Perfectly playable (i.e. no bugs), and not too easy, but boring and needing no skill to win. It's just a case of following instructions and in some instances waiting a long time.
As mentioned above, if you follow the instructions, it's impossible to lose. In terms of unit strengths, it's more or less balanced, but the enemy has no AI so stays put.
It's a little creative in that you need to accomplish certain tasks to be able to progress to the next one, but that's about the limit of it.
Map Design: 1
Looks suspiciously like the default blank map with a few units on it.
There is no story, but the instructions are clear.
Better than some first scenarios I've seen, but not good by any standards. Hopefully we'll see improvements because if you found a decent story and speeded things up a bit by modifying the unit attributes, this could become quite a playable scenario. What about having Gargarensis succeed in releasing Kronos (as he was prevented from doing in the ES scenario) and having the player have to kill him?
In order to make cinematics (that's what you mean by intro), take a look at
Posted on 09/15/05 @ 09:51 PM
hezi, to make a cinematic, it's no different than just using triggers. Check the guides for a cinematic guide made by CheeZy or somebody, keep trying! :)