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Minas Thirith

Author File Description
Silence_Is_Easy
File Details
Version: AoM
tell me wot u think of the city
AuthorReviews   ( All | Comments Only | Reviews Only )
jonathan1222
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design3.0
Story/Instructions1.0
Reviewing:
Minas Thirith

Playability:
A below avarage mark. The scenario was playable, but most of the work was already done for you through triggers. Faramir and his calvary were tasked to head to the city while two weak groups of orcs were approaching the vastly overpowered walls. By the time one is familiar with where the buildings are and builds his troops to take out the orcs, the towers on the walls would have already killed them off. You recieve a 1.

Balance:
Agian, no real challenge here. I understand that this is a 'eyecandy map', but if it's not ment to be played, put it inthe Miscellaneous section.

The city was vastly overpowered compared to the petty orcs you used. That was not the case in Lord of the Rings: Return of the King. The tower walls were all you needed to win.

Creativity:
Ah..The Lord of the Rings scenario. It's been done - many, many, many times. In order to get a good mark here, you would have to display ALOT of creativity in map design or implementing the story to get a good mark. Sorry. If you search for another LoTR scenario...

You'd discover that they'd get bad ratings, with a few expections. This scenario is no exeption. There is no story, and no creative uses of map design. That and the fact that this is a LoTR scenario (to explain, it's been done so much that it is a mere joke when people announce or make such things. There is one exeption, a project that has earned great reknown so far...)

Now we move onto Map Design, here is where your rating pick's up.

Map Design
An avarage mark, a well layed out city, with nothing at all remarkable. No new tricks have been shown. No new eyecandy, just a standard map. Since your using AoM instead of the expansion, I can understand, if you wanted to increase the rating, improve the surrounding grass. Heck, if it was a major part of the scenario, you'd have gotten a 1. There is no terrian blending! No embellishments, no trees, grass or sign of life whatsoever. Atleast you didn't use GrassA.

Story:
There is no story, there is no instructions, do I need to explain more?

It's straightforward enough, do nothing! The towers will take care of the orcs! There is no implemenation of the story besides the city being Minas Tirith and the use of the names like Minas Morgul and Osligiath.

And improve on your spelling, Minas Thirith?

Comments:
"A decent effort, but a not so good outcome."
Remember, as much as we all love the LoTR trilogy, such is not the case when one tries to recreate it, infact, it's quite the oppisite of the matter when we try to recreate it.

[Edited on 12/06/05 @ 07:29 PM]

King_Of_War
Rating
2.6
Breakdown
Playability1.0
Balance1.0
Creativity3.0
Map Design5.0
Story/Instructions3.0
Playability: 1
Boring. Not much to do

Balance: 1
Your big army vs two groups of orcs? come on!

Creativity: 3
Well even though I have seen many LOTR scenarios, Gondor was awsome! coverd in eyecandy!
Map Design: 5
Minas Tirith was really really good dude! The catapults were really impressive on how you placed them!)

Story/Instructions: 3
Not much. Sit back and watch the orcs die

Additional Comments:
Make the orcs a lot stronger and alot more of them!

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Rating
2.0
Breakdown
Playability1.0
Balance1.0
Creativity2.0
Map Design4.0
Story/Instructions2.0
Statistics
Downloads:1,186
Favorites: [Who?]0
Size:160.01 KB
Added:11/30/05
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