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Author |
File Description |
Oscar and Sziggi |
Posted on 10/22/05 @ 03:02 PM (updated 11/20/05)
File Details |
Style: |
Fixed Force |
# of Scenarios: |
7 |
Version: |
AoM: The Titans |
THE GUARDIANS v1.1
The Guardians is a magical world of cinematic, and gameplay. A realm of heroes. Where a young man unknown to most became a mighty king and guardian of mankind. Granted this through the powers of his vision and perseverance, his faith became the opportunity for men to deprive evil of its most deadly phrophets, for all time.
Campaign for The Titans expansion composed by 3 playable and 4 full cinematic scenarios.
**Installation:
1)Extract all files from the zip archive.
2)Place the files Prologue.scx, The_Quest.scx, The_Fall.scx, The_Siege.scx, The_Resolution.scx, The_Hell.scx and The_Sacrificie.scx in the directory "Scenario".
3)Place the file guardians.cpx in the directory "data" that is in the folder in which the game is installed.
4)Place the directory "guardians" in the directory "sound" that is in the folder in which the game is installed.
To play the campaign after having placed every file in the right place start the game, select "campaign" in the main menu and then choose "THE GUARDIANS" among the available TT campaigns.
**Recommended system requirements:
256 mb RAM
1.6 GHz
32 MB video card
**Important notes:
-you can freely choose your favourite difficulty level but your choise will be irrilevant: the real difficulty level of the camapign can't be changed and in any case it will be always the same.
-the use of cheats could compromise the running of some triggers forcing you to reload the game or to start it from the beginning.
-read carefully all the objectives and the hints in the objectives section.
-the story narrated in this camapign could be not easy to understand for a person that play it for the first time. So if you have a doubt or some questions about the story we will be happy to answer.
-this campaign has been made mainly with an AMD Athlon 2000+ 1.67 GHz 256 MB ram with a 32 mb video card. On a more powerful computer the soundtrack could be a little overlapped, on a less powerfull pc instead the audio tracks could be too much short.
-the maps of this campaign (at least the cinematic ones) should be seen with the graphic options set on high otherwise the display some scenes could be "imperfect".
-because of a bug of the game in the 2nd and the 6th maps when your units are hurled away by an heka gigantes sometimes your soldiers could remain stuck on an impassable area. In this case if there aren't other better solutions please reload the game.
-save the game often.
**Soundtrack
The audiotracks contained in this archive are taken from three musical compositions:
-"Fight for Camelot" by Jerry Goldsmith (First Knight soundtrack)
-"Alfred, Tristan, The Colonel, The Legend..." by James Horner (Legends Of The Fall soundtrack)
-"Launch" by Hans Zimmer (Armageddon soundtrack)
If you find errors or if you have some suggestions post a comment.
Campaign created by Oscar Baldessari, Sziggi and Ganesh.
A special thanks to every person that has contributed to the realization of this project with help or advice. |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 10 11 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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pat_power |
Posted on 02/02/06 @ 09:15 PM
Even if I didn't finished this campaign, I can know that it shall be very good since Oscar made The_Lost_Legion which is extremely good.
As in The_Lost_Legion, the eye candy is extremely well done, a good based story, not too easy and not too hard and a lot of enemy units to kill. I can't say any more comment since I didn't finish the campaign, but haven played Oscar's scenario The_lost_Legion, I know The Guardians shall be as good as it or even better.
Good job in advance Oscar and Sziggi! |
noodlesnspam |
Posted on 02/14/06 @ 05:12 AM
Playability: 4
very playable, all the triggers and the map designs made it very easy to play from a technical sense as in everything works well, though it is a bit hard but hey thats what cheats are for.
Balance: 4
from what i can tell, given the complexity of the scnario and and designs, the balance deserves a 4 even though we all realize that the difficulty is pretty rough.
Creativity: 5
very creative; the cinematics alone show that very clearly
Map Design: 5
simply amazing, my computer of course cant run this mod very well since its only 1ghertz and all the map layout lags my comp. However, like i said, the maps are very well designed.
Story/Instructions: 1
ok here is the biggest problem for me...the story is very good ill admit, if i could rate the story by itself i give it a 4. I have to say the biggest turn off for this mod is the grammar/sentence structure/choice of words.
I couldnt even finish the entire campaign because i couldnt get into the story based on the way it is written. The idea of the story is good but if u cant back it up with the right words and grammar then it really takes the fun out of it. It would be like seeing a performance of shakespeare yet the actors say all the lines incorrectly and using bad grammar. I read other people's reviews and i realize you are italian so i guess your english is not very good. Of course i don't blame you for that and i dont think anyone should but at the same time, the bad grammar along with poor choice of words/sentence structure even in the v1.1 was a big turnoff for me. Im not sure if you take criticism well...and im assuming you don't, but what im writing is constructive criticism..i hope you can see that.[Edited on 03/15/06 @ 10:38 PM]
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sziggi |
Posted on 02/14/06 @ 02:21 PM
Dude there was nothing wrong with the wording or the grammer, your so used to having your entertainment spoon fed to you, you wouldn't know character if it cracked you over the head, get a life. |
Cavuy (id: jonathan1222) |
Posted on 02/15/06 @ 07:43 PM
Indeed. I played through the whole campaign at least twice, and noticed no grammar errors whatsoever.
If the map is too hard for you, then you probably didn't read the instructions or simply aren't that good a player. The concepts are easy to understand to. In the very first scenario, you use hoplites against the daemons, and pelasts against minions. You also have three healers, one of which you can task to heal wounded units should they come close to dieing.
