|
Author |
File Description |
CaveTown |
Posted on 09/26/05 @ 03:21 AM (updated 10/06/11)
File Details |
Style: |
Mix |
# of Scenarios: |
9 |
Version: |
AoM: The Titans |
Kronos rules the earth but Zeus desires to overthrow him because Kronos is such a destructive being. Zeus asks a village to help him weaken Kronos, because if Zeus does it directly Kronos will kill him, or many other titans will help destroy most the gods, and many godly wars will come after
Features:
- 5 playable scenarios.
- 2-3 cinematic scenarios.
- Full of eyecandy.
- Full of triggers.
- Texture mods.
- Custom overlay images.
- Custom lighting.
Screenshots:
http://img.photobucket.com/albums/v690/Swift_Sampson/The%20Rise%20of%20Zues/339cb6b5.jpg
http://img.photobucket.com/albums/v690/Swift_Sampson/The%20Rise%20of%20Zues/SunkenBuilding.jpg
(please note that this campaign is not meant to be 100% historically accurate)
This is Lucky Zions first cooperative project...
Main Designers:
Cavetown: Map design, triggers, cinematics, overlay images, campaign file, story.
Swift Sampson: Eyecandy, and a very few triggers.
Other Designers:
Deathscythe092: Made Ajax texture mod.
Tinusss: Made a few camera tracks.
Playtesters:
Swift Sampson
Wolfie89
Aragorn500
The God of Gods
Wakain
Papaya (id: X-moss)
Jack_of_blades_
CaveTown
Glitch
Aus_Nova
VB_Ice
Hessu |
Pages: « First « 1 2 3 4 [5] 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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CaveTown
File Author |
Posted on 05/06/06 @ 08:15 PM
Sure. |
Tylerv100 |
Posted on 05/08/06 @ 11:58 PM
The maps are good, not only the eyecandy but the extras. In the first scenario I spent half the time killing the town by mine :P. One thing I would like to comment on that many campaigns do not have: Cinemetic Skip. I found it nice because I had already seen the cinematic so...just tried it and it worked, so good job on that. Looks nice overall! |
CaveTown
File Author |
Posted on 05/12/06 @ 07:54 PM
Thank you very much for the comment tylerv100! Because of all of the people who helped with this project it was made very nicely.[Edited on 05/12/06 @ 07:55 PM]
|
ranek |
Posted on 06/01/06 @ 10:03 PM
you may see this around alot because i don't know if someone will respond here but some files are downloaded and i have to go to load scenario instead of having to pull down a set that will have them in order like the campaigns that come with it. For example you said take out of folder but didn't appear in the dropdown menu. I tried putting them in folders but that didn't work. Can anyone help out? |
CaveTown
File Author |
Posted on 06/15/06 @ 12:47 PM
Do you have the Titans expansion? Try again to put The Rise of Zeus .cpn file in the aom data folder. If that doesn't work ask about it again. |
no1234 |
Posted on 07/08/06 @ 09:36 AM
Some of the levels fade out, but never end. It's annoying because I then have to exit the game and then restart. You might want to fix that. |
porsche_908 |
Posted on 07/24/06 @ 12:02 AM
In one of the scenarios, the one that is underground kinda, the game promptly encounteres an error and shuts itself right down around five minutes after I start the scenario. If someone could explain the phenomena, or tell me how to fix it, I'll be super-grateful because this looks like a very nice campaign |
CaveTown
File Author |
Posted on 07/24/06 @ 12:11 AM
Hmm.. I don't know why it's doing that I'm sorry to say. I haven't heard of something happening like that.. Maybe you should try reinstalling the campaign. If that doesn't work try reinstalling the entire game. |
Wrath_O_ShIVA |
Posted on 07/24/06 @ 08:19 PM
Playability: 2
This campaign was , just like your other campaigns very boring to play. It is clear that you rushed the scenario design and did not bother or was capable to include any challanging quest or triggers for more advanced players
Example of the rushed design: in scenario 2 when you you capture the town center the game ends although the objectives told something else
Balance: 1
The balance was just poor and most of the 5 scenarios where way too easy and thus boring.
In some cases you didn't even had to solve the objectives to win ( see playability for an example) Also there was no real balance in the scenarios just a poor mix of badly executed styles
Creativity: 2
It is really ashame that I had to give this a 2 rating. Simply because the eycandy by Swift Sampson was killed by the bad scenario design of Cavetown. So Swift Sampsons work in this campaign is the only reason I give this a 2
The cinematics where short and boring you might aswell skip them alltogether.For most scenarios you could enable tons of resources and simply create huge armies to destroy your enemy in no time
Map Design: 3
Again the only reason this gets a 3 is the solid eyecandy by Swift Sampson. The basic map design looks just too much like basic aom design and there is nothing special about it. If you had used the same creativity like Swift Sampson has done they would be much better.
Story/Instructions: 2
You have tried to use some historical aspects but apart from that everything was like : go get the enemy overthere (to make it clear for Cavetown: This sentence is a figure of speach ) again nothing special
You did manage to get the simple instructions correctly so thats why this gets a 2 but the story is boring
Additional Comments:
I think this is probably the best you are able to design which only is enjoyable for less experienced players. I am not fond of rushed scenario designs maybe you should try for ones to spend more time and release less campaigns but campaigns with some more quality, creativity and campaigns which are also enjoyable by both: more advanced players and less advanced players. It is really ashame that your mapping capability killed the really nice eycandy work from Swift Sampson
Improvement list:
Cavetown requested an improvement list so he can improve and update this campaign:
Make map design less basic ( See Swift Sampsons work in this campaign and try to reach that standard for all maps)
Make a better mix of gameplay types ( add some more scenarios with other gameplay types)
Add challenging quests in the current scenarios
Improve the story make it more interesting
Improve the cinematics make them more part of the campaign ( longer, more story, )
Make sure you cannot win a game when you not have solved an objective ( try to playtest every possible option a player can do)
Bring the objectives more towards the story
Make the campaign less like: "Go get the enemy overthere" but add more different styles to it
[Edited on 08/03/06 @ 07:22 PM]
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CaveTown
File Author |
Posted on 07/30/06 @ 03:48 PM
The review guidelines say you have to say what I need to improve on. Also I will fix it you you would like it harder. Try it on Titan mode for the hardest experience for now.
"Playability is probably the most subjective element of the scoring. It is simply a gauge of how much fun you had playing this particular scenario. One thing to look out for when reviewing is to only play scenarios that use a style you enjoy. For example, if you hate playing RPG scenarios, don't try to review one since you are bound to not enjoy the scenario. Try to keep within styles that you enjoy."
I can see you don't like this type of gameplay so therefore you should not review it, you like Vandhaal's type of scenarios, you should only review his kind of stuff. |
Pages: « First « 1 2 3 4 [5] 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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3.7 | Breakdown |
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Playability | 3.3 | Balance | 3.7 | Creativity | 3.7 | Map Design | 4.3 | Story/Instructions | 3.7 |
Statistics |
Downloads: | 11,728 |
Favorites: [] | 1 |
Size: | 2.54 MB |
Added: | 09/26/05 |
Updated: | 10/06/11 |
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