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Downloads Home » Multiplayer Scenarios » ~Revenge Of Tartarus RPG~

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~Revenge Of Tartarus RPG~

Author File Description
Warriors_Blood
File Details
# of Players: 8
Version: AoM: The Titans
Every character in my RPG can switch weapons from Ranged to Melee, you can also play as a traveller which means you need to gather food or die...

I have put a nic elong puzzle in it while sailing down the river, you must find and destroy cyclops statues to open gates.

I think it is pretty cool, so why not try it and give me your opinion?!
AuthorReviews   ( All | Comments Only | Reviews Only )
jonathan1222
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Hmm, multiplayer RPG, interesting. I'll give it a try.

Review:
______________________________________________
REVENGE OF TARTARUS RPG

Playability:

A 500x500 multiplayer map with cinematics utilizing camera angles is a no-no, it lags quite a bit. Besides this, you have many a spelling error in your cinematics, which also weren't very captivating and interesting. You clearly didn't put enough effort into your cinematography, which is at the start, so it makes a very big impression.

And it seems to be one of those maps where you just march through, killing units in your way. You put some thought into the heroes, but not the enemies.

I'd also like to comment that in some of your cinematics, you can see the buying/switching area that you commonly see in blood maps.

Balance:

The heroes aren't very balanced, very overpowered, which I find occurs quite often. The enemies are less then a match against 5 players with super strong heroes.

The enemies, I often find, are neglected. People put there attention to the heroes and just plop down some units as enemies.

Little consideration is taken into them, to make them unique and special.

The camera tracks weren't as smooth as they could have been, and at many times, you can't even see the person talking (like at the start).

And with the difficulties...

why would anyone choose higher then easy? What benefit is there in going higher? Being able to die of no food...

Creativity:

Well, You get a point here for coming up with a multiplayer RPG, otherwise, it is not creative or innovative in any way.

The puzzles are simple enough, easy enough to understand as it was only destroying statues in one of them. You could have implemented the difficulty level here so the puzzles would be harder every level.

No creative eyecandy, if any eyecandy...
no use of special effects or animations.

Animations as in, the units actually made gestures (that they do in the campaign) while they are talking. Special effects as in use of the many godpower SFX and such.

Map Design:

You receive a 2 because the blending is there, but you lacked on embellishments and elevation in the flat areas. Nothing can have as good an impression as map design. Unfortunately, for me, the map design was lacking, so my impression was the scenario was lacking, but I still went through it.

I suggest you have a look at the Scenario Design Library for more details on how to improve it. Or view the eyecandy thread on the forums and post questions.

Stroyline/Instructions:

I give you a 3 here to be fair. You thoroughly explained the features and how to use them. The storyline was lacking, could have been much more original, but overall, you got average here. Good Job.

You also lost marks because of the spelling errors.

Comments: Okay..

I seriously don't like how all my reviews seem to be rather 2's or 1's, Only a few surpassed 3, really, it's depressing in a way. But no matter, just view the Scenario Design Library, post questions, and view other peoples work to improve!

-Jonathan
Ambition Designs

[Edited on 02/08/06 @ 10:37 PM]


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Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design2.0
Story/Instructions3.0
Statistics
Downloads:188
Favorites: [Who?]0
Size:513.78 KB
Added:02/04/06
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