After the titans are destroyed and Kronos is dead Kastor thinks that Atlantis is safe. He leaves the city to Ajax who is invaded by Saxons. Kastor, Amanra and Ajax must defeat 3 Saxon Kings, a Saxon titan and return home. Includes cinematics, puzzles and objectives.
Playability: 3
(The cinematics show the edge of the map way to much. There was no music during playing, which made the scenarios very boring. I didn't know exacly what I was supposed to do at some points in the scenario, although at some other points, I knew exacly what to do. The campaigns story is kind of, strange. The gameplay would have been alot funner if there was music in it. )
Balance: 4
(This scenario is balanced on most parts of it, although there are a few parts that get a small bit unbalanced, but the camapaigns balance overall is still pretty good, so I gave it a four. I think the campaign was balanced almost perfectly.)
Creativity: 3
(There isn't to much creativity in this campaign, but the story seemed partly original, although you said it happened after the AoMTT campaign, so I gave it a bit lower score. Also not having music in the scenarios also took off of the creativity, but your still creative though. )
Map Design: 3
(Your map design wasn't perfect, but it wasn't that bad. Also you didn't put anywhere nearly enough terrain mixing, but the map design still wasn't that bad.)
Story/Instructions: 3
(The story seemed partly original, although you said it happened after the AoMTT campaign, so I gave it a bit lower score. Some instructions I figured out exacly what to do from, and ones I didn't figure out exacly what to do from, I couldn't understand at all.)
Additional Comments: This campaign could be alot better if you fix it a little, if you do fixes, I might rate it better.