Poseidon has cast his trident into the fray, now Arkantos must perserve the honor of Atlantis. Dragon's Claw is an adventure that takes place before ES's Fall of the Trident. Stange new Atlantean Gods have arisen and the honor of Poseidon is at stake. Preserve Atlantis's athority and quest for the trident of poseidon in strange lands across unknow oceans. Four cinematic and three playable scn.
There is a read me included to get you going with scn.6 "Flight of MoonSkul".
This scn. is edited for the Titans software.
All scn. are placed in My documents/My games/ Age of Mythology/scenario
Map 1.tag is a map braught up in the game that has to do with proper visting order of Islands I "Flight of MoonSkull".
It is placed in the folder textures. My computer/local C:/Program files/Mircosoft Games/Age of Mythology/Textures
If you would like aditional information about Dragon's Claw it can be found at Heaven Games scenario design forums under that name. If you prefer you may reach me at email@example.com, just add something to the subject matter I'll recognize. Thank you and enjoy-szig.
The cpx is not working the order is:
The Dragons Claw
Into the Fray
Crest of Tides
The Garrison of Gargosa
Home on the Shifting Sand
Flight of MoonSkull
Corridors of Pain
Playability refers to not only the game triggers and other stuff functioning, but also to an intangible aspect that do with the enjoyment the scenario offers, if it's replayable etc.
In this respect, your scenario excells.
Yes, it's quite balanced but I didn't assign the max rating cause I think that it could be harder. It is my personal view, that the scenario must be a bit harder, so that the danger of losing is greater than winning.
Creativity is an underestimated word with designers such as yourself, as you belong to the top notch people in the field. The new concept you brought in was the travelling mode and adventuring at each stop, in a new way than the usual.
The cinematics were also great, as your norm.
Map Design: 5
Once again -as is your standard- you've created great eye candy, and I'm not reffering only to building compositions but also to terrain.
Simple, full and to the point, so that even people who don't have English as their mother tongue could easily understand ~like me.
I recommend the scenario full heartedly, it's a game for all to play and for designers to get ideas and check out the triggers.
There is one question that I have to ask though. Was the idea of using the object "lava sea" (can't remember the editor object's name) as a background for Poseidon's statue from the ANATHEMA scenario? If you did, I'm honoured that I may have added a little something creativity wise. If you didn't, then as we say in Greek: "all great minds meet" !!!