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Paperfriend |
Posted on 02/21/06 @ 08:58 AM
Don't worry his review is to short anyway, one line at creativety. |
The God of Gods |
Posted on 02/27/06 @ 12:20 PM
Playability: 3
The scens are original, but at times can be just boring. In the first scen, all you had to do was just click the Caladria and watch the units change, which got sorta boring at the end. The Siege (where you use Valian to fight the enemies storming the fortress) was a scen I just could not complete; building placement caused my units to move to the worst places imaginable. It was also impossible to move my units via the minimap, so I lost every time. In the end, I gave up through the Channel Surfing cheat. The final scen was more fun, with the hords of enemies swarming towards you; that must've been the most fun in the campaign. The stronger points in this campaign are the cinematics.
Balance: 3
To be short, the first scen had an intermediate difficulty, the second scen was too hard and the third scen too easy. The first scen was pretty alright, due to the fact none of your soldiers were to be killed. Otherwise it would have been too easy as well. The attacks in the second scen followed one another too quickly and because it was hard manoeuvring my units around, I ended up losing every time. In the third scen, the special attacks gave you victory and quite an easy victory too. Because I like winning, I'll give you a 3.
Creativity: 5
The eye-candy in Guardians is way more impressive than its gameplay. You have entire dead cities, imps doing missions for you, special attacks that regenerate, entire complexes, decorated bridges etc. This is the one deserved 5 in Guardians.
Map Design: 4
The thing that made me give Lost Legion a 5 in Map Design, was its incredible variety of eye-candy that went hand-in-hand with the gameplay. Unfortunately, the eye-candy in Guardians is balanced out by its gameplay. The manoeuvrability in the second scenario was non-existant. The better things here involve huge elevations, higher than the normal limit due to a special tool. These elevations are full of decoration; almost up to the level of Lost Legion. Almost. I doubted between a 3 and 4 here, and decided to give a 4 for the extraordinary structures, which block the passage in certain parts.
Story/Instructions: 4
The story was very original. Did you think it up yourself? With the Holy Spear and everything. Especially the ending was heart-warming, with the victory of Valian. But I did feel I had to detract points here, due to the vagueness of your spelling. The ending (the sacrifice of the generals) was a bit complicated to understand too.
Additional Comments:
Eye-candy gets in the way at points and the gameplay pulls down the rating. You should consider making a big cinematic someday, Oscar, because the cinematics were darn good. Guardians would have been better if the gameplay were to have been smoothened and balance brought into the campaign. |
llamas_boy |
Posted on 03/17/06 @ 07:22 PM
Amazing. Absolutely amazing. Well done guys. |
deathman rts nl |
Posted on 05/12/06 @ 10:41 AM
Playability: 4
Very nice to play, The first time it was rather difficult when to change the hoplite's into the pelfasts, but the longer you play , the easier it will get. My caladria died a few times and my army just stood behind me, not attacking my enemy's. That's why it's a 4.
Balance: 4
Nice use of triggers and camera tracks, my computer lags when there are to much unit's... that's a pity :p But I can't blame you guys on that!! The animations of the caracters also fit in the game's story.. (you didn't just pick some animation from the list, and use it) I guess you searched all the animations, for just the one it needed to be.. a 4
Creativity: 5
Very creative, especially the huge fort being built just a doorstep away from hell. That gives me a symbolic feeling, very, very nice work. (I like the greek scout falling to death as stiff as a pencil :))
Map Design: 5
This is my favorite part of AOM, eyecandy... There's a huge amount of eyecandy in this campaign, which I like. The first amazing thing was the river in the prologue, first a beautifull river with some grass and gaia trees, then a nasty, smoky, dark place with no blade of grass in the whole environment... at second, I thought the fort was very small, looking at the positioned underground passage, but when i saw the unit's in front of it, I saw the months work you put in that. at last the "you are victorious"in the last scenario.. I'ts real fun, and ofcourse the other scenario's are too... :p (How did you made the ground so heigh in scenario 2? it's a nice trick you can use in many ways.)
Story/Instructions: 5
Very good story, much of the intructions were good, but some were too long and made me confused...a 5 anyway....
Additional Comments: many months of working past by, I can see that :D congratiolations....you three did some good work :)
Deathman rts nl
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GURE |
Posted on 05/24/06 @ 07:10 AM
What!!! Only 4.5 Rating! perhaps is true, Too many jealous people. I've downloaded a lot of campaigns, and taking in consideration that this campaign has not had publicity in the Home page, the time, and that it has been done only from Oscar and Sziggi, this is the BEST campaign.
work Amazing! [Edited on 05/25/06 @ 05:17 PM]
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ranek |
Posted on 06/01/06 @ 10:15 PM
I loved it, if you work out a few bugs like the afore mentioned seige scen buildings. The scenarios were cool but too long. There was also the leviathan having a hard time going up the river. And sometimes your people got blown onto places impossible to come back from, that sucked cause i hadn't saved it... If these are ironed out and you add some more scenarios I think it'd be better than the original campaign.
and now for this:
you may see this around alot because i don't know if someone will respond here but some files are downloaded and i have to go to load scenario instead of having to pull down a set that will have them in order like the campaigns that come with it. I tried putting them in folders but that didn't work. Can anyone help out?
If you couldn't figure it out I'm not that good at getting around programming stuff. |
Pages: « First « 1 2 3 4 5 [6] 7 8 9 10 11 » Last » |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.1 | Balance | 4.4 | Creativity | 5.0 | Map Design | 4.9 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 19,974 |
Favorites: [] | 12 |
Size: | 4.37 MB |
Added: | 10/22/05 |
Updated: | 11/20/05 |
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