|deathman rts nl
(full version)=>A Mix of Build and destroy, RPG and puzzle's.. You have control over Egbert, a dwarf who is sent on a mission to find out why their dwarvencapital isn't responding for days. Travel trough a world with Humans, dwarfs, Trolls and....Enemy's...
|# of Scenarios:
||AoM: The Titans
Put the Ghost Ahoy.scx, gho1.scx and gho2.scx in the scenario map, and the mp3 files in the sound/music map.
if their are any bugs in this DEMO, you can mail me at email@example.com
|Author||Reviews ( All | Comments Only | Reviews Only )|
It's quite good, you play Eggberd ~a dwarf (Brok hero) who goes around the map to accomplish several tasks for various people found around.
It's OK balanced, cause your hero regenerates and heals from combat, but on the other hand you have to assign time to collect food or you die.
The idea of an RPG doing several tasks but watching for food-life is quite good. The tasks include finding objects, but at the same time fighting and recovering from combat with regeneration.
Map Design: 5
Excellent, it's a map filled with eyekandy ideas making use of all discovered techniques.
Quite good instructions, you click on various units to tell you what quest is asked of you to complete.
Problems I found, were:
- couldn't pick up some relics cause couldn't reach due to terrain (the transport couldn't unload me there)
- the enemy units wasted my time fighting/running away to heal and coming back, thus eating up my food/life.
- I didn't follow a linear process, finishing a task before procceeding to the next, cause I wondered around the map and clicked on various units, thus getting more than one quests running at the same time.
Anyways, it's a pretty good RPG and very original, good for the fans of this type of game.
|Khan And Steak
Lovely, Egbert the dwarf is a man on a mission - to see why the dwarf capital hasn't responded in days... You pass through much eyecandy ~ The farm, the city, the forest and the dead body heap to name a few. Each place has something it's own special thing in it (i.e. the scientist house).
You complete a variety of quests along your journey that aids you in some way ~ some of which include repairing the boat, retrieving the stone berries and the lost books.
I liked the way you had music playing it provided a better atmosphere to the game. I think that you could possibly improve the game by making an experience counter. Apart from that I am still learning from your scenario and have used many of its features to help me in the "Making of Khan".
I think that you could possibly make the food collecting a little better, as you run out too faster and you can do nothing about it... Perhaps maybe the option to by an ox cart and when you by it make it stay on the farm lands near the "food shop" by setting it's speed to 0. Also you could make it so when you are near a certain point (like the place where you assign player 1's farm) so that when you are in that place you get food faster. Of course you could just make more quests that give food... apart from that it's perfect.
Most of what I had to say was said in balance or playability. This scenario was great, an absolute pleasure to play; I love RPG's but this is my favourite of all time.
Map Design: 5
Perfect, there is a vast variety of eye candy found all over the map. I especially liked the spinning hammers and the cave that the wolfies come out of. I think that the dwarf place where you buy an armor upgrade should be more signed so people know it is there. Over all, great job!
Great instructions, I never got lost, not once; yet at the same time the scenario challenges you to do stuff differently. The story was great and had a good concept, maybe you can elaborate the story if you make further scenarios.
I loved the scenario.
congratulations ~ Khan