Disiples of Chaos: 2. Reign of Agbar
Posted on 08/19/05 @ 09:24 AM
Story- (From Guegurmoth's Post)
||AoM: The Titans
A few years ago, a summoner called Hefichi died in a battle to conquer the Western Cities.
At his side he had 7 disiples. They were his apprentices and would accomplish his every
will. But when he called them to burn the city down, killing thousands of innocent women
and children, three of them diclined. Hefichi cursed them with a terrible curse. The three
could not live if Hefichi was dead. The other four disiples fought and severly wounded the
three, then they carried out the Dark Summoner's deeds. The three warriors, Jaidon, Heriggo,
and Armehh, now must stop the dark forces from conquering all of Ommech. Their first task
was to speak with King Garius, of the Northerners, to ask his help in saving Ommech. He
accepted and provided a small fleet. The three were commanded to take out Guegurmoth's
Post, which guarded the now corrupt Western Cities... (story will continue when you
download Disiples of Chaos: 2. The Reign of Agbar)
Story- (From The Reign of Agbar)
King Garius called upon the three warriors to travel to the Western Cities, not far from
Guegurmoth's Post. They came upon the city and saw the horror that they had fled from 2
years ago. Agbar, one of Hefichi's great disiples, ruled over the city with an iron fist.
Armehh, Heriggo, and Jaidon looked upon the burnt city outside the gates of Agbar's palace.
Everything was gone from the outside city, the fortresses, the farms, and the houses. Yet
people of this city still survived, and suffered. Agbar locked the palace's great gates, to
anyone outside. His dock was the source of imports that he relied on. Agbar, and the lucky
soldiers inside those gates were not allowed to exit the great gates. Inside the gates,
a once great city is forgotten, the Senate building laid untouched for years, as
dictatorship came in. The capitol just sits there, as decay and mold seep in. Agbar's
palace is quite the opposite, it stands majesticly in the center of the city. Your mission
is kill the one who made the outsiders suffer, kill the one who keeps things to himself,
kill Agbar, Hefichi's disiple, and return democracy and freedom throughout the West...
Put "2. Reign of Agbar.scx" into My Computer/Local Disk/Program Files
/Microsoft Games/Age of Mythology/scenario
Installation Note and Bonus -
If you want, to organize your Disiples of Chaos scenarios, make a Disiples of Chaos folder
in your My Computer/Local Disk/Program Files/Microsoft Games/Age of Mythology/scenario
folder! To do this, make a folder called "Disiples of Chaos" on the Desktop, move
"1. Guegurmoth's Post.scx" (if you downloaded it) from your My Computer/Local Disk
/Program Files/Microsoft Games/Age of Mythology/scenario folder to this folder, put
"2. Reign of Agbar.scx" into this folder also. Then put your Disiples of Chaos into your
My Computer/Local Disk/Program Files/Microsoft Games/Age of Mythology/scenario folder
and when you download later ones, put them in My Computer/Local Disk/Program Files
/Microsoft Games/Age of Mythology/scenario/Disiples of Chaos!!! That way, they stay
organized and separated from your other downloads! :)
None yet, please comment if there are any.
Please comment! Rate it! Swear if it's bad! Whatever!
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Posted on 08/22/05 @ 01:46 PM
This scenario is fun, but not as fun as some 5.0 playability scenarios I have played. There is no lag to speak of (YAY!) and no trigger errors either (BIG YAY!). For theses reason I am giving it a 4.0.
Its too easy! I almost completed it on my first go, then one of my heros was killed by angbar during the second wave of bodyguards because I wasn't paying attention to his health. You need to make the parts of the scenario before this more challenging.
You were creative with buildings and architecture and you have created your own world! You could have been more creative with the objectives, however and emplyed a few more clever trigger tricks...
Map Design: 4.5
Brilliant! The only thing preventing you from achieving 5.0 with this is because of the burnt villages... they just didn't loook right. But otherwise well done.
The Objectives were clear, but they seemed to appear for no good reason, ie, kill fenrir. There was no dialogue telling me why I had to kill the poor thing and no one told me what the forbidden temple was. The actual dialoge wasn't brilliant either - "you are clouded by darkness" sounds realy corny... However, it did have a story that was completely made up by you as far as I know and it had clear objectives as mentioned above. (bear in mind that I am a rather harsh critic when it comes to storylines)
If you are going to make a Disciples of Chaos 3 then I will probably be able to give it a 5 for most things although people always seem to have trouble with storylines...
