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Downloads Home » Single Player Scenarios » Payday (The Circe Saga IV)

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Payday (The Circe Saga IV)

Author File Description
Felix Hermansson
File Details
Version: AoM: The Titans
The Circe Saga Part IV: Payday (July 2005)
------------------------------


'Payday' is the fourth and final part of my Circe Saga. After her journeys to Erebus and the Norselands Circe returns to her home island of Aeaea to claim the price Hades has promised her for her help during the War of the Trident. But not everyone will approve of that – certainly not the young Greek General Melagius of Sikyos who has assumed power there. Circe will have to take back what is hers by force.


To play this scenario, first copy the file 'Payday.scx' into your 'scenarios' folder. Next the file 'circe04p3.xs' goes into the game folder '..Microsoft GamesAge of Mythologyai2' (and NOT into the folder named '..My GamesAge of MythologyAI2'!!). Finally the folder 'cdialog' goes into the game folder '..Microsoft GamesAge of Mythologysound'. (You have to copy the whole folder, not just the single files!)

Since the scenario makes heavy use of existing sound files, you need the English versions of AoM, the 'AoM: The Titans' expansion plus the free 'The Golden Gift' campaign for it to work properly. If you have other languages installed, or if you don't have 'The Golden Gift', you'll experience some problems with the spoken dialog. The scenario is still playable that way, though.

I would appreciate any honest feedback, good or bad. Please tell me what you liked, what you disliked, and especially, tell me why. If you have any ideas on how to improve it, all the better.
Please leave your comments here or send them via e-mail to hoodncloak@hotmail.com. Oh, and add 'AoM' to the subject and use proper language, otherwise your message will probably be deleted by the spam filter.


Some more comments from my side:

The scenario is optimized for a screen resolution of 1240x1028, but it should work with lower resolutions as well (it does with 1024x768 anyway.) It features more than 500 triggers, so slower machines may get some problems. There shouldn't be too much lag though, the map is not that big.

There are no difficulty levels in this scenario. Play it on easy, I have used the hints section of the objectives page for additional information. But don't let yourself be fooled: As in the other scenarios of the Circe Saga, you'd better not expect a pushover here! The difficulty level has been described by one of my playtesters as "not impossible, but damn close", which is exactly what I have been aiming at. You don't need to be some kind of ueber-gamer to beat it, but still - you have been warned...

In case you get stuck anywhere I have included the file 'Payday - Spoilers.pdf'. If you absolutely cannot figure out one of the puzzles or always get crushed by the AI in battle you can find some helpful hints there. Don't use it too early though, try to solve the puzzles yourself!


And a final note:

Thanks to fellow Tsunami Studios members King Jared and The Vandhaal for playtesting support.


Have fun!
Felix
Pages: « First « 1 [2]
AuthorComments   ( All | Comments Only | Reviews Only )
AoMPlayer000 Indeed, the surprise attacks are great :).
Wizard 9000 Playability: 3
Although the scenario was seductive, it seemed almost impossible to beat by the average player (without the walkthrough). The B&D part was easy enough though.

Balance: 4
Up until the B&D part, there really wasn't anything TOO difficult to beat, although defending the village from the pirates was a little off-kilter.

Creativity: 5
Very creative. One of the few RPGs that are as difficult as REAL RPGs! The secret tasks were the most creative part of this, for sure.

Map Design: 5
The map was well-planned. It was so easy to just re-use the Aeaea from the original campaign, so it's great that you didn't!

Story/Instructions: 5
Not much of a storyline, although the objectives were easy enough to follow, so nothing bad here.

Additional Comments:
This wraps the saga up nicely. The relic capture stage was very difficult without the walkthrough, but otherwise a great piece of work. Hope to see this in campaign form!

[Edited on 03/10/06 @ 05:18 PM]

Felix Hermansson
File Author
Thanks for the feedback, glad you liked it. Though I must say I'm a little surprised that you think the B&D part is easy. That's definitely a first!
Khan And Steak Nice map, I will review

[Edited on 01/30/07 @ 03:27 AM]

Khan And Steak Two_ace_u it's splet 'accomplish'. Not that I care nor it matters. Nice review btw :). I'll put i na good word for ya :) ~ Khan
Minos Yewman HELP! When I playtest it I start as neutral to everyone and when I get the first relic I get attacked by the collosus and all the towers etc. The Objectives then tells me I have to destroy the fortress (or something!) and I only just got the first relic! HELP!!!!!!
aieoneoneeight What does the mass of triggers on the island at the bottom do? I got my priests on it but it didn't do anything.
Pages: « First « 1 [2]

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Rating
4.2
Breakdown
Playability4.1
Balance4.0
Creativity4.4
Map Design4.0
Story/Instructions4.5
Statistics
Downloads:1,698
Favorites: [Who?]2
Size:541.04 KB
Added:07/03/05
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