This is my first map to use triggers. I need some help to know which way to go with it, I think it's going to be a cinematic. I am kind of at a standstill, and need some suggestions as to what I should do next, also, my computer stops the triggers from working after about 50, so, don't expect much, I'm going to have to fix that before I can really work on it.
Does the 50 trigger limit occur every time you create a scenario?
Ulrichomega File Author
Posted on 01/25/06 @ 06:18 PM
Yeah, pretty much.
Ulrichomega File Author
Posted on 01/27/06 @ 09:09 PM
Any other comments?
Please
Ulrichomega File Author
Posted on 01/28/06 @ 08:34 PM
42 downloads, and no comments other then asking why I can't add more then 50 triggers?
Please post comments or help.
nottud Staff
Posted on 01/31/06 @ 03:53 PM
I can add more than 50 triggers.
Ulrichomega File Author
Posted on 02/01/06 @ 03:01 PM
Err... Uh, that really doesn't help, I really want a little help with this.
Prometheus4
Posted on 02/09/06 @ 01:24 PM
Try putting them in a different group.
Lord_Erik0173
Posted on 02/09/06 @ 08:55 PM
I used to have that problem. Usually it happens when AoM doesn't like a certain trigger, if it has too many effects or something like that. I can't figure out how i fixed it, it sort of randomly fixed itself for me... Try experimenting with your triggers and see if you can find the trouble trigger.
samcube93
Posted on 03/15/06 @ 05:18 PM
You have to make an area with about 30-50 houses to be the urban area where everyone lives. You should turn the game into where you need to manage the economy of the city, and make the first scenario to not be focused around military.
Ulrichomega File Author
Posted on 03/18/06 @ 12:29 PM
I have added an area like this, but I do not know how to update the map without creating a whole new download.
Updates
I have added cliffs around the city.
I have created passes through these, with forts protecting each one.
I have creadted a military stronghold, replacing the one in the city, with units, and leaders of them.
A mansion on the edge of the map, with houses stacked on the wall to represent a huge mansion, another player, other then player 1 that is.
Better terrain blending, and height blending.
Less trees to represent the track of time as timber is used.
Better roads.
I guess you could call it a treck through time for the city, lots of new stuff, with some old stuff gone. Anyway... Yeah...