After the titans are destroyed and Kronos is dead Kastor thinks that Atlantis is safe. He leaves the city to Ajax who is invaded by Saxons. Kastor, Amanra and Ajax must defeat 3 Saxon Kings, a Saxon titan and return home. Includes cinematics, puzzles and objectives.
This is a very nice campaign. I played through it on intermediate level...nice eye candy and well structured maps. Cinematics were pertinent and not too long and with interesting camera angles. Good triggerwork.
This campaign kept my interest. Even with the anachronistic names of the kings :)
Good use of the game voices too.
The author has obviously spent a lot of time on it and it's well worth downloading and playing.
Well done...keep them coming ;)
CaveTown
Posted on 09/26/05 @ 06:27 PM
The edge of the map was shown to much in the cinematics, so it kind of got to where I didn't like it at all, there was no music in the scenarios, the scenarios were boring.
hollanj File Author
Posted on 09/27/05 @ 06:54 AM
thanx Toxic Monkey
Hey Caveman i did have music in the prologue. I didnt want it in da oda movies otherwise you wouldn't be able to hear the sounds and dialog. I obviously have very different views to you. Too much eyecandy on the map annoys me and your maps in "The Oracle of Puemite" were just too jam packed and complicated probably cos u copied them from the original campaign. My levels are hardly boring. You were probably playing your own. You had lack of objectives and triggers in " The Oracle of Puemite" and i disliked playing on different angles. But it can't be all harsh there was some good triggerwork and the campaign file waz well structured. Lolz. Don't take too harshly. PLz respond
hollanj File Author
Posted on 09/27/05 @ 06:56 AM
Left a bit out lol
Your music was "Wang Chung" and you had no puzzles our interesting things in ur levels
CaveTown
Posted on 09/27/05 @ 05:45 PM
I'm going to rate your campaign now.
Dark_pegasus
Posted on 10/05/05 @ 04:28 PM
maps with eyecandy are all well and good, but can be too jampacked and very anoying, also music during scenarios gets on my nearves, i have media player on all time lol
CaveTown
Posted on 10/05/05 @ 05:57 PM
maps don't have to be like Vandhaals campaign, I just think it needs basic eye-candy such as terrain mixing, also without music the game is boring.
Kronos29
Posted on 10/23/06 @ 08:56 AM
Playability: 5
Okay, it was playable, changed the feel of the map every time i changed the difficulty. Challenge me if it wants to, and make me happy if it desires.
Balance: 5
Though it's hard, you can win. The campaign makes sure that when you lose you'll come back for more. Was very balanced in my opinion.
Creativity: 4
Not very creative. Because there are already many AOM:TT "sequels" of the sort. And one guy even posted it at modpacks section.:)
Map Design: 3
Nice map design. Although I didn't like the huskarl titan in one of the scenarios. It was good in cinematic mode until it attacks your troops.(It looks very ugly!) I would have preffered a hersir.
Story/Instructions: 3
Not bad in this category. Nut sometimes this campaign makes the player itch his head and say: " D***, What will I do Next?
Additional Comments:
Good campaign. Although it needs improvement, it was good
[Edited on 11/12/06 @ 12:41 PM]
Practiso
Posted on 11/12/09 @ 11:54 PM
I turned that Nightmare "titan" into a pig. Using the pandoras box cheat. Not bad though for a imagination. I liked the campaign, problem was it was too short.