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Doom Lords 2

Author File Description
File Details
# of Players: 6
Version: AoM: The Titans
This game is the one and ONLY sequel to Doom Lords RPG. This scenario is marked with the prefix ~RF~ to avoid confusion (There is a fake Doom Lords 2 going around on ESO)

This is what the scenario is all about:

- 350x350 map
- nearly 400 triggers
- Select from 3 difficulty levels
- Estimated play-time on easy: 75 min


6 months after the destruction of the Doom Lord, our heroes (the Knight, the Archer, the Wizard, the Barbarian, the Paladin and the Amazon) are send to Hexa Porta, a city ruled by Tyrund, the brother of Thorin( the lord of Thulgrand, remember the original Doom Lords). It seems like evil has not left every part of the world. But how is this possible? The Doom Lord is dead, is he? Most of his servants fled in terror when he died, but it seems that one dedicated servant seeks to bring his master back from the lands of the dead. If that happens, the world will fall. You must find this servant and kill him before its too late.


The features of this game are even better than those of the first Doom Lords RPG

STORY: Well, I told you the pregame story allready, but during the game, you follow a well-thought storyline The game contains in-game cinematics in which you are given quests which eventually leed you to the spot where the servant is trying to revive the Doom Lord.

TERRAIN: You are probably sick of those RPG's which consists of endless paths of pure grassA with nothing but boring packs of enemies. Doom Lords RPG was allready an improvement on this field, but nothing compared to Doom Lords 2. The paths of this map are made with nicely mixed terrain. I added much eye-candy, the paths are beautified with rocks, trees, buildings and much much more.

BOSS FIGHTS: Boss fights which are just one boring unit with enlarged hp and attack are a thing of the past. The boss fights in Doom Lords 2 are better than in any multiplayer RPG I have seen so far. The boss fights in Doom Lords 2 contain multiple parts. In all 3 boss fights in this map you have to do something first before you actually fight the boss(es). You first have to destroy a portal which summons demons from the underworld, have to defend a philosopher till he is finished analysing some runes etc etc.

CHARACTERS: The same characters as in Doom Lords RPG are used. The level ups are similar. A new feature is that the characters learn to temporary transform into a more powerfull unit (a myth unit)

SHOP: The map is so designed that you return to Hexa Porta several times during the game. In Doom Lords 2, not all items from the shop are available at start, you have to unlock them by finishing the missions you get.

This file contains a readme which contains information about installation and game setup as well as other info about Doom Lords 2

Have fun


PS. If you like, you can also visit the Doom Lords 2 thread on the forums:

Pages: « First « 1 [2]
AuthorComments   ( All | Comments Only | Reviews Only )
AoMPlayer000 Yeh, 3.4 is indeed a bit harsh.
Servant_Of_Satin Dude, i think you should update it, theres some triggers in egypt and other places that instead of enemy units their gaia (like egpyt artifact)
nottud you need to change the ally guy to neutral. then put revealers in their in the city and everywhere else they are, then you can't delete parts of the city!!!
File Author
Thank you for reviewing Oscar

Allthough I did make triggers to deactivate the shop during cinematics. Perhaps I missed something there
nottud you ned to find a way to prevent people deleting parts of the city and stuff, it realy spoils the game if they do, my advice would be to change the player who owns the city into nuteral abd then put revelers it the city so that you can still see it.

great map though!!!
KingJim2 Great game,but takes too long to finish! If you make a another scenario could you make it shorter. I play it online and many people quit brfor I finish. Overall this game is Great.
joenot443 Playability: 5
Completely playable and also very appealing.

Balance: 4
Balance is great except for a few units i'll name themm now:
Brute always first one to because of low defense.
Summoner: Under-powered but game is impossible without him.

Creativity: 3
The plot was good but the units weren't that creative, especially the bosses they are all just over-powered giants.

Map Design: 4
I liked the map but it wasn't the best but then again this isn't a beauty contest.

Story/Instructions: 5
Perfect instructions and a great original story.

Additional Comments:
Probably my favourite scenairio. My first time to play it was online w ith some other dudes i was summoner ;). Great job i hope there will be a doom lords 3.

[Edited on 08/07/06 @ 10:20 PM]

Dionysus18 Playability: 4
I always get stuck at the end when I fight the Doom Lord.

Balance: 4
Some characters are a lot stronger. The archer is horrible.

Creativity: 5
Where do you come up with this stuff its so cool.

Map Design: 5
It must have took you hours to do that map. With the triggers

Story/Instructions: 5
You gave a lot of instructions people would have to be stupid to not know how to play!

[Edited on 01/23/08 @ 01:05 PM]

Dionysus18, your review has been deleted because it does not comply with the review guidelines. Please read them.



[Edited on 01/23/08 @ 01:05 PM]

Pages: « First « 1 [2]

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