This scenario is worth downloading, people!
[Edited on 08/22/05 @ 01:47 PM]
Thank you! That was a very quick review! (Guegurmoth's Post still doesn't have any comments or anything!)
Posted on 08/22/05 @ 06:52 PM
I do understand it was really easy in the beginning. I actually had what I like to call "creative block" because I was really stupid when making objectives.
Trigger tricks? What do you mean? ':-/
Yeah, on the burnt stuff, it was really hard because there weren't many units in AOM that resemble burnt stuff, but it had to be done!
Fenrir has been raiding the forest dwellers for years, they could never catch him because he went into the Forbidden Temple. The temple is forbidden because a rare artifact was stolen by an outcast of the forest dwellers, when the priest heard of this, he quit the temple duties and raised a wolf to lead the wolf packs of the night into the forest dwellers villages. When the priest died of old age, Fenrir continued his raids on the innocent villages of the forest. They called upon the three warriors to stop him once and for all. Sorry I didn't say that in the scenario, I might change that, I just thought it would be even more corny (Hey! I know it's corny!) :)
Yes I am making the third scenario in Disiples of Chaos right now. It's called Snotbeard and Hammerfoot :| Then theres the final scenario - THE LORDS OF THE SHADOWS.
Thank you potatoe dude!
Can the people who are downloading this please comment or review. It only takes a minute or two. I would like to know what everyone thinks.
Posted on 08/27/05 @ 07:38 PM
Posted on 08/29/05 @ 08:48 PM
Playability was good. But it would be better if you used flares so you don't keep wandering around the forest.
The balance was pretty good. It was really tough to escape from the wolves if you got caught in the forest at night.
The whole plot is very creative. You were very creative at night in the forest and in the main town,
Map Design: 5
Pure genious! Next to Oscar those are the best buildings and bridges I have ever seen. Great job!
This was average. You could have put in some more background information and put in a starting objective.
I am looking forward to the final two parts.
[Edited on 09/05/05 @ 07:59 AM]
Thank you for your review! Wow a 4.2! That's way better than I thought it would be. :) THANK YOU
Posted on 08/29/05 @ 11:13 PM
I played this scenario, and I must say it has very good map design, and pretty good triggering. Much better then the first part, I beat the first one in a few minutes :p, but this one it took me alot longer.
Posted on 08/31/05 @ 06:38 PM
Thanks CaveTown! Snotbeard and Hammerfoot (The next scenario in this series) has 1 more slot for playtesting, do you want to playtest it? Or anyone? First one to comment on it...
Posted on 08/31/05 @ 11:30 PM
I can't playtest, but why don't you announce the next part in the forums?
Posted on 09/01/05 @ 12:54 AM
I did here -
Posted on 09/01/05 @ 08:48 PM
Posted on 09/05/05 @ 01:14 AM
I played your scenario and I found this out:
- I advanced, then built temples and begun making Cyclopes -with them I got control the map and defence from the wolves, by placing 3-4 of them at the wolves starting areas.
- When I advanced one more age, I built a market and begun trading with donkeys, also protecting the trade route with fortresses.
- Nothing happened when I trained 8 hypaspistes
- I made a strike force of about 12 Cyclopes, and together with the 2 archer heroes, I moved around the map and cleared all opposition. At this time, I also got the dryads after capturing their tree.
Then I hit the town and the Cyclopes did some bashing and brought down the gate. Then the one-eyed monsters spilled inside the fortress and demolished everything, including the Melagious.
For some reason at this point, I got a message that I lost and I didn't replay.
The map design was pretty good, but didn't like the story too much -sorry.
The triggers seemed to work, but if I replayed -I'm sure I could block off the wolves paths of attack and thus be able to do whatever I want.
The opposition was passive, excluding those hoplites and archers -whom I ignored and they just piled up in the end of the road, where they waited for their end from my Cyclopes clubs.
I suppose, I could also have invaded using the sea way, but didn't care to take the time to build the necessary fleet. You see, I did make a reconaissance using a fishing ship.
I'm not going to rate, cause I'd give you something around 3.5 and I don't want to spoil your other good rating.
good try, keep up the good work
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