CaveTown |
Posted on 08/20/05 @ 03:30 PM
Playability: 1
(There isn't much to say really, all I do is go and kill the enemy units that are on the default map terrain, it seems you spent a good 2-6 seconds on making this campaign. There are no triggers, just a bunch of unbalanced fighting, my side would win no matter what...)
Balance: 1
(There are many units just placed randomly on the maps, it's very unbalanced, my people win all to easily, I get four Arkantos Gods on the first scenario and I can win to easily, that's the same kind of thing that happens in all of the scenarios, they are all just completely unbalanced.)
Creativity: 1
(All the map design you have here is just the default map, you don't put trees, water, buildings, or anything, just a bunch of units with no reason just go fighting eachother, there is no story, no triggers, no goals just people killing eachother, I don't see how you can get this into a campaign, it wouldn't advance to the next scenario, meaning you would have to play through the editor, or scenario loader.)
Map Design: 1
(As said before it's just the default map design, just a bunch of default grass a, with default hills, default everything, the only things on the map are the units you just randomly put there with no story, there are like 7-10 amanras on the map standing next to eachother. I don't see any point to continue this campaign unless you are going to improve the map design so it's not the default map design anymore.)
Story/Instructions: 1
(There was no story or instructions, except going around for no reason and attacking some people standing around. Why don't you try to learn some more stuff about designing before making a campaign, or make a scenario before you make a campaign. But just please fix this campaign before you finish it.)
Additional Comments: What the heck is this thing? Whats the story? Is there a story? Please fix up this campaign and I might review it better.. |