM Atlantis background.
-Balloon tips help content improved.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
AoMPlayer000 Nice CaveTown, although I'd prefer backgrounds without those ugly strike-outs ;). One could just create an empty campaign.

Anyway, nice to see you help :)! This is a very promising project.

Say Mangatome, how's it going?

[Edited on 07/13/05 @ 03:39 PM]

Mangatome
File Author
I'm afraid this is hard to code, but I work on it... :)

If you have better backgrounds i'd be happy to have them :)

By the way, i've not understood one thing... If my screen resolution is 800*600, then the bottom-left hand corner will have (800,600) coordinates, but if somebody's screen is 640*480, what's going on?
So I want to know how does AOM deals with different resolutions, do a mapper place overlays on a base-screen-resolution (800*600 for example) and then AOM resize overlays?)

[Edited on 07/15/05 @ 03:53 AM]

AoMPlayer000 Well, I think the numbers stay the same, because otherwise the default AoM campaign menu would be messed up everytime you changed the resolution.

And it's not 1024*768 or 640*480 or so, it's like I said:
"1000 740 the down right one"
1024 740 is already out of the screen. I don't know why it has got these strange coordinates, but it's like that.

Good luck ;)!
Mangatome
File Author
Ok so I have to place a 1000 740 field for image mapping.
Thanks for precisions :)
Mangatome
File Author
Other question (maybe already asked), is the overlay placed relative to its center coordinates?
I mean, if you place an overlay on (100,100), will 100,100 be the top left corner of the overlay, or its center?
AoMPlayer000 Good question, I guess the center... Will try it out :).
Mangatome
File Author
Overlay mapper finished !
I'm now working on the integration in AOMCM itself.
v1.9 will be soon online :)
Mangatome
File Author
I need something else.
I have the < BackgroundSet name = "Atlantis" > of aom tt, but i have not the Atlantis backgroundset of the original AOM.
Can someone help me?
AoMPlayer000 CaveTown posted it here:
http://i2.photobucket.com/albums/y33/CaveTown/aomx2005-07-1303-57-32-93.jpg

BTW, the relative center is the left upper corner of the overlay, not the centre, sorry.

And I played with the coordinates again, the max seems to be 1020 760...

[Edited on 07/21/05 @ 07:51 AM]

Mangatome
File Author
Ok i'll change it.
BTW i was talking about the background set in campaigns file.
You know,
< backgroundset="atlantis" >
< image pos= ..... and so force
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HGDL v0.8.0

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Rating
5.0
Statistics
Downloads:4,764
Favorites: [Who?]4
Size:659.58 KB
Added:06/27/05
Updated:07/22/05
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