The game is fairly playable. Although you start out with high recources, recource deposites are few and concentrated. Scouting runs smoothly but slowly, with a nidghogg given to each player. Gameplay has no interruption by triggers, which has ups and downs. Overall, your scenario's effort and design is well worth a 4.
Players are balanced to almost random-map level. Teams start huddled togeather, on an island, perfect for easy defence. Crossing the water barrier to reach the enemy, while starting on a small cliff combines Acropolis and Islands maps.
Unique player placement, multiple nidhoggs, and scouting suprises add up for this score.
Map Design: 4
The map is cleverly arranged with players controlling oposite islands, and the ability to colinize others.
The game is non-storyline oriented. Enough said.
Why call it "Folstag Rock"? Please respond.