The fourth part to The Councils Bad Decision. After Hippolyta and her friends were turned into plants, Odysseus started a journey to stop Eekiso. Eekiso is trying to gain the Shadows of Power, which is the power of the Shadow World. If he gains the power, the worlds will fall apart, and soon will be completely destroyed. Odysseus gathers a few friends to help stop Eekiso. Gaia helps Odysseus the entire time.
The scenarios were very playable, just a couple of ones where the enemy attacked too early, and Dark Gaia was too weak, so were teh living statues.
Good balance, the different armies are the resources for those armies was nicely done. The resources were evenly spaced on most missions, plus you had to improvise on some others which was good.
Great creativity, I liked the previous two campaigns, so i knew this one would be good.
I liked the cinimatics, they were fun to watch, good use of angles and pitch, the distribution of resources was creative, and how you spread out the villiges in the norse maps, although, some missions were slightly harder than others.
Map Design: 5
The design of the maps was very good, the resources were evenly spread out, there was plaenty of room for base building, although at times it was difficult to see where everything is, but only on a night setting mind you.
Story is good, is easy to follow, is very interesting and makes for a fun and all round good campaign. Although the subtitles sometimes were too short, without audio dialogue to go with them, it can be difficult to read them sometimes because they dont stay on teh screen long enough, and others (but not meany) stay on screen too long. Other than that, not bad I like the plot twist at the end.